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  1. #1
    Steph's Avatar Maréchal de France
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    Default Greenskins

    The greenskins will have 3 variants of each unit, each with slightly different stats and graphics, and more importantly capacity and recruitment
    - Waagh variant: standard strength unit, only appear automatically in a waagh (ie not recruitable directly), and they are not limited in capacity (except via the waaagh spawn rate), nor do they count in the capacity of other units
    - Generic variant : recruitable anywhere, with generic graphics
    - Tribal variant, with tribe specific colours and heraldry, recruitable only in traditional greenskins territory.

    As usual, tribal units will have a capacity linked to the regions, generic vatiant a global capacity.

    You can for exemple have 5 orc boyz from broken axe tribe, and 6 orc boyz from red eyes, and 20 generic orc boyz. And if you reach this limit, you can still call for a waaagh and get a few extra waaagh orc boyz.

  2. #2
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    First images

    The Generic Greeskins have a lighter and less saturated green, rusty armour, and a bit darker/duller clothes
    Spoiler Alert, click show to read: 







    The Waagh variant have a more saturated green skins, armour is not so rusty. But they also have less faction colours.
    Spoiler Alert, click show to read: 





    The Tribal variant has greener skin, red eyes, armour is a bit more shiny, and faction colour a bright more lively (but less than for vanilla).
    For the moment, they only have generic shields. I will add tribal shiel
    Spoiler Alert, click show to read: 






  3. #3
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Orcs archers variant

    Spoiler Alert, click show to read: 

    Generic

    Waaagh

    Tribal

    Last edited by Steph; August 21, 2020 at 12:38 PM.

  4. #4
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Orcs spear variant

    Spoiler Alert, click show to read: 

    Generic

    Waaagh

    Tribal


  5. #5
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Orcs Boar boyzs variant

    Spoiler Alert, click show to read: 

    Generic, with a less reddish boar mount than vanilla

    Waaagh, with a more reddish boar mount than vanilla

    Tribal, with a black /grey boar mount


  6. #6
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Orcs Boar Chariots variant

    Spoiler Alert, click show to read: 

    Generic, with less reddish boars than vanilla

    Waaagh, with more reddish boars than vanilla

    Tribal, with a black /grey boars


  7. #7
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Stone Trolls

    For generic and tribal, the belly and face have a faction colour, the shoulder and back have a more stony texture, without faction colour

    Spoiler Alert, click show to read: 

    Generic, less faction colour, stone texture a bit more yellow/red



    Waaagh, blue no faction colour


    Tribal, more faction colour, stone texture a bit more green



  8. #8
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    River Trolls

    Spoiler Alert, click show to read: 

    Generic, lighter green/blue colour, ears have primary facion colours and spike secondary faction colours.


    Waaagh, green skin no faction colour


    Generic, blue skin colour, spikes have primary facion colours and ears secondary faction colours.


  9. #9
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Giants

    Many thanks to Lost2Insanity, who allowed me to use some textures of the Savage Giants from We'z Speshul mod

    Spoiler Alert, click show to read: 

    Generic, less accessories, some dark faction colour as war paint


    Waaagh, accessories, no war paint


    Tribal: accessories + war paint with faction colour


  10. #10
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Rogue Idols

    Spoiler Alert, click show to read: 

    Generic, a bit less saturation and luminosity


    Waaagh,


    Tribal: a bit more saturation and luminosity


  11. #11
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    War Hydra


    Spoiler Alert, click show to read: 

    Special green texture for the Feral War Hydra in greenskins waaagh, so it's different from the Dark Elves hydra



    And this concludes the base textures for all the greenskin units.

    I now have to do heraldic shield textures.

  12. #12
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    "Generic" Orcs shields. These are shield variant that every faction will use.

    For generic units, they will only have these 5 variants, tribal units will have them, + 5 other shields with tribe specific symbol.

    Orcs Boyz
    Spoiler Alert, click show to read: 

    Generic






    Tribes







    Orcs Boar Boyz
    Spoiler Alert, click show to read: 

    Generic






    Tribes






  13. #13
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Forest Goblins. Both for the foot warrior and the spider riders.

    Spoiler Alert, click show to read: 

    Generic






    Tribes






  14. #14
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    Default Re: Greenskins

    Wolf Riders

    Spoiler Alert, click show to read: 

    Generic





    Tribes





  15. #15
    Steph's Avatar Maréchal de France
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    Default Re: Greenskins

    Although I didn't post recently, I've not stayed idle. I've been busy making hundreds of icons for all units without shield.

    And this week I have started working on the shield textures for tribal units.

    Here are the goblin shields, with one screenshot for each tribe. Goblin units (Forest Goblin and Spider Riders, Goblin Spearmen and Wolf Riders, as well as Fanactics warriors) all have a selection of 10 shields. 5 of them have the tribe symbol as shown below. 5 have shields with type symbol (wolf riders have shields with wolf heads, similar to the generic wolf riders shown above).

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