I've been having a lot of fun as Parthia, or at least I was until events forced me to look into a new computer.
Before I was so rudely interrupted by hard drive failure, I had managed to get some immortals together, and was preparing to deliver some smack down with them, until I realized a horrible predicament:
They're too freaking slow.
I'm not talking about their speed on the battlefield; that can't be helped 'cause they're infantry. Rather, I'm refering to their speed on the strategic map, which is totally incompatable with my all-cavalry armies.
Would it be possible to re-define the immortals as cavalry in the unit description file so they would have more strategic movement points? They were supposed to have an enormous wagon retinue, so there's every reason that they would have moved as swiftly as cavalry.
It would look a little wonky on the mouse roll-over, but I think it would be a nifty feature.
I was also goofing around with the Spartan royal guard. Yes, I know, they're not really supposed to be a practical combat unit, they're supposed to be a royal guard who fix horrible problems by their (expensive) badassery.
A few things occured to me:
1) Their unit numbers could be bumped up to 50. That way we can have an even 300 of them. It makes them a little more cost-efficient, but not enough that anyone's going to start popping them out like regular units.
2) They're Spartans, noted for their brevity in speaking, their emotionlessness in combat and they're wearing Corinthian helmets. The enemy would likely pee their codpieces just seeing that. I think the frighten_foot attribute is justified.
3) The unit model shows them with a substantively larger shield than other hoplites. Some additional shield points would be justified. These are the guys, after all, who think a cloud of arrows is better than the hot sun. By that same token, their heat exhaustion might be bumped up a touch.
It occurs to me that vanilla RTW screwed over the Numidians. Unless they're played by a human, the most they ever accomplish is severely annoying the Carthaginians, Iberians and Egyptians. Might it be possible to give them some additional population in later builds? That whole region was much less desertified then than it is now, and thus capable of supporting many more people.
I could also see making their foot skimishers better than everyone elses for the same reason that their skimisher cavalry are better; it's their culture and that's what they train from youth to do.
If/when the Numidians get some more distinctive elephant units, it would be nice to give them javelineers on them. There's an animation pack out there that allows just this. Elephants that play as something slightly different than everyone elses elephants would be more interesting than a generic unit.





Reply With Quote












