Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: The Last Airbender:Total War [RELEASED]

  1. #1

    Default The Last Airbender:Total War [RELEASED]

    The Last Airbender: Total War (V0.90 Released!)
    Long ago the world live in peace together but everything changed when the fire nation attacked!

    At last I got time around to post on here as well, I am not much of a writer so I won't be writing a very big essay or story. This modification is aimed at fully overhauling RTW:Alexander to the world of the last airbender.

    TLATW Discord: https://discord.com/invite/pxXPzcc


    RTW Discord: https://discord.gg/ZckT7JbGyS


    Moddb: https://www.moddb.com/mods/the-last-airbender-total-war


    Release Date: 21 Feb 2021

    Download and Installation:

    Download for TWRR: https://steamcommunity.com/sharedfil...?id=2817235421

    Download for RTW: https://www.moddb.com/mods/the-last-...total-war-v090


    Spoiler Alert, click show to read: 



    Installation:

    Steam instal instruction:
    1) Extract the download to '...\Steam\steamapps\common\Rome Total War Alexander\alexander\'
    2) open properties in steam
    3)go to start up settings (not sure if it is the exact name in english version of steam) and add the line:
    '-mod:alexander/avatar -show_err'
    DISC instal instruction:
    1) Extract the download to '...\Rome Total War\alexander\'
    2) make a shortcut to the alx.exe
    3) open properties of the shortcut with left clicking the shortcut
    4) In the target line enter after what is already written:
    -mod:alexander/avatar -show_err


    Have fun!

    You have any feedback or bug reports don't hesitate to let me know here or on my discord: Discord.gg
    extra information for settlements on custom battle:
    Ba Sing Se:Huge City+earth culture
    Omashu:Large City+earth culture
    Northern Water Capital:Large City+water culture
    Fire Nation Capital:Large City+fire culture


    Changelog V0.83:
    Spoiler Alert, click show to read: 

    -Fixed balancing of economy
    -Fixed several typos
    -Fixed buildings names to better reflect the Avatar Universe (for example temple names etc.)
    -Fixed building pictures NWC
    -Added new traits and ancils with new pictures
    -Added portraits for children, wives, diplomats etc.
    -Fixed unmountable Fire Nation Capital Walls
    -Fixed unaging heroes
    -Fixed lighting issues in Omashu
    -Increased texture fidelity of many water tribe building textures
    -Increased quality of background video
    -Added new battlemaps based on the campaign map
    -Decreased the effectiveness of all bender projectiles
    -Added models for rebel leaders on battle map and strat map
    -Added new rebels for water tribe and fire nation regions
    -Added special rebel groups that appear in the Earth Kingdom when succesfully revolting, for example: Kyoshi rebellion in Kyoshi with Kyoshi units
    -Added recources on the map
    -Added new buildings tied to recources for more income (lumber mill, grainmill, si wong caravan, hunter lodge, tanner workshop, silk trader)
    -Added new buildings for more public order (statues, tea house)
    -Temples are now much more useful with additional boses to public order, training units etc.
    -Added new East Asian inspired building icons for new buildings
    -Added new ground textures based on LOTRTW's textures
    -Fixed UVW problem of diplomat model
    -Fixed general unit type spamming Generals
    -Fixed crashes when charching with Aang or Katara
    -Fixed hieghts of characters on the campaign map
    -Fixed some lighting issues on ground textures
    -Fixed some lighting issues in NWT settlement as well as adding new ground textures
    -Added new units:
    water scouts
    water mounted warband
    earth outriders
    merc swordsmen
    merc cavalry
    merc marksmen
    merc spearmen
    beifong guards
    -Added mercs on the campaign map
    -Added new heroe models:
    Suki (strat)
    Iroh
    Zhao
    Bumi
    Pakku
    Azula
    -Added several new names
    -Added region: Zoufu
    -Improved many of the mountain regions, as well as minor corrections to positioning of armies, regions held initially, winning conditions etc.
    -New selection screen
    -New starting positions
    -Fixed banners on walls




    Factions & Units:

    There will be five factions total: Northern & Southern Water Tribes, Earth Kingdom, Omashu and t
    he Fire Nation, . Currently the faction rosters are as follows (In the same order):
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 




    All benders have their own animations and projectiles and have an advantage over regular units making them capable of destroying siege weaponry. More Units will be added later on such as City Guards for the Earth Kingdom and the White Lotus soldiers for the Gaang (part of the Southern Water Tribe). The goal is to make every faction reflect its culture as based on the show, so the Earth Kingdom for example is defensive in nature.

    Campaign Map:
    The campaign map has over 60 regions and already has most of the strat models (in general a lot of the models have been finished although there's still work left) however the campaign still lacks any scripting and ancils/traits. I think pictures will peak for themselves:
    Spoiler Alert, click show to read: 










    Settlements:
    All battle map settlements will be changed as well. So far all generic settlements have been finished, the Northern Water Pole Capital is finished as well altough it is subject to change:
    Spoiler Alert, click show to read: 



    Northern Water Tribe Capital:
    Spoiler Alert, click show to read: 



    Omashu WIP:
    Spoiler Alert, click show to read: 



    Credits:
    KurdishNomad - making the mod (unit models & textures, battlemap models & textures, strat models & textures, campaign map, ui, banners, bending animations etc.), parts of main menu
    Hector - Helping with the implementation of vegetation on the battle map and parts of the menu UI
    Dagovax - Helping with the implementation of bending animations and adding sound effects as well as creating many useful scripts and plugins to speed up various modding tasks
    Drtad - collection of quotes, testing and feedback
    Kashyyyk - descriptions of campaigns, diplomacy, units and events, testing and feedback
    Wlesmana and LOTRTW team - base of the animations pack like two handed sword/spear unit animations. Use of ground textures as a base for new ATLA style ground textures
    Velserin - Making a batch file to more easily start up the mod, making icon, making additional loading screens, testing and feedback
    Trio - Testing and feedback
    Lanjane - Testing and feedback
    Greg Bugatti - Testing and feedback
    Loqa - Testing and feedback
    Many toolmakers such as Vercingetorix, Redfox, Dagovax- Providing tools to make many aspects of modding possible
    RTW modding community - Aiding me in the termination of many errors and hurdles.
    Last edited by KurdishNomad; July 11, 2022 at 09:54 AM. Reason: Release on TWRR

  2. #2
    crazyroman's Avatar Artifex
    Join Date
    Jul 2013
    Location
    Athens, Greece
    Posts
    464

    Default Re: The Last Airbender:Total War

    Good job! +rep

  3. #3

    Default Re: The Last Airbender:Total War

    Awesome and original work.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  4. #4

    Default Re: The Last Airbender:Total War

    Thanks a lot

  5. #5
    Centenarius
    Join Date
    Aug 2012
    Location
    Italy
    Posts
    806

    Default Re: The Last Airbender:Total War

    I have never watched the show but i am impressed by the mod! good job
    Temporarily retired from modding.

  6. #6

    Default Re: The Last Airbender:Total War

    Omashu has been fully finished:

    Spoiler Alert, click show to read: 

  7. #7
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Last Airbender:Total War

    whow, this looks like a funny city to conquer or defend

  8. #8

    Default Re: The Last Airbender:Total War

    Hello guys,
    Gudea made a very nice video that previews this mod, I'd highly recommend watching it:

    https://youtu.be/QHTYOs248Ig

  9. #9

    Default Re: The Last Airbender:Total War

    That's looking amazing!

    For info, if you want the video to be embedded like this:



    You need to put just the end of the link in youtube tags like

    [YOU*TUBE]QHTYOs248Ig[/YOU*TUBE]

    but without the * - there's a button for it in advanced mode

  10. #10

    Default Re: The Last Airbender:Total War

    Thanks Mak,

    It's time to post some more updates here...
    Here are the reworked Northern Water Tribe Capital and the Fire Nation Capital:
    Spoiler Alert, click show to read: 





  11. #11
    Fahnat's Avatar Biarchus
    Citizen

    Join Date
    Sep 2018
    Posts
    699
    Blog Entries
    2

    Default Re: The Last Airbender:Total War



    Thanks for the early access for me to do this video, KurdishNomad!

  12. #12

    Default Re: The Last Airbender:Total War

    A preview of Ba Sing Se:
    Spoiler Alert, click show to read: 



  13. #13
    alhoon's Avatar Comes Rei Militaris
    Moderator Emeritus

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,758

    Default Re: The Last Airbender:Total War [RELEASED]

    Quote Originally Posted by KurdishNomad View Post
    A preview of Ba Sing Se:
    Spoiler Alert, click show to read: 



    Why is Ba Sing Se there?
    There's no war in Ba Sing Se.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  14. #14

    Default Re: The Last Airbender:Total War [RELEASED]

    No war in Ba Sing Se... yet...

  15. #15

    Default Re: The Last Airbender:Total War [RELEASED]

    As I said on ModDB, congratulations on the release and thanks for the work involved.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  16. #16
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: The Last Airbender:Total War [RELEASED]

    congrats for the release

  17. #17

    Default Re: The Last Airbender:Total War [RELEASED]

    Thanks a lot guys

  18. #18

    Default Re: The Last Airbender:Total War [RELEASED]

    Very neat mod mate. Huzzah and many thanks.

  19. #19

    Default Re: The Last Airbender:Total War [RELEASED]

    The 0.83 version is almost ready to be published, a small tease of a battle with our favorite fire nation general Zhao:
    https://www.youtube.com/watch?v=Hw_PylT9jOI
    Last edited by KurdishNomad; March 23, 2021 at 03:48 AM.

  20. #20
    UchihaMadara21's Avatar Tiro
    Join Date
    Aug 2011
    Location
    São Paulo, Brasil
    Posts
    223

    Default Re: The Last Airbender:Total War [RELEASED]

    This is the best thing i've seen in months, omg it's beautiful.
    So i was wondering about the Earth Kingdom units... Is there a way to implement the earthbending-powered tanks they used during the siege of the Fire Nation capital ("Day of The Black Sun Part 1: The Invasion")? I always found those really cool. Maybe the roman testudo could be the basis for it, or could it work as cavalry like the Fire Nation tanks?

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •