{INFO_SUPPLY_COSTS_INFO_BODY}\nThe supply system makes you pay for your armies (ie generals) staying in the enemy lands, travelling by boat or besieging an enemy settlement. The amount of money depends on the traits and ancillaries of the relevant general. If he's got no specialised ones (like Logistician), the costs may be very significant. Take note that these costs will not be shown in the financial panel, they will be automatically deducted from your treasury (money will just disappear between turns). This deduction will be communicated to you in the traits of the characters and in the messages popping up at the start of your turn.\n_______________________________________________ \n\nThis system significantly increases the difficulty of game. It requires you to check often the traits of your generals and to tailor your decisions to what is financially feasible based on those traits. It is operational only at the Very Hard campaign difficulty. If you find it too difficult or you simply do not wish to bother with such minute decision-making factors, simply start the game again with a different difficulty.{INFO_SUPPLY_COSTS_INFO_TITLE}Army Supply Costs
{INFO_SUPPLY_COSTS_DETAILS_BODY}This system significantly increases the difficulty of game. It is operational only at the Very Hard campaign difficulty. Read this long text if you want to understand the system fully. \n_______________________________________________ \n\nThe sinews of war is money, and money is something you should gather before conducting any offensive expedition. The amount depends on the length of the operation you plan to conduct and the skills of the general leading the operation. Be careful to look through the traits of that general and assess the costs beforehand! \n\nWhen planning a campaign, there are multiple financial factors to consider. First, you'll have to pay for your army traveling through enemy lands. If the leading general has a basic Logistical Skill or Advanced Military Education or is accompanied by a Military Engineer then you'll pay 500 florins a turn. If the leading general is a Logistical Expert, you will pay only 250 florins a turn. If he does not have any of those skills, it will cost you 1000 florins a turn. \n\nYour army may also travel by sea for the purposes of a military expedition. If your general has Logistical Skills or your Faction Leader has Maritime Interests, you will pay 500 florins for staying on board a boat at the end of the turn. Otherwise you will pay 1000 florins. \n\nIf you lay siege to an enemy settlement, you will have to cover higher expenses still. If the leading general is a Good Engineer or is accompanied by a Siege Engineer (ancillary), you will pay 1500 florins. If he does not have such traits or ancillaries, you will pay 2000 florins (siege costs replace the above mentioned costs of traveling; they are not in addition to such costs). \n\nIf you are on a crusade or jihad, then you do not pay anything, but once the crusade/jihad ends you will start paying regular costs of travel/siege. Also, bear in mind that there is one-time upfront payment for any general joining a crusade or jihad (3000 florins). \n\nThe only exception to the above described costs are the pagan factions: Lithuania and the Cumans. They always pay 250 florins per general on the move and 1500 per general besieging, and the full price by boat. \n\nRemember that you don't pay anything if you're in home territories. This also means that once you successfully conclude a siege, you will not pay any of these costs anymore. If you are just on the border, it is always better to stay on your own side (this is true for diplomatic reasons as well). \n\nThe secondary generals present in an army (i.e. all generals except the commanding one) don't pay these costs. Be careful though of who is leading the army - you may have a general with good Logistical skills, but if another general assumes the leading role, you will end up paying more. \n\nFinally, take note that these costs will not be shown in the financial panel – neither ex-ante, nor ex-post. They will be automatically deducted from your treasury: money will just disappear. However, it will be communicated to you in the traits of the characters and in the messages popping up at the start of your turn.
{INFO_SUPPLY_COSTS_DETAILS_TITLE}Army Supply Costs: details