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September 22, 2020, 05:05 PM
#1
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September 24, 2020, 02:32 AM
#2
Re: Missing unit sprites/unit invisible from a distance
I am curious about this issue too. I believe it's not the units themselves that are vanishing but specific textures. In my case I noticed a specific skin was disappearing in the distance but the armour/tunic was visible.
My first guess would be that the texture .dds file needs to be exported again generating all the mipmaps correctly?
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September 24, 2020, 07:47 PM
#3
Laetus
Re: Missing unit sprites/unit invisible from a distance
Most female rigid models were made for cinematics and thus lack "imposter models", which are exactly the sprites you kind of see from the distance.
To prevent those units from disappearing you have to add an imposter model to the units' variant mesh definition using: imposter_model="path of the imposter model" />
An example of this in vanilla files can be found in the tribeless spearmen variantmeshdefinition file, under "trousers":
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" />
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September 26, 2020, 02:38 PM
#4
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