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Thread: Tsardoms Total War - Campaign Feedback, Bugs and Reports

  1. #441

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hello,

    I started playing the campaign for Hungary, but can't load my campaign from save.
    Doesn't work save from 30 turn and also from 20 turn, works only from 10

    Is it possible to fix this bug?


    My saves in attachement.
    Attached Thumbnails Attached Thumbnails Bug.jpg  
    Attached Files Attached Files

  2. #442

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Quote Originally Posted by Wallachian View Post
    But is your save screwed in any way? You should be able to easily continue, just ignore Pozega, it's the only place where you will encounter this bug.
    Yeah. If I'm locked out of a part of the game because of a bug, even if it's the tiniest part of the game, I consider the save scuffed. The fact that Požega is broken really hurts my immersion and I can't force myself to continue the save.

  3. #443

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports


    I cant click on this province and large parts of its surrounding area making it impossible to siege.

  4. #444

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Game crashed and it worked again. You still cant click on the city from afar to siege it but if you send your troops right next to it you can click on it again

  5. #445

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I've figured out the issues with the custom battles by turning the battle map resolution back down. Is someone working on the issue with Bavaria? As for Albania, I looked into the accent file and it shows Albania listed under the Mediterranean accent.
    Attached Thumbnails Attached Thumbnails accents.PNG  

  6. #446
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I don't seem to have an issue, though I am campaigning as Serbia and Uzice has been besieged by Hungarians.
    I'm still using 1.4 as I can't leave campaign

  7. #447
    Foederatus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hi, i'm playing with the Duchy of Milan and i got a problem with some units of the condottiere event, i accept and pay for the condottiere company but the Italian Lesser Knights don't have an icon or unit description and in open battles they don't have a model, they just look all silver and stuff, can someone help me ? It happened in version 1.4 and 1.5
    Last edited by Gh4m3_Gh0st; April 09, 2021 at 07:14 PM.

  8. #448
    Miszel's Avatar Domesticus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    It's not a bug per-se, just an overlook from our part but thanks for reporting.. Italian Lesser Knights are unit accessible to southern Italians, Florence and Genoa, the condotta for North Italy will use some other cavalry in future version.

  9. #449

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Quote Originally Posted by Gh4m3_Gh0st View Post
    Hi, i'm playing with the Duchy of Milan and i got a problem with some units of the condottiere event, i accept and pay for the condottiere company but the Italian Lesser Knights don't have an icon or unit description and in open battles they don't have a model, they just look all silver and stuff, can someone help me ? It happened in version 1.4 and 1.5
    To fix the silver appearence, find this repertory:

    C:\Program Files (x86)\Medieval 2 Total War\mods\Tsardoms_beta-1.5\data\unit_models

    Place this file here

    https://www.mediafire.com/file/vw50h...s.modeldb/file

    Or manually edit battle_models.modeldb with notepad:


    Spoiler Alert, click show to read: 


    22 italian_lesser_knights 1 1
    64 unit_models/_Units/italians/italian_lesser_knights_ug0_lod0.mesh 6400
    5
    5 milan
    59 unit_models/_Units/italians/textures/lesser_knights.texture
    66 unit_models/_Units/italians/textures/lesser_knights_normal.texture
    55 unit_sprites/florence_italian_lesser_knights_sprite.spr
    8 florence
    59 unit_models/_Units/italians/textures/lesser_knights.texture
    66 unit_models/_Units/italians/textures/lesser_knights_normal.texture
    55 unit_sprites/florence_italian_lesser_knights_sprite.spr
    5 genoa
    59 unit_models/_Units/italians/textures/lesser_knights.texture
    66 unit_models/_Units/italians/textures/lesser_knights_normal.texture
    55 unit_sprites/florence_italian_lesser_knights_sprite.spr
    6 naples
    59 unit_models/_Units/italians/textures/lesser_knights.texture
    66 unit_models/_Units/italians/textures/lesser_knights_normal.texture
    55 unit_sprites/florence_italian_lesser_knights_sprite.spr
    5 slave
    59 unit_models/_Units/italians/textures/lesser_knights.texture
    66 unit_models/_Units/italians/textures/lesser_knights_normal.texture
    55 unit_sprites/florence_italian_lesser_knights_sprite.spr
    5
    5 milan
    66 unit_models/_Units/italians/attachments/lesser_knights_att.texture
    73 unit_models/_Units/italians/attachments/lesser_knights_att_normal.texture 0
    8 florence
    75 unit_models/_Units/florence/attachments/florence_lesser_knights_att.texture
    73 unit_models/_Units/italians/attachments/lesser_knights_att_normal.texture 0
    5 genoa
    69 unit_models/_Units/genoa/attachments/genoa_lesser_knights_att.texture
    73 unit_models/_Units/italians/attachments/lesser_knights_att_normal.texture 0
    6 naples
    71 unit_models/_Units/naples/attachments/naples_lesser_knights_att.texture
    73 unit_models/_Units/italians/attachments/lesser_knights_att_normal.texture 0
    5 slave
    66 unit_models/_Units/italians/attachments/lesser_knights_att.texture
    73 unit_models/_Units/italians/attachments/lesser_knights_att_normal.texture 0
    Last edited by VINC.XXIII; April 10, 2021 at 10:24 AM.

  10. #450
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Could I do something similar for the silver Despotate guards that Tsar Lazar has? I know he wasn't planned on becoming Tsar but he is

  11. #451
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    That has been fixed in 1.5. And it was Stefan Lazarevic not Lazar

  12. #452
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Quote Originally Posted by jurcek1987 View Post
    That has been fixed in 1.5. And it was Stefan Lazarevic not Lazar
    Indeed, it is ,Stefan Lazarević my apologies. I will have to move to 1.5 despite my ongoing campaign.
    Thank you for your answer

    Edit: sadly he has passed and the kingdom is a mess now.
    Last edited by Antiokhos Euergetes; April 11, 2021 at 12:09 AM.

  13. #453

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Is the music pack submod doesn't work on 1.5 version?

  14. #454

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    hey guys a couple of comments, and apologies if this was already discussed/answered elsewhere.

    is there a particular reason that map in the east cuts Cyprus and Crimea the way it does? Cyprus looks like a peninsula rather than an island and Crimea doesnt reach the Kerch straits either. if map could be extended a little tiny bit more to the east, until it reaches water east of both Cyprus and Crimea, that would be a little better perhaps, showing that they are actually surrounded by the body of water? also Caffa wouldnt be on the very edge and at a awkward viewing angle.

    Byzantine settlement buildings are incredibly difficult to view because of how elaborate and colourful the UI background is. i know that makes it special but i can barely see what building are available in a settlement without straining my old eyes. maybe something a little more toned down and less colour rich would be better to improve the functionality? same goes for the background of their unit cards - hard to see because of that yellowish-browning background. other factions have it much better in terms of visibility.

    dont mean for it to sound like a criticism, still one of the bet historical mods out there. thanks

  15. #455
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    No problems thank you for the feedback.

    Extending the map East would mean a whole lot of work (mapping is very tedious and painstaking process) with almost zero gain because we have reached the hardcoded settlement limit. So further extension would just create empty land. Actually the current map is already extended East, the original map used to stop at about halfway through Cyprus and did not include Caffa.

    Hmm unfortunately the person that made the UI has not been active for many years. So we would need someone to volunteer to do UI work as a submod or something like that.

  16. #456
    saneel's Avatar Senator
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I have been playing 1.5 update for almost whole weekend and its fantastic, I enjoy historical characters a lot! But I have a few critiques and questions:

    1. They all declare war on Venice and few times it also gets excommunicated, fighting wars against all catholic factions.
    2. Ottomans and Crimean Khanate often go to war insted of alliance.
    3. Wallachians have way too much units of superior or elite quality.
    4. Why do Faction leaders live very long, like 90 years?
    5. Hospitallers spam like 50 galleys, which is for 2 settlements they hold way too much for my opinion.

  17. #457
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Thank you for posting!

    For the first two, we are still working to find the right campaign balance and ai personalities. Requires lots of work and testing to get thing right

    Wallachia has quite a few skilled units yes, a counterbalance to their units being for the most part lightly armoured which is an issue in AI autoresolve

    Already reported thank you, the max age of characters in descr_campaign_db was set to a whopping 90. Has been reduced to 70.

    Some scripts, like the Hospitaller maritime raids, need some polishing yes

  18. #458

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hello good people,

    I've asked a while ago but got no response so I am posting again in case it got lost - there's a bug which results in a CTD for Mac users during turn 1 on the Kantakouzenoi.
    Is there a plan to look into it in the near future, and if yes, can you please advise what details you'd need?

    Thanks!

  19. #459

    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Quote Originally Posted by saneel View Post
    I
    2. Ottomans and Crimean Khanate often go to war insted of alliance.
    That's the Golden Horde, not the Crimean Khanate. AFAIK they didn't have any special relations with the Ottomans, so it should be able to go either way for the player or AI

  20. #460
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Quote Originally Posted by faberlow View Post
    Hello good people,

    I've asked a while ago but got no response so I am posting again in case it got lost - there's a bug which results in a CTD for Mac users during turn 1 on the Kantakouzenoi.
    Is there a plan to look into it in the near future, and if yes, can you please advise what details you'd need?

    Thanks!
    I've never used Mac so I'm not sure how I could help. Do other M2 mods work normaly?

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