How do I disable invasions ? Baron Samedi's Submod for 3.1 gives the player the option to disable this, but for some insane reason the 3.1 patch has been deleted from this forum so I can no longer use his brilliant submod.
Is disabling invasions as simple as editing a file or is it not something that someone without any modding experience can do ?
If you're playing TATW 3.2, go to data/world/maps/campaign/imperial_campaign and open campaign_script.txt using Notepad++ or etc. Search for "Pope Sauron" and you will find a section of script containing 4 monitors. You want to comment out or delete these two:
Spoiler Alert, click show to read:
Code:
monitor_event PreFactionTurnStart FactionType papal_states
and I_TurnNumber >= 46
and RandomPercent <= 8
spawn_character papal_states, The_Dark_Lord, priest, age 18, x 397, y 339
console_command give_trait The_Dark_Lord NaturalPriestSkill 2
console_command give_trait The_Dark_Lord StrongFaith 4
console_command give_trait The_Dark_Lord PriestLevel 2
set_counter go_pope 1
terminate_monitor
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and I_CompareCounter go_pope > 0
and not I_CharacterExists The_Dark_Lord
spawn_character papal_states, The_Dark_Lord, priest, age 18, x 397, y 339
console_command give_trait The_Dark_Lord NaturalPriestSkill 2
console_command give_trait The_Dark_Lord StrongFaith 4
console_command give_trait The_Dark_Lord PriestLevel 2
end_monitor
The first one spawns a priest named The_Dark_Lord who becomes the pope and enables crusades (invasions). The second one respawns the priest if he dies so that crusades will still be available.