Originally Posted by
makanyane
The tool is good for checking the rider position offset is correct, and the implications of that, .e.g if he puts the lance through the horse during certain animations etc...
I tried putting in more 'interesting' idle animations for the horses, based off marka but found the flaw with a lot of them looking wrong is that the rider and horse don't sync to the same anim, so when rider is doing the low frequency1 anim the horse will just stand idle, and when horse is doing its low frequency 1 anim rider will be at 'stand idle' so won't react, if you try rearing etc.
I swapped my saddle connection bone with the spine so it's under the saddle, which can make them sync a bit better but did require a lot of fiddling to get the offset correct again.
My early attempts with the MARKA horses that had a lot of flaws like unssaigned vertices , on the rider's position was the change of the rider's values"
Code:
type medium_horse_tgc
class horse
model medium_horse_tgc
radius 1.8
x_radius 0.8
y_offset 0.7
height 2.5
mass 7.5
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
rider_offset 0.0, 0.34, 0.74
Compare the values with the vanilla ones.
Code:
type pony
class horse
model Mount_Pony
radius 1.8
x_radius 0.8
y_offset 0.7
height 2.5
mass 4.5
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
;rider_offset 0.0, 0.45, 0.35
rider_offset 0.0, 0.38, 0.70
But I agree..many vanilla horse animations looking more natural than the MARKA ones.