Code:
levels siege_works {
siege_works city requires factions { middle_eastern, byzantium, jerusalem, } or factions { northern_european, eastern_european, serbia, georgia, southern_european, } and event_counter FIRST_WINDMILL 1 and building_present_min_level logging_camp carpenter
{
convert_to 0
capability
{
; TREBUCHETS PLAYER
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { jerusalem, }
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { pisa, venice, papal_states, sicily, }
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { spain, aragon, portugal, }
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { england, france, hre, } and event_counter first_rudder 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { scotland, } and event_counter FIRST_SCOTTISH_UPRISING 1 or event_counter OSTSIEDLUNG 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { denmark, norway, } and event_counter OSTSIEDLUNG 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { poland, } and event_counter OSTSIEDLUNG 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { hungary, } and event_counter OSTSIEDLUNG 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { lithuania, } and event_counter MINDAUGAS 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { byzantium, }
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { georgia, } and event_counter GEORGIAN_GOLDEN_AGE 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { serbia, } and event_counter OSTSIEDLUNG 1
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { cumans, } and event_counter the_mongols_emerge 1
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { moors, }
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { egypt, abbasid, turks, rum, zengid, }
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { mongols, }
; TREBUCHETS AI VERY HARD
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { jerusalem, } and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { pisa, venice, papal_states, sicily, } and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { spain, aragon, portugal, } and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { england, france, hre, } and event_counter first_rudder 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { scotland, } and event_counter FIRST_SCOTTISH_UPRISING 1 or event_counter OSTSIEDLUNG 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { denmark, norway, } and event_counter OSTSIEDLUNG 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { poland, } and event_counter OSTSIEDLUNG 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { hungary, } and event_counter OSTSIEDLUNG 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { lithuania, } and event_counter MINDAUGAS 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { byzantium, } and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { georgia, } and event_counter GEORGIAN_GOLDEN_AGE 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { serbia, } and event_counter OSTSIEDLUNG 1 and event_counter is_the_ai 4
recruit_pool "NE Trebuchet" 0.5 0.09 2 0 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1 and event_counter is_the_ai 4
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { cumans, } and event_counter the_mongols_emerge 1 and event_counter is_the_ai 4
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { moors, } and event_counter is_the_ai 4
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { egypt, abbasid, turks, rum, zengid, } and event_counter is_the_ai 4
recruit_pool "ME Trebuchet" 0.5 0.09 2 0 requires factions { mongols, } and event_counter is_the_ai 4
; MANGONELS
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { pisa, venice, papal_states, sicily, jerusalem, } and event_counter PRIVILEGIUM 1
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { norway, denmark, } and event_counter HEAVY_MAIL_ARMOR 1
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { england, france, hre, } and event_counter HEAVY_MAIL_ARMOR 1
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { scotland, } and event_counter FIRST_SCOTTISH_UPRISING 1 or event_counter HEAVY_MAIL_ARMOR 1
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { poland, hungary, } and event_counter HEAVY_MAIL_ARMOR 1
; recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { lithuania, } and event_counter MINDAUGAS 1 ; after changes in EDU: Lithuania should have access
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { cumans, } and event_counter the_mongols_emerge 1
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { byzantium, }
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { georgia, serbia, } and event_counter HEAVY_MAIL_ARMOR 1
recruit_pool "Mangonel" 0.5 0.06 2 0 requires factions { egypt, abbasid, turks, rum, moors, zengid, cumans, } and event_counter HEAVY_MAIL_ARMOR 1