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January 13, 2021, 01:49 PM
#1
Laetus
How battle maps are formed?
Obviously i understand that important role play the map height.tga the map ground.tga and the climate..Also data/descr_aerial_map_ground_types.txt , data/descr_climates.txt and battlefield, new_vegetation folders I think..
I am playing now Stainless Steel Titanium and i mod it to find my preferred balance units, cash, buildings and scripts but I really hate the rocky desserts and Anatolians hills.
This mod is really awesome but make me missed the flat vanilla desserts
My problem is that i really hate hills and mountains so I prefer the flat terrain like beaches and dessert or the Nile area for my campaign battles…
I tried to modding this files by lowering heights change ground types and climates in specific areas in .tga files(all by hand, cause Geomod stops functioning when i save every time at 97%) … I also tried to change descr_climates.txt and descr_aerial_map_ground_types.txt but I dint get my desirable result..
*of course I dint forget to delete map.rwm every time on my tests…
So my questions are :
- Is there an easy way (or a hard one) to make the machine generate only flat terrain even when I fight upon hills?
- Why Geomod stop functioning when i save my progress at 97% every time and also make the mod needs reinstall…
- Its not important that question but it is possible to transfer files from others mods only for battle generation (probably that’s the harder) ..
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Sorry for my poor English and thanks for help J
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