The Last Airbender: Total War (V0.90 Released!)
Long ago the world live in peace together but everything changed when the fire nation attacked!
At last I got time around to post on here as well, I am not much of a writer so I won't be writing a very big essay or story. This modification is aimed at fully overhauling RTW:Alexander to the world of the last airbender.
Installation: Steam instal instruction: 1) Extract the download to '...\Steam\steamapps\common\Rome Total War Alexander\alexander\' 2) open properties in steam 3)go to start up settings (not sure if it is the exact name in english version of steam) and add the line: '-mod:alexander/avatar -show_err' DISC instal instruction: 1) Extract the download to '...\Rome Total War\alexander\' 2) make a shortcut to the alx.exe 3) open properties of the shortcut with left clicking the shortcut 4) In the target line enter after what is already written: -mod:alexander/avatar -show_err
Have fun!
You have any feedback or bug reports don't hesitate to let me know here or on my discord: Discord.gg extra information for settlements on custom battle: Ba Sing Se:Huge City+earth culture Omashu:Large City+earth culture Northern Water Capital:Large City+water culture Fire Nation Capital:Large City+fire culture
Changelog V0.83:
Spoiler Alert, click show to read:
-Fixed balancing of economy -Fixed several typos -Fixed buildings names to better reflect the Avatar Universe (for example temple names etc.) -Fixed building pictures NWC -Added new traits and ancils with new pictures -Added portraits for children, wives, diplomats etc. -Fixed unmountable Fire Nation Capital Walls -Fixed unaging heroes -Fixed lighting issues in Omashu -Increased texture fidelity of many water tribe building textures -Increased quality of background video -Added new battlemaps based on the campaign map -Decreased the effectiveness of all bender projectiles -Added models for rebel leaders on battle map and strat map -Added new rebels for water tribe and fire nation regions -Added special rebel groups that appear in the Earth Kingdom when succesfully revolting, for example: Kyoshi rebellion in Kyoshi with Kyoshi units -Added recources on the map -Added new buildings tied to recources for more income (lumber mill, grainmill, si wong caravan, hunter lodge, tanner workshop, silk trader) -Added new buildings for more public order (statues, tea house) -Temples are now much more useful with additional boses to public order, training units etc. -Added new East Asian inspired building icons for new buildings -Added new ground textures based on LOTRTW's textures -Fixed UVW problem of diplomat model -Fixed general unit type spamming Generals -Fixed crashes when charching with Aang or Katara -Fixed hieghts of characters on the campaign map -Fixed some lighting issues on ground textures -Fixed some lighting issues in NWT settlement as well as adding new ground textures -Added new units: water scouts water mounted warband earth outriders merc swordsmen merc cavalry merc marksmen merc spearmen beifong guards -Added mercs on the campaign map -Added new heroe models: Suki (strat) Iroh Zhao Bumi Pakku Azula -Added several new names -Added region: Zoufu -Improved many of the mountain regions, as well as minor corrections to positioning of armies, regions held initially, winning conditions etc. -New selection screen -New starting positions -Fixed banners on walls
Factions & Units:
There will be five factions total: Northern & Southern Water Tribes, Earth Kingdom, Omashu and the Fire Nation, . Currently the faction rosters are as follows (In the same order):
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
All benders have their own animations and projectiles and have an advantage over regular units making them capable of destroying siege weaponry. More Units will be added later on such as City Guards for the Earth Kingdom and the White Lotus soldiers for the Gaang (part of the Southern Water Tribe). The goal is to make every faction reflect its culture as based on the show, so the Earth Kingdom for example is defensive in nature.
Campaign Map:
The campaign map has over 60 regions and already has most of the strat models (in general a lot of the models have been finished although there's still work left) however the campaign still lacks any scripting and ancils/traits. I think pictures will peak for themselves:
Spoiler Alert, click show to read:
Settlements:
All battle map settlements will be changed as well. So far all generic settlements have been finished, the Northern Water Pole Capital is finished as well altough it is subject to change:
Spoiler Alert, click show to read:
Northern Water Tribe Capital:
Spoiler Alert, click show to read:
Omashu WIP:
Spoiler Alert, click show to read:
Credits: KurdishNomad - making the mod (unit models & textures, battlemap models & textures, strat models & textures, campaign map, ui, banners, bending animations etc.), parts of main menu Hector - Helping with the implementation of vegetation on the battle map and parts of the menu UI Dagovax - Helping with the implementation of bending animations and adding sound effects as well as creating many useful scripts and plugins to speed up various modding tasks Drtad - collection of quotes, testing and feedback Kashyyyk - descriptions of campaigns, diplomacy, units and events, testing and feedback Wlesmana and LOTRTW team - base of the animations pack like two handed sword/spear unit animations. Use of ground textures as a base for new ATLA style ground textures Velserin - Making a batch file to more easily start up the mod, making icon, making additional loading screens, testing and feedback Trio - Testing and feedback Lanjane - Testing and feedback Greg Bugatti - Testing and feedback Loqa - Testing and feedback Many toolmakers such as Vercingetorix, Redfox, Dagovax- Providing tools to make many aspects of modding possible RTW modding community - Aiding me in the termination of many errors and hurdles.
Last edited by KurdishNomad; July 11, 2022 at 09:54 AM.
Reason: Release on TWRR
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
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Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
This is the best thing i've seen in months, omg it's beautiful.
So i was wondering about the Earth Kingdom units... Is there a way to implement the earthbending-powered tanks they used during the siege of the Fire Nation capital ("Day of The Black Sun Part 1: The Invasion")? I always found those really cool. Maybe the roman testudo could be the basis for it, or could it work as cavalry like the Fire Nation tanks?