Was just reading the campaign_script.txt and was terrified at the number of scripted revolts across nearly all settlements in the Arevaci zone of expansion. They all occur if a historically unpopular building specific to that region is constructed - the question is do these revolts happen every turn, or does each region's revolt trigger only once? Also, how will 2.35a affect this script feature? I know that both Iberian factions are getting a major overhaul... hopefully y'all have considered toning down these anti-boomer revolts