Originally Posted by
Gen_Poniatowski
Alright, so here's my feedback.
First of all I want to say that this 1448 campaign is absolutely awesome and below I will point out only the bugs and problems I have with it, because if I was to write about what I love about this mod the post would be too long. However, here is my list of problems that I think need to be fixed as fast as possible:
>The AI is extremely passive. I'm in turn 25, playing as Poland on hard, and the neighboring countries do very little if anything. Slovakian province of Kassa is still unoccupied by Hungary. They have multiple full stacks in nearby provinces, and they don't even seem to make an attempt for taking the city. Same thing with Bohemia and Brno. Bohemians have two full stacks at Opava, one at Ceske Budejovice and more troops in Prague. And they are just standing still, only sometimes moving around their own territory. Kievan Rus is by far the most passive faction I ever saw in M2TW, they have a full stack and Lubny but they hardly even move around. No attempt to capture provinces, or fight with Crimean Tatars, no nothing.
It's a bit different when the AI is fighting an actual war, but still not much. The only time I've seen Moldova move their armies it was for a war with Crimea they fought for no apparent reason. When I invaded Molodva and besieged their capital, they had a full stack threatening my army and they did nothing with it. Hungary is also very passive with their armies, even though statistically it is a military powerhouse, it is a punchbag for Wallahia which for some reason is the only not-passive faction I see in this mod. They are multiple times weaker and Hungary has many full stacks near the border but they do nothing with them so Wallahia already captured three Hungarian provinces.
Well, to me it looks like if not for the scripts and army spawning, nothing would be happening in the campaign at all, maybe except for Wallahia swallowing the world.
>The mod is very unstable. It crashes usually for no apparent reason, either with an error stating the "unknown problem" or without an error at all. It can happen anytime and I can never feel safe during the game, always fearing for loosing like an hour of progress, or that the game will crash right after a huge battle before I even get a chance to save the game. The crashes not only happen before or after battles or during other factions turns like it usually happens with the mods, sometimes when nothing is happening at all or even during the saving.
And there are some minor, or very minor problems.
>My keybinds for battle controls are reset every time I open the mod. Some of them at least, and the default option for them is to not exist at all, like the shortcuts for formations, or fire at will, or the defensive stance.
>Some of the minor settlement's names tend to vanish for some reason. I've encountered such a problem with Oświęcim in Lesser Poland. Sometimes the name shows up, sometimes it doesn't and it seems either the game has to be loaded again to make the name appear again. Not like it's important, I just like the inclusion of these minor settlements.
Also, have you considered modifying the garrison script?
My problem with it is the fact that without it, the AI is incapable of defending the major cities. However, with it the game looses much on realism and fairness. These garrisons are unrealistically powerful. How could it be possible for a relatively poor country like Moldova, or a small one like Ragusa, to just spawn a full stack of ELITE units out of thin air? I want AI cities to be protected by something, but the scripts really breaks the game for minor faction and early game for me, because even if I manage to defeat an enemy army in a great battle I won't be rewarded with anything, only punished by making it to the enemy capital by spawning a huge and powerful army.
I would suggest creating another option for the player at least, to play with the garrison script, but with it being much weaker. It would make sense to spawn town militia units as citizens mobilised to protect the city, with an addition to 1-3 elite units when besieging a capital, and that would be perfect in my opinion.