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Thread: Color Variation for Unit Skin in variantmeshdefinition

  1. #1

    Default Color Variation for Unit Skin in variantmeshdefinition

    Hello all - I've searched the forum and can't find this (though it is such a simple question it has to be somewhere...)

    How do I set a color for an object in variantmesh definition? For example, can I override the faction colors so that a cloak is always blue?

    Here is what I have, but I imagine there is something I can do to force a specific color:

    Code:
    <SLOT name="cloaks" >
    		<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/companion_1.VariantMeshDefinition" />
    </SLOT>
    Thank you!

  2. #2

    Default Re: Color Variation for Unit Skin in variantmeshdefinition

    In the table unit_variants_colours you can edit the primary/secondary/tertiary colour for any unit and for any faction specifically.

    Colouring of items in the VMDs is only possible in Attila as far as I know.

    But if you are determined enough perhaps you can duplicate and retexture the specific item to the colour you want, add it to the files and use it for the specific unit. But I think editing the colours in the table above is the best and easiest option

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