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  1. #1
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Highways Mod

    This mod adds a third road level to the game, so now everyone will have roads, then paved roads, then highways.

    Highways cost 2400 florins and take 5 turns to build. The descriptions and icons are all placeholders - these might be changed to something better in a later version.

    Anyone can use this in their own mod, please ask first though.

    Download link: http://www.twcenter.net/forums/downl...o=file&id=1125

    Thanks to SilentResident from the .org who figured this out, as well as for the great highway pictures! (http://forums.totalwar.org/vb/showthread.php?t=77789)
    Last edited by selenius4tsd; January 27, 2007 at 04:43 AM.
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  2. #2
    Soulghast's Avatar RAWR!
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    Default Re: Highways Mod

    Any screenshots?

  3. #3
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    Give me five minutes and Ill get something.
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  4. #4
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Highways Mod

    A good idea Selenius but will it be available to all factions?

  5. #5
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default

    Yes. Oh, except Aztecs, but they cant build roads anyway.

    You asked for screens..

    This shows the difference in looks. Paved roads:

    Highways:


    Btw - ignore some of the odd looking UI - shh. Its meant for AF.
    Last edited by Trajan; January 25, 2007 at 06:10 PM. Reason: Merged non-duplicate triple post.
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  6. #6
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Highways Mod

    Do we get interstates and the autobahn next?

  7. #7

    Default Re: Highways Mod

    Quote Originally Posted by Crucifix View Post
    Do we get interstates and the autobahn next?
    No, next are rest areas and truck, I mean, cart stops

  8. #8
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    Ill get right on it! ...
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  9. #9
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    Okay, there will be a new version coming out this weekend maybe. Will possibly include new highway icons, not just placeholders anymore (http://forums.totalwar.org/vb/showthread.php?t=77990). Need to speak to the guy about permission for use first.
    Will add new descriptions for a highway.
    Will also fix a mistake i made. Yip.
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  10. #10
    Soulghast's Avatar RAWR!
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    Default Re: Highways Mod

    I think that you should keep the Highways only for Byzantium, the Muslim factions and the 2 Italian Factions. I don't think that England or Scotland were able to build Highways.

  11. #11
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    Then again, why are non-historic factions (e.g Islamics) given the option to go to the new world? Not accurate you say, but total war is about changing history.
    Each person has his preference, this is merely a mod that sticks as close to vanilla as possible. If you want to change for your own personal preference, knock yourself out.
    Last edited by selenius4tsd; January 26, 2007 at 03:37 PM.
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  12. #12

    Default Re: Highways Mod

    Interesting idea, and I agree. That some factions could only build the basic road in Rome:TW was a major pain. Given the logic that any faction could become the dominating power in the world, it's only fair that they could eventually eventually build advanced roads later in the game.

  13. #13

    Default Re: Highways Mod

    Are Highways in this mod purely cosmetic or does it further increase trade and troop movement over that of Paved Roads as in Rome: TW?

  14. #14
    Hex Khan's Avatar Oooooh Yeeeaah!!
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    Default Re: Highways Mod

    hey selenius4tsd, its looking good, question somewhat off topic like but, i noticed the map, had aberdeen (my home town) what mod has that?
    Historical Reenactor and Proud of it
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  15. #15
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    @ Trifler: No, they actually do increase trade.
    @ Hex Khan: BigMap Extended Regions.
    Last edited by selenius4tsd; January 27, 2007 at 03:44 AM. Reason: 23
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  16. #16
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    Right, I got permission to use the highway icons SilentResident from the org made. Just need to add some new descriptions, then Ill upload the new version!
    Under the patronage of vikrant
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  17. #17

    Default Re: Highways Mod

    this looks cool, just what i was after - will give it a shot, thanks dude for your time and for sharing.

  18. #18
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    New version up now. Here are some screens:

    Under the patronage of vikrant
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  19. #19

    Icon6 Re: Highways Mod

    Could you please tell us what numbers to change in the files when we use other mods that would conflict with your own if we overwrite? Otherwise, great job!

  20. #20
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Highways Mod

    Sure. Ill just list what I have changed in each file:

    export_descr_buildings.txt
    Added in this (Changes in red)
    Code:
    building hinterland_roads
    {
        convert_to hinterland_castle_roads
        levels roads paved_roads highways 
        {
            roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                    road_level 0
                    ;trade_base_income_bonus bonus 2
                }
                material wooden
                construction  1 
                cost  400 
                settlement_min town
                upgrades
                {
                    paved_roads
                }
            }
            paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 1
                capability
                {
                    road_level 1
                    ;trade_base_income_bonus bonus 3
                }
                material wooden
                construction  3 
                cost  1200 
                settlement_min city
                upgrades
                {
    		highways
                }
            }
    	highways city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 2
                capability
                {
                    road_level 2
                    ;trade_base_income_bonus bonus 4
                }
                material wooden
                construction  5 
                cost  2400 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building hinterland_castle_roads
    {
        convert_to hinterland_roads
        levels c_roads c_paved_roads c_highways
        {
            c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                    road_level 0
                    ;trade_base_income_bonus bonus 2
                }
                material wooden
                construction  1 
                cost  400 
                settlement_min town
                upgrades
                {
                    c_paved_roads
                }
            }
            c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 1
                capability
                {
                    road_level 1
                    ;trade_base_income_bonus bonus 3
                }
                material wooden
                construction  3 
                cost  1200 
                settlement_min city
                upgrades
                {
    		c_highways
                }
            }
            c_highways castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 2
                capability
                {
                    road_level 2
                    ;trade_base_income_bonus bonus 4
                }
                material wooden
                construction  5 
                cost  2400 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    If you want to add this to another mod's edb, just replace the road lines (both city and castle) with these lines.

    export_buildings.txt
    Added in the descriptions.
    Code:
    ¬--------------
    
    {highways}	highways
    
    {highways_desc}	DO NOT TRANSLATE
    
    {highways_desc_short}	DO NOT TRANSLATE
    
    {highways_northern_european}	Highways
    
    {highways_northern_european_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {highways_northern_european_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {highways_mesoamerican_desc}
    DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    
    {highways_mesoamerican_desc_short}
    DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    
    {highways_middle_eastern}	Highways
    
    {highways_middle_eastern_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {highways_middle_eastern_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {highways_eastern_european}	Highways
    
    {highways_eastern_european_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {highways_eastern_european_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {highways_greek}	Highways
    
    {highways_greek_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {highways_greek_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {highways_southern_european}	Highways
    
    {highways_southern_european_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {highways_southern_european_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    and

    Code:
    ¬--------------
    
    {c_highways}	c_highways
    
    {c_highways_desc}	DO NOT TRANSLATE
    
    {c_highways_desc_short}	DO NOT TRANSLATE
    
    {c_highways_northern_european}	Highways
    
    {c_highways_northern_european_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {c_highways_northern_european_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {c_highways_mesoamerican_desc}
    DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    
    {c_highways_mesoamerican_desc_short}
    DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    
    {c_highways_middle_eastern}	Highways
    
    {c_highways_middle_eastern_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {c_highways_middle_eastern_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {c_highways_eastern_european}	Highways
    
    {c_highways_eastern_european_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {c_highways_eastern_european_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {c_highways_greek}	Highways
    
    {c_highways_greek_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {c_highways_greek_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    
    {c_highways_southern_european}	Highways
    
    {c_highways_southern_european_desc}
    Highways allow for the swift movement of large armies to defend against enemy forces, as well as increase the trade in the region.The straight-line simplicity of these roads hides the genius that has gone into their careful construction, as they can carry almost limitless military traffic.
    
    {c_highways_southern_european_desc_short}
    Highways improve trade in the region as well as maximise the movement speed of units that travel along them.
    Again, just add this in after the paved road description if using another mod.
    Under the patronage of vikrant
    Patron of Ramtha, Alletun, finneys13, SirPaladin and GrnEyedDvl

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