Hello all - I've searched the forum and can't find this (though it is such a simple question it has to be somewhere...)
How do I set a color for an object in variantmesh definition? For example, can I override the faction colors so that a cloak is always blue?
Here is what I have, but I imagine there is something I can do to force a specific color:
Code:
<SLOT name="cloaks" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/companion_1.VariantMeshDefinition" />
</SLOT>
Thank you!