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    Default The Last Airbender:Total War [RELEASED]

    The Last Airbender: Total War (BETA Released!)
    Long ago the world live in peace together but everything changed when the fire nation attacked!

    At last I got time around to post on here as well, I am not much of a writer so I won't be writing a very big essay or story. This modification is aimed at fully overhauling RTW:Alexander to the world of the last airbender.

    TLATW Discord: https://discord.com/invite/pxXPzcc


    RTW Discord:
    https://discord.gg/4Upc95n

    Moddb: https://www.moddb.com/mods/the-last-airbender-total-war


    Release Date: 21 Feb 2021

    Download and Installation:

    Download: https://www.moddb.com/mods/the-last-...l-war-v08-beta


    Spoiler Alert, click show to read: 



    Installation:

    Steam instal instruction:
    1) Extract the download to '...\Steam\steamapps\common\Rome Total War Alexander\alexander\'
    2) open properties in steam
    3)go to start up settings (not sure if it is the exact name in english version of steam) and add the line:
    '-mod:alexander/avatar -show_err'
    DISC instal instruction:
    1) Extract the download to '...\Rome Total War\alexander\'
    2) make a shortcut to the alx.exe
    3) open properties of the shortcut with left clicking the shortcut
    4) In the target line enter after what is already written:
    -mod:alexander/avatar -show_err


    Have fun!

    WARNING: 2 BUGS

    1. Tanks may (but rarely) crash during a battle
    2. Catapults crash often
    3. Not really a bug but ramming the gate of the northern water tribe doesn't result in a hole, I want to make it so that you cannot ram it.

    After many attempts I have been unsuccessful at resolving these 2 problem if anyone has a fix or other feedback and bug reports feel free to report them on my discord: Discord.gg
    extra information for settlements on custom battle:
    Ba Sing Se:Huge City+earth culture
    Omashu:Large City+earth culture
    Northern Water Capital:Large City+water culture
    Fire Nation Capital:Large City+fire culture




    Factions & Units:

    There will be five factions total: Northern & Southern Water Tribes, Earth Kingdom, Omashu and t
    he Fire Nation, . Currently the faction rosters are as follows (In the same order):
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 




    All benders have their own animations and projectiles and have an advantage over regular units making them capable of destroying siege weaponry. More Units will be added later on such as City Guards for the Earth Kingdom and the White Lotus soldiers for the Gaang (part of the Southern Water Tribe). The goal is to make every faction reflect its culture as based on the show, so the Earth Kingdom for example is defensive in nature.

    Campaign Map:
    The campaign map has over 60 regions and already has most of the strat models (in general a lot of the models have been finished although there's still work left) however the campaign still lacks any scripting and ancils/traits. I think pictures will peak for themselves:
    Spoiler Alert, click show to read: 










    Settlements:
    All battle map settlements will be changed as well. So far all generic settlements have been finished, the Northern Water Pole Capital is finished as well altough it is subject to change:
    Spoiler Alert, click show to read: 



    Northern Water Tribe Capital:
    Spoiler Alert, click show to read: 



    Omashu WIP:
    Spoiler Alert, click show to read: 



    Credits:
    Hector - Helping with the implementation of vegetation on the battle map and parts of the menu UI
    Dagovax - Helping with the implementation of bending animations and adding sound effects
    Drtad - collection of quotes
    Kashyk - descriptions of campaigns and units
    Wlesmana of LOTRTW team - base of the animations pack like two handed sword/spear unit animations.
    RTW community - Aiding me in the termination of many errors and hurdles.
    Last edited by Caillagh de Bodemloze; February 22, 2021 at 09:11 AM. Reason: Beta released

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