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This is a small submod for redistributing resources in certain parts of the map. Because this submod edits the Startpos, you must start a new campaign in order to see the new resource locations. It is fully compatible with DeI 1.2.7b
Changes:
1. Tanais - copper changes to grain. This simulates the historically important role of this province as a major grain exporter.
2. Phasis - this region previously had no resources. I moved copper here so that it is still available in this part of the map, while making this province more desirable. While there is a history of copper mining in the Caucasus Mountains, this decision was largely driven by gameplay considerations.
3. Corsica - fish changes to iron. This simulates the rich hematite deposits from the island of Elba (near to Corsica), which were a major source of high quality iron for Rome. This also makes this province much more desirable.
4. Agrigentum - iron changes to fish. This reinforces the food production and export ability for Sicily. This also keeps the starting resource allocation very similar to base DeI.
5. Saguntum - olives change to silver. This simulates the rich Spanish silver mines which were so essential to Iberian, Carthaginian, and Roman industrial development in Spain. This makes Hispania a more desirable industrial or commercial province.
6. Toletum - this region previously had no resources. I moved olives here so that they are still available in this part of the map, while making Baetica into the agricultural production center which it held historically.
7. Iska - changes fish to gold. This simulates the rich gold deposits exploited throughout the Bronze and Iron Age in Cornwall. Isotopic analysis shows that many of the most spectucular golden artifacts unearthed in Western Europe were made from Cornish gold. This also puts a gold source in a port, which allows for rapid exporting, which is especially critical for factions such as Carthage which need gold to build high level mercenary barracks.
8. Koria - this region previously had no resources. This simulates the rich salt mines in modern-day Austria and southern Germany, which were very valuable resources in the Iron Age. The Celtic Hallstatt culture is named after rich grave goods from Hallstatt, which derived much of its wealth from salt production and exportation.
PS - this submod includes the modified victory conditions submod (since they are both Startpos mods).