Results 1 to 1 of 1

Thread: Rigging custom model for exporting as .rigid.model

  1. #1
    Aguirre's Avatar Decanus
    Join Date
    Apr 2008
    Location
    Gothenburg
    Posts
    548

    Default Rigging custom model for exporting as .rigid.model

    Hey guys! This post will probably generate a few facepalms:
    I have spent the last days trying to get new assets into the game. I followed every available tutorial and bugged a few modders, but so far to no avail.

    I wonder if someone have or could make a detailed tutorial on how to process the rigging part. The material part have a few tutorials and is pretty straigt forward, but the rigging part no.

    Lets say I take vik_head_young_c_05.rigid_model_v2, convert it to .dae, remodel it a bit in any software and then import/merge it into the testfile att_roman_16_cut_6(.max).
    How to I proceed with the rigging part? what to delete from the .dae before importing and what to keep?
    I tried it 100 times, but BOB returs errors regarding the rig each time.

    So a detailed tutorial on this part would be great. In a perfect world a video with voice :/
    Also welcome direct contact with any soul who could teach me. Then I can make the tutorial if i get it.

    Cheers Aguirre
    Last edited by Aguirre; October 16, 2020 at 01:00 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •