Guys, the main point is not about princesses (characters on the map) but about women in the family tree. Very often you don't want to them to marry because your FL or FH are either unmarried, or childless, or can spawn children (have less then 4). You want them to become a nun. But the game engine may keep on giving them a potential spouse. This can be detrimental to your family tree as the FL/FH will stay single. Bad.
So, @Macaras, go ahead with 35.
@Rodrigues: you get 1 diplomat already at large town level, so practically each faction does get one:
Code:
building city_hall{
levels town_hall council_chambers city_hall mayors_palace
{
town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp
{
capability
{
agent diplomat 0 requires factions { northern_european, } and hidden_resource capital
agent diplomat 0 requires factions { middle_eastern, } and hidden_resource capital
agent diplomat 0 requires factions { eastern_european, } and hidden_resource capital
agent diplomat 0 requires factions { greek, } and hidden_resource capital
agent diplomat 0 requires factions { southern_european, } and hidden_resource capital
agent_limit diplomat 0
agent_limit diplomat 1 requires factions { all, } and hidden_resource capital
law_bonus bonus 1
happiness_bonus bonus 1
}
material wooden
construction 5
cost 2050
settlement_min large_town
upgrades
{
council_chambers
}
}