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Thread: Modding Pirate Fleets

  1. #1

    Default Modding Pirate Fleets

    Hello! I'm playing a 40 unit campaign, and want to increase the amount of ships in the spawned pirate fleets. I can't find the code for this, and have gone through all the scripts, lua_scripts and the campaign_scripting.

    Am I just overlooking it, or is this in a different location?
    This seems to be quite a racist comment. The Guals did a lot more than "wonder around pillaging";
    It's not as if they were a bunch of dirty, stinking, fatherless Huns.

  2. #2

    Default Re: Modding Pirate Fleets

    I am not sure if you can spawn armies larger than 20 but its in the cdir dilemma tables

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  3. #3

    Default Re: Modding Pirate Fleets

    I would like to ask if there is a pirate fleet spawn system in IA campaign? I have played around 40 turns and have not seen any fleet spawning whatsoever !

  4. #4
    Jake Armitage's Avatar Artifex
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    Default Re: Modding Pirate Fleets

    no there is not

  5. #5

    Default Re: Modding Pirate Fleets

    Quote Originally Posted by Dresden View Post
    I am not sure if you can spawn armies larger than 20 but its in the cdir dilemma tables
    Dresden, I copy/pasted the existing pirate spawns, and gave each a unique 'id' and 'incident key'. Increased STRENGTH to between 20 and 35, and adjusted entry hex by 1 (the Y down 1).

    I did NOT find any text associated with this cdr_events table. I did find one for the Family_cdr_events.

    Are there any other associated files I should be aware of? Anything regarding the %chance of spawning, or associated text?

    And thanks for your response, and the mod in general. Epic work.
    This seems to be quite a racist comment. The Guals did a lot more than "wonder around pillaging";
    It's not as if they were a bunch of dirty, stinking, fatherless Huns.

  6. #6

    Default Re: Modding Pirate Fleets

    The chances are found in the cdir events incidents options table, the effect is in the table you found.

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  7. #7

    Default Re: Modding Pirate Fleets

    Can you guys somehow add the pirate spawn mechanics into IA, I mean what's the point of building and maintaining a large navies after you've defeated the other Roman factions in that campaign. Much appreciated !

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