Hi everyone,
During the long years of my reading about M2TW modding, I've read that some mods have used a seperate faction slot for scripting purposes, however, that of course uses a faction slot out of a limited number of 31 (including rebels). My question here would be: what are all the benefits of having a faction slot reserved for scripts, or rather, what does a reserved script faction slot enable?
If you have some links to previous threads, that would also be much appreciated.
Thank you very much for your time and I'm looking forward to your replies!
All the best,
Dominik