Misc. fixes
1) Fixed the Hull Strength bonus of the Carpenter building: correctly applied as an equipment upgrade (the building must be in a port City)
2) Fixed tne missing seasonal effects of Insulae Orientalis and Insulae Occidentalis
3) Fixed the campaign's lighting (this fix will not cause any bugs to the Marib Dam)
4) Fixed the experience rank bonus of ancillaries not being applied
Unit recruitment fixes
1) Alani mounted tribesmen recruited from Pastures, Livestock Herd, Livestock Pens (settled) and Sparring Fields, Warrior's Encampment (horde)
2) Desert Hurlers, Nubian Archers, Kushite Shotelai also recruited from level 5 infantry barracks
3) Sarmatian Skirmishers also recruited from Hunter's Encampment and Warrior's encampment
4) Suebi Warriors/Suebi Champions recruitment when migrating was missing: now recruited from Sparring Fields and Warrior's encampment
5) Frankish Skirmishers recruited from level 2,3 and 4 barracks (TLR DLC)
6) Salian Frankish Lancers/Frankish Lancers recruited from all levels of barracks (TLR DLC)
7) Alani mounted bows recruitment from migratory barracks fixed
8) Tanukhid recruitment fixes for the units: Desert Levy, Desert Mounted Skirmishers, Desert Hurlers and Desert Legionary Defectors
9) Recruitment of Desert Levy, Sarmatian Band and Celtic Levy from roman cities and towns fixed
10) Himyarite Armoured Shotelai "recruited too soon" bug: now only after the technology Universal Combat Training
Unit stats/values fixes
1) Fixed a major bug that prevents many bogyguard units from receiving the corresponding bonus of morale, melee defence or zeal from the general's/admiral's authority, cunning or zeal level
2) Tagmata Cavalry weight increased to heavy and weapon changed to spear_heavy
3) Scholae Palatina weight increased to heavy
4) Buccelarii Guard Cavalry negative dismounted charge bonus value corrected
5) Sarmatian Skirmishers upgrade stats are now corrected
6) The units upgraded from Sarmatian Skirmisher now have correct unit abilities
7) Alani Heavy Cataphracts health and charge bonus corrected
8) Sarmatian Cataphract Lancers health corrected
9) Byzantine Marines weight fixed
10) "Encourage" removed from Eastern Auxilia Palatina
11) Western Auxilia Palatina voice corrected
12) Cavalry units now receive collision damage
13) Alani Cavalry Warriors caste corrected
14) Alani reload value corrected
15) Noble Acaziri Raiders: unit health increased by 20 (horse armour)
17) Armour stat of Hunnic Mounted Warband corrected to leather
18) Corrected the reload value of Alani Sarmatian Mounted Skirmishers and its upgrades
Unit upgrades fixes
1) Fixed the upgrade paths for many units (this bug affects upgrade paths that include 3 or more units and essentially when the level 2 unit could upgrade to level 3, the level 1 wouldn't, and that cause the level 3 unit not being able to be recruited from the appropriate building or prevented the player from upgrading a level 1 unit that wasn't upgraded to level 2) including the upgrade paths of: Alani Mounted Bows, Alani Cavalry Warrios, Alani Shock Cavalry, Sarmatian Skirmishers, Zafar Sentinels, Ras Guard, Celtic Cavalry Raiders, Gazehounds, King's Radif, Mavia's Bodyguards, Mounted Archers (Age of Charlemagne),
2) Sarmatian Skirmishers now upgrade to Alani Cavalry Raiders, then to Alani Mounted Sword Raiders and then to Alani Chosen Raiders
3) Equites Dalmatae now upgrade to Equites Promoti with the technology "Eastern Heavy Cavalry Tactics"
4) Salian Frankish Lancers upgrade to Frankish Lancers with the technology "Organized Armour Production" (TLR DLC)
5) Suebi Warriors now upgrade to Suebi Champions with the technology "Weapon Mastery"
Unit appearance fixes
1) Tagmata cavalry missing armour properly restored (no floating dead cavalrymen bug)
2) Vandal Warlord missing armour restored
3) Buccelarii Axemen, Skutatoi Axemen javelin throwing animation fixed
4) Suebi Warriors/Suebi Champions officer and standard bearer corrected
5) Alani Mounted Tribesmen/Alani Mounted Veterans floating dead cavalrymen bug fixed
6) Suebi Nobles now have their unique horse and don't share Vandal Warlord's horse
7) Burgundian Axemen and Barbed Skirmisher officer and standard bearer corrected
Garrison unit fixes
1) Fixed missing garrisons when capturing Cities or Towns of different culture: added Sarmatian Band garrison to captured Sassanid and Roman settlements, added Desert Levy garrison to captured Barbarian and Roman settlements
2) Corrected the number of spear garrisons in Barbarian level 4 town garrison
3) Corrected the number of spear garrisons in Eastern Roman level 3 city garrison
4) Added 1 sagittarii garrison in Eastern Roman level 1 city and town garrison
5) Corrected the number of sagittarii garrisons in Western Roman level 3 city
6) Corrected the number of sagittarii/limitanei boderguards garrison in Eastern Roman level 2 city garrison
7) Fixed missing garrisons of slavic farms and Venedian pastures
8) Fixed the double garrisons bug of Cornuti Seniores garrison and multiple Eastern Roman and Vandal naval garrisons
9) Corrected the number of celtic spear garrisons in foreign culture City/Town buildings
10) Praeventores removed from Roman garrisons
"Missing garrisons after upgrade" fixes
1) Fixed multiple alani units vanishing from garrisons after upgrading (Alani Horse Archers, Grey Hair, Sarmatian Warband, Sarmatian Cataphracts, Elite Sarmatian Cataphracts, Alani Mounted Veterans, Alani Horsemen, Noble Alani Cavalry)
2) Fixed Pictish Berzerkers vanishing from garrisons after upgrading
3) Fixed Pictish Swordsmen <<>>
4) Fixed Suebi Oathtakers <<>>
5) Fixed Sword Heerbann <<>>
6) Fixed Germanic Spearmen <<>>
7) Fixed Germanic Spear Masters <<>>
8) Fixed Lanciarii Seniores <<>>
9) Fixed Avar Horse Masters <<>> (AoC DLC)
10) Fixed Fianna, Kerns <<>> (AoC DLC)
Startpos changes
1) Arria Flaccila is now correctly the new born legitimate daugther of Arcadius and Aelia Eudoxia, as she was historically
2) Fixed the missing factions: Axum Separatists, Himyar Separatists
3) Visigothic religion corrected to Arian Christianity
4) 1 unit of Palatina added to Stilicho's army and 1 unit of Palatina to the army stationed in Constantinople
5) Vandals no longer at war with the Alamans
6) Fixed initial Axum and Himyar bodyguards
Hunnic Warlord and Steppe Chieftain missing missile weapon fixed
Hunnic Noble Horse Archers melee weapon corrected
Steppe Horse Archers missing melee weapon fixed
New horse variant "lamellar_leather_threequarter", used by Acatziri Raiders
New horse variant "lamellar_leather_threequarter_ornate", used by Hunnic Mounted Warband
Leather horse armour for Steppe Raiders
TLR DLC Roman cavalry and infantry officers shield boss corrected
Shawia guard skin and hair corrected
Lakhmid Scouts hands bug fixed
Added missing shield boss for all roman generals and faction leaders including Belisarius
Steppe Spearmen: voice corrected from eastern to nomadic
Gothic officers: shield bosses corrected
Added a lamellar armour variant to Vandal Warlord as the unit card indicates
White Hun faction leaders shield boss and shoulder armour fixed
Fixed invisible arms and legs of Tanukhid faction leaders
Fixed missing belts of Bosphoran Warriors
Fixed the shield bosses of Alani Chosen Raiders, Alani Nobles, Redoubtable Chieftain, Scaled Clubmen, Alamannic Scavengers, Young Wolves, Sword Heerbann, Steppe Warriors, Khingilas Khandas, Yanda Spearmasters, Steppe Spearmen and Scirii Warriors
Fixed shield boss of faction leaders of Alamans, Langobards, Danes, Visigoths, Ostrogoths
Small update 12/3/2020
1) Levy Centre building now correctly available with the technology Levied Troops (Empires of Sand)
2) Alamannic scavengers missing from garrisons now fixed
3) Sassanid Food Market building (level 3): food corrected to +90
UPDATE 28/3 and 2/4/2020
1) Clibanarii unit (and horse) weight corrected to "very heavy"
2) Celtic standard bearer's wrong eastern helmet corrected
3) Added more cultural aversion between celts and nordic tribes
4) All minor factions, separatists and rebels got their culture, subculture, traits and rosters corrected. Examples: Judea had berber/african roster: now it is arabian, Anatolia had berber/african roster: now it is roman (along with apropriate changes to faction's names, traits, culture, etc etc), Burgundian separatists had no factional traits: they now have Brugundian traits (all separatists normally have the faction traits), Celtic rebels had nordic roster: they now have a basic celtic roster
5) Fixed the bug that allowed Alamans and Ebdanians to recruit several Ybor and Olam Ri characters (proper fix)
UPDATE 4/4/2020
1) Created proper unit officers for Slavic faction: proper different officers for heavy/medium, light, very light (and missiles) infantry, cavalry, onager and naval.
2) Fixed a bug that swapped the gothic with the germanic standard bearer. Now gothic standard bearer is the correct one.
3) Fixed wrong officers of the units: gothic palatina defectors, grey hairs, thracian oathsworns and warriors, alani horsemen, alani spearmen
4) Clibanarii missing neck protection on a variant fixed
UPDATE 12/4/2020
Generic fixes
1) Fixed the unique faction leader armour not being inherited to the new leader (all factions, GC)
2) Fixed the faction leader appearance of separatists
3) Fixed nordic factions (including Angles) not using nordic general uniforms
4) Fixed unit cards for Antesignani, Bosporan Warriors, Royal Anstrutiones and Visigothic Slingers (This fix was made and provided to me by the awesome modder Maksk!)
5) Fixed the wrong icon/flag of Suebi Separatists
6) Fixed the missing civil war effect for Tanukhids
7) Fixed the Venedi faction trait not applying correctly (bonus to animal husbandry was missing, less income from entertainment was missing)
8) Fixed missing javelin of Byzantine Marines
AoC fixes
1) Fixed the technologies Armed Citizenry, Stirrup and Battlefield Surgery leading to a previous technology instead of being the requirement for the last one (affected christian factions like Asturia and Lombards)
2) Added mail coif and mail leg protection for Charlemagne, only in battles, a uniform seen in the Aoc trailer
UPDATE 14/4/2020
1) Fixed missing price of the clothes resource (AoC)
2) Fixed wrong effect of Quaestor ancillary (TLR)
3) Fixed missing provincial "security against agents" attributes for Slavic Nations and Danish separatists
4) Fixed missing immunity to snow for slavic rebels and separatists in GC and viking rebels and separatists in AoC
5) Fixed missing immunity to desert for all desert rebels and separatists
6) Fixed two ports in AoC downgrading to the wrong building
7) Fixed AI not building the Bimaristan building
UPDATE 20/4/2020
1) Fixed AoC faction leaders of playable factions not using unique uniform
2) Fixed some wrong agent models in AoC (for example emirate of Cordoba had european assassin)
3) Added some missing strength/weakness information (AoC wardogs)
4) Fixed missing refill ammo ability of many naval units
5) Corrected the icon of multiple effects
6) Seems that equipment upgrades to ships were intended but left out. Added the ability of all equipment upgrades to apply to ships in adjacent sea regions of the province with the upgrade building (All DLCs, all cultures)
7) Renamed the description of multiple skills and effects from "missile rate of fire" to "missile reload skill" which is the correct one
UPDATE 27/4
1) Improved the appearance of Persian Mounted Warriors, Persian Camel Raiders
2) Fixed hair/beard clipping issues of Gyan - Avspar, corrected the horse armour to full cataphract armour and improved their appearance
3) Fixed missing shield and boss of Badyia Skirmishers
4) Fixed wrong placed javelin of Sassanian heavy maries
5) Fixed ALL Roman naval units having barbarian voice
6) Fixed the lack of admiral unit upgrade for ERE with a new unit: Towered Liburnian Warship - Elite Byzantine Marines available for GC and TLR
7) Corrected unit variants of Dacia and Anatolia to eastern roman
8) Fixed wrong voice of Roman Onager Bastion
9) Improved the appearance of eastern roman Legio Comitatensis
UPDATE 29/4/2020
1) Fixed Palatina Guards leg clipping
2) Fixed missing clothing around the neck for some chainmail armours
3) Fixed eastern spangenhelm helmet incorrect crest position (Gyan-Avspar, Persian Royal Archers)
4) Fixed inconsistent horse model for Noble Numidian Cavalry, Garamantian Lancers, Amazigh Raiders and Amazigh Lancers
5) Corrected the model appearance of Sarmatian and Elite Sarmatian Cataphracts according to stats and unit card.
UPDATE 2/5/2020
1) Fixed missing large onager for Alans in custom battles
2) "Unlocked" the hidden model of Vandal cavalry officer
3) Corrected the officer of Noble Vandal Horsemen, Noble Vandal Swordsmen, Vandal Horsemen, Vandali Comitatus
4) Corrected the recruitment of Alani mounted bows
5) Fixed missing javelins for slavic naval units
6) Fixed missing hair and beards of spear milites comitatensis (TLR DLC)
7) Added correct steppe helmet to Alani Spearmen
8) Fixed invisible arms of Elite Germanic Archers, Celtic Axe Band and Celtic Marauders
9) Fixed forearm clipping issues with germanic officers
10) Added TLR factions to custom battles (Frankish, Vandalic, Visigothic Kingdoms)
11) Fixed wrong unit card of Roman heavy marines when disembarked (Thank you Maksk for making this fix!)
12) Fixed missing Parthian shot attribute of Jamal al Rumha
13) Fixed Mercenary Savaran Cavalry attributes (parthian shot removed)
14) Fixed Nordic light marauders missing in custom battles for the viking forefather factions
15) Fixed skirt glitch of Kindred of the Sun (not a bug - remove)
UPDATE 10/5/2020
1) Many thanks to my friend Maksk for providing to me fixed and corrected unit cards for the units Zafar Sentinels, Armenian Slingers, Persian Hurlers, Armenian Spears, Francisca Heerbann, Scattershot slingers, Hunnic Mounted Warband and new cards for the alanic naval units!!!
2) Fixed a crash in the year 397 when playing germanic longbeard factions
UPDATE 12/5/2020
1) Fixed Roma and Aelia Capitolina not being able to have other religious buildings built (when the Pentarchy gets demolished)
2) Corrected the word "Transhumanism" to "Transhumance" in the description of cattle buildings
3) Corrected the icon for the Local Industry building (TLR DLC)
4) Corrected the icons of the Jeweller building chain (city industry building, TLR DLC)
5) Fixed the unique burgundian agricultural building (curing) not being able to be built together with the goats building (confirmed bug)
UPDATE 13/5/2020 and 15/5/2020
1) Fixed extra spear garrison in level 3 slavic town and one archer garrison missing in level 4 slavic city
2) Fixed Suebi and Suebi separatists missing provincial protection against agents
3) Fixed provincial protection against agents for the slavic culture
4) Fixed Caledonian, Edbanian and Pictish Separatists missing faction traits because of missing political parties from their faction (ruler, council)
5) Fixed non ruling party of Frankish separatists being in the faction Roman Expedition separatists (TLR DLC)
6) Fixed missing garrisons of level 5 Eastern Church barracks and Zoroastrian barracks
7) Fixed missing recruitment of Scattershot Hurlers from the Goats agricultural building
8) Fixed tier number of Garamantian Hunters (correct is tier 2)
9) Fixed missing provincial edicts of many factions when converting to different religions (most faction affected belong to the celtic and eastern barbarian subcultures)
10) Corrected the character voice of barbarian cutures when converting to Tengrii (from christian to pagan) and Desert factions' voice when converting to Slavic paganism (from nomadic to default)
11) Proper fix for the missile range bonus effect with correct values and correct description
UPDATE 17/5/2020
1) Fixed missing greaves for some variants of the Germanic Horsemen
2) Fixed wrong armour models of Protectores Domestici (confirmed bug)
3) Fixed missing shoulder chainmail for many chainmail variants (heavy w/ long sleeves, light w/ longsleeves, elite with no sleeves) according to the original data. I suspect they forgot to add them when they reworked the armour textures in 2016 or earlier.
4) Fixed Night Raiders missing from the roster of Burgundians (confirmed bug)
5) Fixed unit cards of Viking Marauders and Viking Smashers (fixed by Maksk, thak you!!!)
6) Fixed the AI not building Curing Shack (Burgundians)
UPDATE 21/5/2020
1) Fixed Justinian's double garrison bug (upgrade paths were missing from the technology tree causing the higher tier units to be available without tech requirement) (TLR DLC)
2) Fixed Antonina's wrong portrait (+ wrong uniform's campaign availability) (TLR DLC)
3) Fixed missing upgrade paths of Roman Expedition preventing the player to upgrade to the units : Dromonarion Ballista Skirmisher - Byzantine Archer Marines, Castled Dromon Warship - Elite Byzantine Heavy Marines. Greek Fire Dromon - Elite Byzantine Heavy Marines
4) Fixed missing faction colours of Anatolia, Judea, Palmyra, Suebi Separatists
5) Fixed ancillaries that provide movement range bonus not working (Many thanks to my friend Anisvara!)
6) Fixed Bucellari Guard Axemen missing "disciplined" attribute
7) Fixed White Hun faction leaders clipping quiver (quiver removed, the character has no missile weapon)
UPDATE 28/5/2020 - 24/7/2020
1) TLR DLC: Fixed double sword bug of Frankish faction leader (weapons_2 slot had two attach points)
2) TLR DLC: Fixed ERE and Suebi icons
3) Corrected the armour stats of Devil cavalry and Devil archer cavalry
4) Corrected the armour model of Saxon Lancers
5) Corrected the shield pattern of Desert Palatina Defectors
6) Corrected the armour stats of Herculiani Seniores, Numeroi, Elite Immortals, Bosporan infantry, sarmatian cataphracts, sarmatian cataphract archers, frankish general, elite byzantine/elite western marines, eastern armoured legio, eastern auxilia palatina (the bug here is that these units wear scale, but not the same as the sleeveless scale of the palatina for example but the scale with the long sleeves ON TOP of a mail shirt so I used the most probably intended att_scale_mail_heavy armour stat)
Minor Update 11/8/2020
Thank you kca1010 and wino for the reports and help!!!
1) Fixed desert levy recruitment from level 2 horde camp
2) Fixed missing recruitment of Freemen, Celtic Berzerkers, Slavic warriors and Slavic ambushers from level 2 chieftain building in towns
3) Corrected the value of the squalor effect of the level 4 zadruga building
4) Fixed animation of some arrows returning to the bow (thanks to kca1010)
Update 4/9/2020
1) Awesome modder Maksk fixed and provided to me 143 cavalry unit cards and their masks, adding the missing faction colouration! His workshop
https://steamcommunity.com/profiles/.../?appid=325610
2) Fixed barbarian generals not applying some of their background skills when migrating (industry, commerce, tax rate and agent bonus)
Update 12/9/2020
1) Fixed the shield pattern bug of all Lakhmid faction leaders
2) Fixed "Glory" level 2 skill of champions (it provided 1 instead of 2 recruitment slots)
3) Fixed Foederati Cavalry Archers wrong voice (TLR DLC)
4) Fixed Dark Cults religion building not appearing in building browser
5) Perfected the previous fix of the barbarian background horde skills. Now they all get correct descriptions (note to myself: the effects need to have dufferent description in order to appear separarely)
6) Fixed incorrect resource requirement of level 2 slave trader of eastern/african/arabian factions