Originally Posted by
shikaka
Mostly thinking about gameplay!
What I like about Rome 1 (and your mod of course) is that factions have a clearly defined strength and weakness, especially compared to the later games. There is a big difference in the rosters of Carthage and Gaul, not to mention Scythia.
Instead of history, I think the gameplay should come first: build on the niche of the faction, even though it is not historical.
How I see barbarians niche:
Britons: skirmishers, special chariots
Gaul: hybrid archer, ambush unit, strong frontline
Germania: strong frontline, fear units
Dacia: generic roster, but no weak points
Barbarian invasions did things a bit differently, and added flavor to a few factions. Warcry was removed from most factions! "Can sap" removed from most factions.
Alemanni group: these are generic RTW barbarians mostly
Franks: good heavy infantry (as good as romans), some are even ranged attack capable.
Celts: charging infantry (most get warcry), weakish line infantry, ranged troops are not really skirmishers, but they have AP (slings, crossbows)
Sarmatia group: similar to Scythia, but they get quite a few female units. Also, really good quality spearmen from T4 (or T5?) barrack
As I see RTW Germania:
Signiture gimmick: fear (night raider, women and berserkers all scare enemy). This didn't really work in RTW vanilla, because their warband phalanx unit was so damn useful. It simply didn't make sense to train fear units. I think I would develop the roster in this direction, make fear units easily retrainable (remove them from temple, and add to barracks or taverns maybe?)
Additional consideration 1. I often see that barbarians deplete their population with continous recruitment, so they are stuck with tier 1 units. As far as I know it is not possible to force the AI to enslave conquered cities. I think their settlements should be restructured: a bit higher base population (harder to deplete), but maybe less pop growth.
Add 2: While it doesn't matter to the AI, I think barbarian players need a way to fight bad public order. With no tier 5 settlements and entertainment buildings (odeon, hippodrome) AND the addition of culture to the game, they have a tough time converting greco-roman culture cities. This is like Scipii and eastern culture settlements in Africa.
Maybe: based on Teutoburg forest, I think you can add forest ambush units to Germania if you want.