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Thread: [Submod] Dardo's Alternative Economy versions

  1. #61
    Civis
    Join Date
    Mar 2018
    Location
    Canada
    Posts
    112

    Default Re: [Submod] Dardo's Alternative Economy versions

    Some of my Units for macedon ( base archers are like 13000 to purchase and 900 upkeep), while others are free upkeep? Same with pergamon. latest version of dei, using only the second version of Alt economy

  2. #62

    Default Re: [Submod] Dardo's Alternative Economy versions

    Thank you for the comment T2av, please redownload, the unit costs for Roman AOR and Greeks were incorrect.

  3. #63

    Default Re: [Submod] Dardo's Alternative Economy versions

    Minor update: slightly lowered taxation levels by 5-10 points each rank, but revamped trade income, by lowering the flat % trade income boost, but increasing the value of the commodities themselves by a factor of 7. This should increase trade income quite a bit, whilst slightly lowering direct income, as was the original mod's concept.
    Last edited by Dardo21; June 11, 2022 at 03:51 PM.

  4. #64
    Enclave76's Avatar Foederatus
    Join Date
    Sep 2010
    Location
    Moscow
    Posts
    27

    Default Re: [Submod] Dardo's Alternative Economy versions

    Dardo21, thank you, that's a very interesting take on DEI
    I think weapon/armor upgrade cost should also be increased

    And I have a crash when Genoa or Narbo is liberated
    This is AE, I checked it
    Saves:
    https://dropmefiles.com/H4IkO
    https://dropmefiles.com/CJRx9
    Last edited by Enclave76; July 14, 2022 at 04:49 AM.

  5. #65

    Default Re: [Submod] Dardo's Alternative Economy versions

    Hey there Dardo do you still plan to update your Alternative Economy submod?

  6. #66

    Default Re: [Submod] Dardo's Alternative Economy versions

    Hello Dardo, is this going to be updated? i really love this sub mod it just makes campaigns so much different

  7. #67
    Nordling's Avatar Semisalis
    Join Date
    May 2015
    Location
    Warsaw
    Posts
    488

    Default Re: [Submod] Dardo's Alternative Economy versions

    It's Britney, , and I am back Beta version of AE submod update. I tried to catch any new values added in 1.3.1 but there obviously could be some values still unupdated. Let me know if you identify any of those.

    Anyways, here it is:
    https://www.mediafire.com/file/tcyrn...sion.pack/file

    BTW, I know that units upgrades still have their vanilla cost, but the cost is so niche that I couldn't be bothered. Might update someday if I feel like it.
    Last edited by Maximinus Thrax; January 11, 2023 at 10:09 AM. Reason: censor bypass

  8. #68

    Default Re: [Submod] Dardo's Alternative Economy versions

    Hello all, my pc died around Christmas and haven't come around until now to think about putting together a new one. I will update my files after I do, but can't promise that'll be before the end of the month. @Nordling thanks for making an interim patch

  9. #69
    Civis
    Join Date
    Mar 2018
    Location
    Canada
    Posts
    112

    Default Re: [Submod] Dardo's Alternative Economy versions


    Will this be updated to newer version? Love this

  10. #70

    Default Re: [Submod] Dardo's Alternative Economy versions

    Hello, all units should hopefully now be included.

  11. #71

    Default Re: [Submod] Dardo's Alternative Economy versions

    Small fix, eastern faction unit cost changes were missing.

  12. #72
    Foederatus
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    26

    Default Re: [Submod] Dardo's Alternative Economy versions

    Just wondering, but is this save game compatible? Or would it be a bad idea to enable this mid campaign?
    Last edited by Ecke; June 15, 2023 at 01:31 PM.

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