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Thread: Removable forts request

  1. #1

    Default Removable forts request

    hello there,

    I was looking for a Darth Mod sub-mod for removable forts, but I couldn't find one.

    Then, I've looked for removable forts for other mods and no luck.

    Does anyone knows if this feature was ever developed by a mod?

    thanks,
    hdd

  2. #2

    Default Re: Removable forts request

    Isn't it already an option in the DME launcher?

  3. #3

    Default Re: Removable forts request

    Do I have to start a new campaign for this to work?
    The option doesn't work, I check it, reload the game, continue campaign, fort is still there.

  4. #4
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

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    Feb 2014
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    Default Re: Removable forts request

    I suggest picking a set of options in the launcher for the start of the campaign and keeping those options for that whole campaign.

    As I understand it, when we pick a different set of options, Darthmod moves mod files in or out of the game's data folder to match our preferences. This usually isn't a problem, but in my experience of making small mods, if you keep swapping mod files in and out of the data folder while re-loading saves from a campaign, sooner or later you'll have the saved game corruption problem (when the game keeps crashing when you load saves).

    I think you're right, the best option would be to start a new campaign and to select 'no forts' in the launcher at the start.

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