Dardo21
Thank you so muchNum_New_Slingers (and some other weak missile units) is too expensive in all versions, is it mistake or it has to do with factions settings?
Sorry, other units is ok, but price of these slingers is scaled by a very large factor
Last edited by ♔Greek Strategos♔; April 20, 2022 at 11:12 AM. Reason: Double posting
You are mistaken. I check it in a base mod, many slingers units cost more than archers.Sorry, other units is ok, but price of these slingers is scaled by a very large factor
something about the change capital function got broken by this submod. In-game, the button looks like it's been crossed through, and it's not clickable. There's no option to change capital or see the unrolled pop-up message showing you details like "This is your current capital" or cost and such.
Yepp. Turning ALt eco off will enable the button. You then can change capital and turn it on after a turn.
Cumbersome, but workable. Still better than playing without alt eco.
Thank you! This is the best submod that just flips the game. Awesome work mate!
is this going to be updated for the beta or waiting until full release?
All versions should now hopefully be fully up to date with 1.2.8
@Dardo, i didn't mean to steal your submod (on the other AE thread), i just really needed to update the submod for latest beta since the massalia rework was super appealing to me; and once i did that for myself, i thought that maybe some other players would appreciate it. Hopefully no hard feelings
Check out my R2TW (DeI) memes!:
http://www.twcenter.net/forums/showt...R2TW-DeI-memes
it's okay, you were honest about it, so no problem.
nm, it doesn't need updating
Last edited by AndariusHaliusScipio; September 04, 2021 at 03:42 PM.
Hi Dardo, I am playing with the !!@@@alternativeeconomyexpnoupkeepchanges.pack and seems to work. But there was now a fix-pack (1.2.8A) and my ongoing campaign is loading - no issue. But I cannot start a new grand campaign. The game crashes when starting a rome campaign. Before the fix-pack from DEI with 1.2.8 I could start new campaigns without issue. I was checking the lua-script and the rome mission files but there was no problem, as far as I could verify. Maybe something in the DB-folder? Anyway I continue with my current campaign and hope there is no issue later. I verified it is the AE-mod (top at load-order) and without AE the campaign starts. Maybe you know what DEI changed in the recent fix and can update AE? Many thanks for your hard work!
To whom it may concern: I fixed the problem with grand-campaign start crash of the the 1.2.8a fix from DEI. There were units added in the DB/Main_Units_Tables/___Media in the updated DEI1-pack. I copied those additional entries to the corresponding AE-table and the GC is starting. One need to update the costs for the 13 additional units according AE standards in the table to make it 100%. One can do this with the pack-file manager. Cheers!
Last edited by ♔Greek Strategos♔; April 20, 2022 at 11:13 AM. Reason: Double posting
Updated all versions related to the changes mentioned.