Page 8 of 26 FirstFirst 123456789101112131415161718 ... LastLast
Results 141 to 160 of 504

Thread: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII

  1. #141

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  2. #142

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  3. #143

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  4. #144
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII

    Rest assured, Im just pressing end turn on argonian turns, so you dont need to worry about anything danger from the south. In case some danger would be about to emerge, you would be notified before hand. Also keep in mind that its not allowed to enter argonian lands please

    Tribunal up https://www.mediafire.com/file/d2q24...al_19.sav/file

  5. #145
    Azzar's Avatar Civis
    Join Date
    Sep 2020
    Location
    Toruń
    Posts
    111

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  6. #146

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  7. #147

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  8. #148

  9. #149

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  10. #150
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII

    A reminder to all of you, that you need at least 4 units per fort, next time it would have to be a fine

    Tribunal up! https://www.mediafire.com/file/kc5c4...al_20.sav/file

    In other news, it seems that an ashlander tribes gathered and are marching somewhere in a horde...

  11. #151
    Azzar's Avatar Civis
    Join Date
    Sep 2020
    Location
    Toruń
    Posts
    111

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII

    Oh, the Ashlanders are moving back and forth!
    Hlaalu time! https://www.mediafire.com/file/nhccc...lu_20.sav/file

  12. #152

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  13. #153

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  14. #154

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  15. #155

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


  16. #156

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII

    Click image for larger version. 

Name:	Medieval 2 3_13_2021 12_41_54 PM.png 
Views:	1 
Size:	435.4 KB 
ID:	364347

  17. #157

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII

    Click image for larger version. 

Name:	Medieval 2 3_13_2021 12_40_09 PM.png 
Views:	4 
Size:	222.9 KB 
ID:	364348Click image for larger version. 

Name:	Medieval 2 3_13_2021 12_39_56 PM.png 
Views:	5 
Size:	399.6 KB 
ID:	364349

  18. #158
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII

    Alright, Hlaalu broke the rule about defeated army by moving Diriil Uvani (see the pics). Ural (Redoran) is fine with continuing, as he defeated the army anyway.

    "
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in a settlement when defeated are excluded from this rule."

    This is the first time, and the rule is often confusing to new people, so lets just go on with a reminder. Please, you all make sure read the rules and that you understand.

    If you have issues understanding the rule, its pretty simple. If an army is defated, it cant move next turn. Normally, it wouldnt have any movement points on the next turn anyway, but in hotseast there is a bug due to turn order. Depending on where you are in turn order, your defeated army may have movement points, eventhough its not supposed to. Hence, this rule is entirely to make it fair for all players. Check battles from previous turn to make sure you dont move such armies

    Obviously, you are mainly supposed to check each other, as Im not a player, so I dont see everything that you guys do, at least not every time

    Well, lets continue then, gonna post the save in a few mins
    tribunal up https://www.mediafire.com/file/lntz0...al_21.sav/file


    Seems that the ashlanders might be heading for Vivec City?
    Last edited by Jadli; March 13, 2021 at 01:46 PM.

  19. #159
    Azzar's Avatar Civis
    Join Date
    Sep 2020
    Location
    Toruń
    Posts
    111

    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] The Great War II - NEW FOURTH ERA MAP!


  20. #160

    Default Re: [GS Event][The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods VII


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •