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Thread: Missing Javelin Models

  1. #1

    Default Missing Javelin Models

    I made a unit with precursor missiles but they are not showing up in game.

    While in fire-at-will-mode, they run around in the correct 'holding a javelin'-stance but with empty hands.

    When the 'throw-javelin'-animation plays the javelins appear as missiles.

    Does anyone have an idea where I could've messed up?

  2. #2

    Default Re: Missing Javelin Models

    You have to assign the same to the variantmeshdefinition file of the unit, specifically attached to the 5th weapon bone.
    An example for the leaf tipped javelin:

    <SLOT name="weapon_4" attach_point="weapon_05" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\weapons/javelin_leaf_01.rigid_model_v2" />
    </SLOT>

    Doing so will make the same weapon appear in the hands of the unit while it is performing the throwing animation.
    If the projectile model is missing after it was thrown, the error lies in the projectiles db table, specifically in the 7th to last column, dubbed "Projectile_display".

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