Originally Posted by
James_Northstar
The Elven campaign is horribly broken in many ways, and I wouldn't even recommend playing it without introducing a few of your own modifications.
For one, the Elven units are far, far too large for their meager populations and income. Go into the unit roster files, and create duplicate units of the standard ones, but with half or a third the default number of soldiers and proportionally reduced upkeep/recruitment costs (so you get the same cost/soldier) or perhaps with a slight cost discount to balance them still taking the same training time... (smaller units would also, realistically, cost very slightly less to recruit/pay, due to needing fewer ranks of officers to control them)
The Elves also start out horribly, unrealistically poor considering what amazing craftsmen they are supposed to be and how their realms have endured for centuries- with individual craft experts also having centuries to master their skills.
I would suggest either modding in a new building for the Elves, slightly increasing their trade income ("Elven Craftsmen" or similar), using image files from other buildings and writing a custom description, I suppose; or at least increasing their starting treasury by a bit.
I have also suggested these, and other changes that are harder to do on an individual basis (like adding a couple more tiny rebel settlements on the Western/Eastern eaves of the Greenwood to represent the Mannish migration and development supposed to be occurring in these regions in the Fourth Age) on a separate "Suggestion" post. Lord willing that it actually gets seen and acted upon...
But for your own Elven playthroughs, I would suggest at least doing what you can of these changes yourself. Possibly contact the devs and see if they are interested in your work later (like the re-sized units, which would be a simple matter of copy-pasting into the units files if you made them and sent them to the devs...)