Hi, we succeeded in converting a fully custom model for 3K, with materials and everything, correctly.
First fully successful custom 3K Model import, using a fan-made tool (RMEditor FBX to RigidModelv2 Version 8)
3K Custom model import using fan-made tool, no CA tools used nor needed
Credits
Havie: Paid for the model, and did a lot of initial work and research to get the model through CA's assembly kit, and that same research helped Phazer make his 3K importer
Benjin: Rigged the model from scratch using Maya and exported animations from 3K (using RMEditor model+skelet+animation export.)
Phazer: Author of the C++ code that converts the 3d model in and out of the game(s)
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