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Thread: Bare_Geomod

  1. #1

    Icon4 Bare_Geomod

    Hello everyone! I am a new modder that is creating a new unofficial patch for Bare_Geomod/ vanilla for m2tw.
    includes:
    - new units for all factions (including the aztecs, mongols, and timurids )
    - examples for the new units:
    Dismounted Gerdarmes
    Skutatoi(byzantine}
    Dismounted Hasham Rangers
    Levy Spearmen for france, portugal, and hre
    Late Swordsmen for northern and southern europe and for poland and hungary
    - the new units will be imported from other mods( including permission from the creators )
    - new settlements like calais, brest, brussels, minsk, odesa, and etc.
    - new textures, models, and sprites for each faction
    - new mercenary units for all factions
    - it has taken me over a month or so to do this
    - new unit cards that are being imported
    - i will put the geomod tool on here so that way anyone that wants to use it can and will
    - if you want to discuss with me you can either talk to me on twc or on the discord app
    - I will post screen shots factions units later once I am done
    - each faction will have at least ten or more units in their unit roster
    - more examples of units that I was able to import:
    dismounted knights templar
    dismounted knights hospitaller
    dismounted mailed knights
    gasmuli
    bowspear
    and many more to show
    - there will be about 80-90 new settlements will be added to the campaign
    - this will work for the main vanilla game but it will for Bare_Geomod
    - playable factions: papal_states, aztecs, and rebels
    - aztecs will ports and ships added to the campaign
    - all factions will have the right mercenaries added to their roster
    - i will fix any problems once they occur
    - aztecs will have road
    - all european factions except for russia and the middle east will have jousting building tiers
    - greek and some factions will have appropiate cannon building tiers added
    - eastern european factions will have 5-8 new settlements
    - middle eastern factions will have at least 3-6 new settlements
    - plenty of new rebel cities to conquer
    - new slave units to fight against
    - all northern and southern european factions will have 3-10 new settlements added
    - I have decided not to use some of the mods that i want to use because limits placed long ago so I will only take two mods that I like and use that as my base

    I will post more screenshots of both the units and the campaign once I am done.
    I will be testing out the patch/mod once I am done

    credits:
    Author aleks ( igni Ferroque )
    Author Jedi Knight ( kgcm jedi knights submod )
    Author Gigantus ( Geomod tool/ Bare_Geomod )

    If anyone wants to help me out with this project of mine then let me know asap.
    Here is the website for the mod: https://www.twcenter.net/forums/showthread.php?352216
    Attached Files Attached Files
    Last edited by sullivanclan1; October 23, 2020 at 12:48 PM.

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