medieval2.preference.cfg settings are:
[hotseat]
scroll = 0
turns = 0
autoresolve_battles = 0
disable_console = 0
disable_papal_elections = 1
passwords = 0
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1
TATW.cfg settings are:
[features]
editor = true
mod = mods/Third_Age_3
[io]
file_first = true
[log]
to = logs/system.log.txt
;level = * trace
level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
## comment/uncomment following line to disable/enable hotseat campaign
playable = true
## faction mask for setting default starting factions in hotseat campaign
factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
## disable start turn scroll in hotseat campaign
scroll = false
## disable forced separate human faction turns (including diplomacy) in hotseat campaign
turns = false
## enable cheat console in hotseat campaign.
disable_console = false
## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
## enable camera updates during ai turn in hotseat campaign
update_ai_camera = true
## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
## disable forced autoresolve all battles in hotseat campaign
autoresolve_battles = false
## disable diplomacy validation for incoming propositions
# validate_diplomacy = false
## disable forced relevant hotseat options to be saved with game.
save_prefs = true
## autosave hotseat game at start of players turn
autosave = true
## save config file in save dir containing information about next players turn
save_config = true
## close medieval II directly after a hotseat autosave
# close_after_save = true
## sub directory name for hotseat save games
# gamename = hotseat_gamename
## ensure game data files used in previous save match current campaign data files.
# validate_data = true
## prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
## specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav