Sure. Ill just list what I have changed in each file:
export_descr_buildings.txt
Added in this (Changes in red)
Code:
building hinterland_roads
{
convert_to hinterland_castle_roads
levels roads paved_roads highways
{
roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
;trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
;trade_base_income_bonus bonus 3
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
highways
}
}
highways city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
road_level 2
;trade_base_income_bonus bonus 4
}
material wooden
construction 5
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_roads
{
convert_to hinterland_roads
levels c_roads c_paved_roads c_highways
{
c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
;trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
c_paved_roads
}
}
c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
;trade_base_income_bonus bonus 3
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
c_highways
}
}
c_highways castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
road_level 2
;trade_base_income_bonus bonus 4
}
material wooden
construction 5
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
If you want to add this to another mod's edb, just replace the road lines (both city and castle) with these lines.
export_buildings.txt
Added in the descriptions.
Code:
¬--------------
{highways} highways
{highways_desc} DO NOT TRANSLATE
{highways_desc_short} DO NOT TRANSLATE
{highways_northern_european} Highways
{highways_northern_european_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{highways_northern_european_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{highways_mesoamerican_desc}
DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
{highways_mesoamerican_desc_short}
DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
{highways_middle_eastern} Highways
{highways_middle_eastern_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{highways_middle_eastern_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{highways_eastern_european} Highways
{highways_eastern_european_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{highways_eastern_european_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{highways_greek} Highways
{highways_greek_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{highways_greek_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{highways_southern_european} Highways
{highways_southern_european_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{highways_southern_european_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
and
Code:
¬--------------
{c_highways} c_highways
{c_highways_desc} DO NOT TRANSLATE
{c_highways_desc_short} DO NOT TRANSLATE
{c_highways_northern_european} Highways
{c_highways_northern_european_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{c_highways_northern_european_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{c_highways_mesoamerican_desc}
DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
{c_highways_mesoamerican_desc_short}
DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
{c_highways_middle_eastern} Highways
{c_highways_middle_eastern_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{c_highways_middle_eastern_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{c_highways_eastern_european} Highways
{c_highways_eastern_european_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{c_highways_eastern_european_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{c_highways_greek} Highways
{c_highways_greek_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{c_highways_greek_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
{c_highways_southern_european} Highways
{c_highways_southern_european_desc}
Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
{c_highways_southern_european_desc_short}
Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
Again, just add this in after the paved road description if using another mod.