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Thread: RPFM supports Troy!

  1. #1
    Frodo45127's Avatar Artifex
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    Default RPFM supports Troy!

    Yeah, it's not new, but I never stated this outside of the warhammer subforums, that many of you may not visit, so here is the notice: RPFM supports Troy since version 2.1, though I heavily recommend you to use the new version 2.2, as it contains a lot of fixes over 2.1.

    Just keep in mind that the schema for troy will not be complete until the assembly kit gets released. Meanwhile, I'm decoding from time to time the tables of the game. Also, this is just a notice. To report bugs, or for support, go here: https://www.twcenter.net/forums/show...nts-and-fixes!

  2. #2

    Default Re: RPFM supports Troy!

    Hi Frodo, do you, by any chance, know how to modify mythical unit recruitment cap?

  3. #3
    Jake Armitage's Avatar Artifex
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    Default Re: RPFM supports Troy!

    check the campaign cap column inside "main_units_tables"
    if it's not that then it means they scripted it, or somewhere in the lua files or hardcoded in the dll (I doubt about this last one)

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