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Thread: Problems launching mod

  1. #1
    mAIOR's Avatar Senator
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    Default Problems launching mod

    Hello. whenever I try to launch the mod through the launcer, the launcher copies the required files but then fails to load the game proper. It just closes and that is it. Anyone has a clue of what is going on? I also tried to use the .bat launcher but I do not have that file in my instalation so it might have been removed in the latest versions.


  2. #2
    shikaka's Avatar Domesticus
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    Default Re: Problems launching mod

    Quote Originally Posted by mAIOR View Post
    Hello. whenever I try to launch the mod through the launcer, the launcher copies the required files but then fails to load the game proper. It just closes and that is it. Anyone has a clue of what is going on? I also tried to use the .bat launcher but I do not have that file in my instalation so it might have been removed in the latest versions.
    Try this: go into the mods/ChivalryII folder. When there right click every folder, and remove "read only". WHen asked, also allow removing read only from subfolders.
    Worked for me.

  3. #3

    Default Re: Problems launching mod

    BUMP. I'm having the same problem as op and i try to get this old thing working

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Problems launching mod

    The mod installs all over the place and then uses absolute path references. And it needs the kingdoms.exe file.

    I am doing a repack - watch this place for upcoming news.










  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Problems launching mod











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