Information Thread for Potential New Zombie Pirate Units
Information Thread for Potential Zombie Pirates Units
The Zombie Pirates of the Vampire Coast are one of the biggest persistent threats faced by the Lizardmen Empire of Lustria to this day. Vampire Lord Luthor Harkon has plagued the eastern regions of the continent for centuries, and his sacking of the temple-city of Axotl has made the eradication of his realm of utmost importance to the Slann Mage-Priests. With the coming of the new races to Lustria, Harkon has hatched a scheme, no matter the consequences of invasion. He has dispatched emissaries to the more black-hearted invaders, messengers bearing gifts - gilded, ebony skulls containing the power to call forth Harkon's servants. With these allies the invaders further Harkon's power with every battle. https://warhammerfantasy.fandom.com/wiki/Zombie_Pirates
Vampiric, Spectral and Unliving Regiments and Notables
Lords and Heroes
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Gunnery Wight = Gunnery Wights are Wights resurrected from the remains of skilled marksmen and gunners, instead of fallen warriors and champions. They are commonly seen as commanders in the undead fleets of the Vampire Coast. https://warhammerfantasy.fandom.com/wiki/Gunnery_Wight
Syreen = Tales speak of the Syreens that lure mariners to their doom on the rocks along the Vampire Coast. These wretched creatures are much akin to the Banshees of the Old World and are as feared on dry land as they are on the seas. From the Zombie Pirates army list. https://i.imgur.com/OYl3fQ0.pngWhite Dwarf 306
Vampire Fleet Captain = Harkon’s captains or “shipwights” are all carefully animated from the mariners that he captures. Given the Arch Grand Commodore’s whimsical nature, they tend to be bloodthirsty souls whose grasp on rational thought is a little less than solid. Can wield; Brace of Pistols, Additional Hand Weapons, Light Armour https://i.imgur.com/eo3NlB2.pngWhite Dwarf 306
The Drowned
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Damned Paladin = Now long-dead, in life these formidable horsemen could not save Cylostra from her ultimate fate of drowning in the sinking Lamprey all those years ago, but her vengeful soul sometimes calls upon their spirits to return from the afterlife to serve her in the tangible world once more. https://warhammerfantasy.fandom.com/wiki/Damned_Paladin
Mounts
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Rotting Giant Starfish = "it is not unknown for mercenary generals to ride on Giant Starfish" https://i.imgur.com/fpYwD5z.pngWhite Dwarf 234
Infantry
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Deckhands Mob = Festooned with all manner of rusty and corroded weaponry, Zombie Pirate make up the bulk of Harkon’s damned followers. Unlike most reanimated vassals, some vicious spark of personality resides deep within the rotten souls of the Deckhands, making them all the more formidable in combat. From the Zombie Pirates army list. https://i.imgur.com/7NWyv12.pngWhite Dwarf 306 https://i.imgur.com/eH8SNuC.pngWhite Dwarf 306 https://i.imgur.com/hm0cxGf.pngWhite Dwarf 306
Depth Guard = Depth Guard are the most feared soldiers of the zombie pirates’ fighting dead. Like their land-based counterparts, the Blood Knights, they are elite, Vampiric sentries clad in ancient, eldritch armour and bolstered by the Vampiric curse. Unlike the mobs of Undead crewmen, Depth Guard are not raised from the rabble who died on the oceans, and instead are hand-picked warriors who were given the Blood Kiss before being taken aboard pirate warships to serve their masters closely. https://warhammerfantasy.fandom.com/wiki/Depth_Guard
Drowned Horde = ”From every jetty and pier, hundreds of bloated corpses hauled themselves out of the harbourside waters and flopped onto the boardwalks like beached fish. Before long, the southern jetties were thronged with swollen, white-bellied sailors that writhed and crawled over each other like grubs in a fisherman’s pot.” Dreadfleet by Phil Kelly - Chapter 1
Gunnery Mob = Though their weapons are rusted and sodden, many of Harkon’s Undead Pirates cling to the guns they held so dearly in life. Wielding a shabby collection of black powder weapons long past their best, the Zombies of the Gunnery Mob still gain a small spark of satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower. Can wield; Handguns, Brace of Pistols https://i.imgur.com/gkjjuEC.pngWhite Dwarf 306 https://i.imgur.com/nAxJ55P.pngWhite Dwarf 306
Men O' Bones = “A pair of skeletal figures stalked out from a burning townhouse fashioned from an upturned brigantine, dragging the corpse of an old man behind them. The stooped and unnatural things were armed with rusted cutlasses and had glimmering emeralds hammered into their eye sockets. Pinpoints of green light flared as they stared straight at Roth, their bony feel clicking on the cobbles. Seaweed dangled from their mouldering limbs. Men o’ bones, the seafolk called them, undead servants raised from their watery graves by forbidden rituals.” https://i.imgur.com/QQdZu2Q.pngDreadfleet by Phil Kelly - Chapter 1
Reapers = ”As it came closer, Roth made out four robed and skeletal figures, each holding a scythe aloft in its bony fingers. A fell light glimmered in the eye sockets of their fleshless skulls. Strange symbols writhed at the hems of their tattered black garments; symbols that hurt the eye. In the midst of the spectral escorts was a gold-armoured figure in a red bicorn, its deathly features distorted by a pair of long fangs.” Dreadfleet by Phil Kelly - Chapter 17
The Shadewraith
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Ghastly Revenants = The few sailors to have engaged the Shadewraith tell of ghastly revenants that descended towards them like sickly moonbeams given grotesque form https://i.imgur.com/89OKzQ7.pngDreadfleet Rulebook
Ghoul Pirates = "When Nanosh of the Strigoi finally climbed out of his coffin of grave dirt stowed in the hold and showed himself, his servants had done their work. Every surviving member of the Unternehmung’s crew was a ravening Ghoul, ready to serve their new captain eagerly if it meant fresh meat. Now, Nanosh and the Unternehmung crew sail through seas of blood, launching night-time raids on ships and coastal towns, dragging screaming meat back onto their ship for future meals. Even the pirates of Sartosa fear the Unternehmung and her Ghoulish crew." https://warhammerfantasy.fandom.com/wiki/Nanosh
Cavalry
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Deck Droppers = Fell Bats hang from the topmost spars high in the rigging of Harkon’s pirate fleet and lie dormant until the coppery tang of blood fills the air. When battle rages, the bats dive among the combatants and carry a vicious (though somewhat disoriented) Zombie Pirate in their sharp talons https://i.imgur.com/L9LxhxC.pngWhite Dwarf 306 https://i.imgur.com/kQFLuFG.pngWhite Dwarf 306
Monstrous Infantry
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Animated Hulks = Not all mariners are of human stature and girth. Indeed, many Ogres take passage aboard ocean-going vessels in search of money or food. Thus, not all of Harkon’s eternal indentured servants are man-sized, though for some reason the reanimation process often yields more unpredictable results https://i.imgur.com/TcsMWf0.pngWhite Dwarf 306
Bloated Corpse = Some cadavers lurch from the sea swollen with noxious gases and liquefying tissues seeping from rotten and termed skin. It is preferable by far to fight such a creature at a distance, for where slain, their tortured forms disintegrate in a poisonous shower of decomposing internal organs and diseased fluids. From the Zombie Pirate army lists. https://i.imgur.com/LB87wwq.pngWhite Dwarf 306
Death Shriek Terrorgheist = All Terrorgheists are ambush hunters, but the marine varieties are set apart from their land-haunting cousins by the difference in their habitat. The lack of land features which would usually facilitate the Terrorgheist’s element of surprise has resulted in it adapting its Death Shriek to be a much more powerful weapon. With a piercing scream that paralyses the passengers and crew of any ship it encounters, it swoops down to gather its prey directly from the decks, scooping them up within its talons before returning to its lair to glut itself on warm blood. https://warhammerfantasy.fandom.com/...k_Terrorgheist
Dracholeech = The creatures are serpentine in form, between twenty and thirty feet long and about four feet across. Their skin is rubbery, slimy, and rotten, and there are no bones within. For mouths, they have circles of teeth, constantly pulsing, that can swallow a child or halfling in one gulp. Their preferred mode of attack is to come up under a boat, tipping any passengers and crew into the water where they can be chewed at leisure. They can also jump onto a small boat, smashing it, but they cannot stay out of the water for long. http://warhammerfantasy.wikia.com/wiki/Dracoleech
Eater-Fish = ”Roth watched in horror as thousands of winged eater-fish swathed the majestic beast in a whirling cloud. They were devouring it alive, latching on to it and ripping off chunks of scaled flesh with frenzied speed. The dragon screeched, bones exposed to the humid air. It tumbled through the skies uncontrollably.” Dreadfleet by Phil Kelly - Chapter 14
Fleet Carrion = Carrion are huge winged beasts from the chaos wastes, called forth from their hunting grounds by the intense magic that surrounds an undead fleet. On their back sits a small wraith-like figure, which feeds off the escaping life force of the dying. https://www.scribd.com/document/2230...del-Journal-06
Hellfysh = From the western island came what looked like winding columns of smoke until the dark pillars writhed and twisted in the air, heading straight for the Grand Alliance warships. The dark clouds that descended to feast on the interlopers were swarms of winged, vampiric hellfysh - fang-mouthed monsters that stripped their preys flesh from their bones and left nothing but blood-slicked skeletons https://i.imgur.com/a9J06OV.pngDreadfleet Rulebook https://i.imgur.com/NrSIR6S.pngDreadfleet Rulebook https://i.imgur.com/is2BOvJ.pngDreadfleet Rulebook
Razortooth Rats = Most rats abandon a sinking ship, but the cadaverous rodents that scuttle about the bilges of Harkon’s fleet are more than content to forsake their vessel even before it has foundered. Razortooth Rats are driven by an undying hunger for the flesh of the living https://i.imgur.com/L9LxhxC.pngWhite Dwarf 306
Rotting Leviathan = There are many great and wondrous creatures in the seas of the Old World. From the Sea Dragons and Krakens of the Great Ocean, to the crab-like Prometheans of the Lustrian coastline, the sea’s bounty is truly as varied as that of land-going life. Not that Harkon cares much about either. He waits until they’re dead and infinitely more controllable https://i.imgur.com/WnVrJcy.pngWhite Dwarf 306
Salt-Harpies = ”Whilst the captain entertained the archmage in a feast to celebrate their victory over a squall of salt-harpies” https://i.imgur.com/7AsVFbP.pngDreadfleet Rulebook
Scurvy Dogs = Many pirate settlements are filthy dives of scum and villainy, infested with all manner of vermin and wild dogs, many of which are pitied by drunken pirates and brought aboard ship as affectionate, if somewhat noisome pets. Many such dogs serve their masters beyond the death of both. These dogs are less affectionate and much more noisome https://i.imgur.com/PfkmcV2.pngWhite Dwarf 306
Sea Sirens = Out from the corpse-coral comes a haunting song that lures any that hear it to their doom https://i.imgur.com/6SYjigu.pngDreadfleet Rulebook
Shimmerlings = The intruders find that their salt-madness hallucinations are coming to life! https://i.imgur.com/6SYjigu.pngDreadfleet Rulebook
Constructs
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Corpse Giant (Necrofex Colossus) = A gigantic construction of wood, metal, bone, meat, skin, souls, all sorts of evil necromatic stuff. Sometimes a vampire will bind their own soul into it. Warhammer Supplement: Monstrous Arcanum
Necrofex Colossus = The largest, most dangerous version of the Necrofex Colossus. Warhammer Supplement: Monstrous Arcanum
Nightmare Colossus (Necrofex Colossus) = An even bigger version of it. Warhammer Supplement: Monstrous Arcanum
Rotting Kraken = The Kraken is a giant squid-like creature with hundreds of tentacles that end in cruel suckers and vicious barbs. It grabs its prey with these appendages and propels them into its evilly beaked mouth. There are many tales of Kraken emptying ships of crew and leaving them ravaged and drifting with no sails or masts. http://www.collecting-citadel-miniat...he_Sea_Box.jpg http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Carronade = Many of the ships in the Vampire fleet carry small bore, short-barreled cannons, known as carronades or smashers. Though their power pales by comparison to that of Imperial Great Cannon, it can still wipe out whole files of foes in a single shot https://i.imgur.com/TcsMWf0.pngWhite Dwarf 306
Deck Gunners = Dead or alive, all pirates love guns, and the bigger they are, the better. Though the barrels be corroded and the aim of the gunners be poor (arrr!), the sheer power and range of Harkon’s swivel gunners command respect from his foes https://i.imgur.com/L8C6uoZ.pngWhite Dwarf 306
Once-Proud Vessels = The tragic spirits of once-proud vessels shivered through the mists all around them, and the low moaning of the damned echoed through the mists https://i.imgur.com/8SF9LPA.pngDreadfleet Rulebook
Queen Bess = This enormous and oft-repaired monstrosity is Harkon’s pride and joy. The exact heritage of Queen Bess is uncertain but, from the reports that have reached the Colleges of Nuln, it is likely to have begun life as nothing less than a Hell-Hammer Cannon! It has since been much ‘refined’ and ‘improved’ by Harkon (in one of his more than usually lucid moments) and reduced in size somewhat. Even so, the Queen Bess remains one of the most powerful pieces of black powder artillery ever to grace the shores of Lustria https://i.imgur.com/WnVrJcy.pngWhite Dwarf 306
Spectral Cannons = ”The spectral galleon came about, its keel carving the air as if on invisible waters. Port side on, it discharged a thunderous volley into the distant Castilla Diablos.” https://i.imgur.com/8SF9LPA.pngDreadfleet Rulebook Dreadfleet by Phil Kelly - Chapter 2
Half-Charge = ”The crew decides to employ a smaller charge of powder to reduce the chances of a destructive malfunction. Their shots will be less effective, but they are almost sure of not blowing up their cannon.” For Cannons. https://i.imgur.com/ziqu8Q9.pngWhite Dwarf Issue 239
Chained Shot = ”Invented for naval warfare, this ammunition consists of two cannonballs linked by a chain, capable of inflicting horrible damage on massed regiments of troops as well as on large creatures.” For cannons. https://i.imgur.com/ziqu8Q9.pngWhite Dwarf Issue 239 https://i.imgur.com/r7kQZW1.pngDreadfleet Rulebook
Floating Necropolis = This is a huge vessel, more akin to a fortification than a ship. It is similar to the Black Arks of the Dark Elves, and has considerable armour and weapons. https://www.scribd.com/document/2230...del-Journal-06
Ghostship = Their huge bone structures shimmering with the magical energy which sustains them. They glide soundlessly through their waves, their rows of Screaming Skull Catapults pointing menacingly over the bulwarks. https://www.scribd.com/document/2230...del-Journal-06
Skullrammer = This is a highly specialised vessel, on its prow is mounted a wicked, barbed blade that smashes through opposing ships’ hulls with unearthly ease. When it strikes bolts of magical lightning arc out over the opposing vessel, causing even more damage and starting fires. https://www.scribd.com/document/2230...del-Journal-06
Regiments of Renown
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Deathwalker = ”The ‘Deathwalker’ of Sorn Ghoulskin, who fashioned perhaps the largest Necrofex Colossus from the wreckage of the ‘Iron Fetter,’ a great galleass hulk used as a floating prison, after it sank in a terrible storm he had summoned, and articulated it with the bodies of the drowned.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
The Dreadfleet
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Bloody Reaver Depth Guard = The Vampire Admiral, Count Noctilus is known to utilise his own personal band of Depth Guard, known as the "Bloody Reaver Deck Guard" https://warhammerfantasy.fandom.com/wiki/Depth_Guard
Leviathan Island = As they drew closer, they saw that it was not a true island at all, but the remains of an elder chelonian of untold size. Atop this gruesome monarch of the sea stood ramshackle buildings that shimmered with magic. With a terrible slowness, the skeleton of the sea monster twitched and jerked, rising from the depths. The chelonian raised its titanic skull high and breathed a cloud of rotting poison https://i.imgur.com/a9J06OV.pngDreadfleet Rulebook https://i.imgur.com/is2BOvJ.pngDreadfleet Rulebook
Minions of the Forbidden Citadel = As the battle raged between Captain Roth’s crew and the undead minions of the citadel, Aranessa Saltspite hacked her way out of the gatehouse, covered head to toe in sticky black blood https://i.imgur.com/CRQyRyW.pngDreadfleet Rulebook
Shadewraith = ”A glowing white galleon was emerging from the mists above him. It was easily twice as large as the Nightwatch. Its hull looked very much like a gigantic ribcage and its keel took the form of a great curved spine. Under its bowsprit loomed a skeletal figurehead holding a sword in either hand. Great braziers of sickly green fire burned away the mist on its fore and aftcastle, and tattered sails flapped from its fore, mizzen and aft masts like flayed skin.” https://i.imgur.com/8SF9LPA.pngDreadfleet Rulebook https://i.imgur.com/CLQJGcu.pngDreadfleet Rulebook Dreadfleet by Phil Kelly - Chapter 2 http://whfb.lexicanum.com/wiki/Dreadfleet
The Bloody Reaver = Noctilus’ warship was an iceberg-sized wedge of stained rock clad in the shattered hulls of its conquests. Silhouetted against the moon was a bladed Sylvanian keep that crested the warship’s craggy central mass like a tyrant’s crown. At the Reaver’s prow, a great scalloped wedge of age-dulled metal swept outwards, forming a battering ram so large that it rose above the ramshackle taverns of the southern Shanties. The warship was a monstrous giant in comparison to the captured galleons that formed Sartosa’s outer walls. https://i.imgur.com/QUrrcPE.pngDreadfleet Rulebook https://i.imgur.com/NrSIR6S.pngDreadfleet Rulebook https://i.imgur.com/2MyLtm3.pngDreadfleet Rulebook Dreadfleet by Phil Kelly - Chapter 1 http://whfb.lexicanum.com/wiki/Dreadfleet
The Vampire Coast
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Death Riders = Mounted on skeleton steeds and armed with lances, swords and shields. The regiment is led by Luthor Harkon, the Vampire Lord. They are skeleton horsemen. https://us.v-cdn.net/5022456/uploads...peli3ojrj3.png
Dark Steeds = Mounted on skeleton steeds and armed with heavy armour, shields and spears. The regiment includes a standard bearer. The regiment is led by Erlik Black, a Wight Lord. A mounted Wight regiment. https://us.v-cdn.net/5022456/uploads...peli3ojrj3.png
Death Walkers = Armed with hand weapons and shields. The regiment includes a standard bearer with the Banner of Doom and a musician. It is led by Shaarar, the Wight Champion. They are Skeleton Warriors. https://us.v-cdn.net/5022456/uploads...peli3ojrj3.png
Luckless Norscans = The Vampire Coast owes its name to the luckless Norscan raiding party that attacked an Empire merchant ship, taking from it everything including Luthor Harkon’s sarcophagus. By the time the longship broke apart on the shore, they had undergone a change of allegiance and vital signs https://i.imgur.com/FSx2sxV.pngWhite Dwarf 306
Shadows of Chill = Armed with double-handed scythes. This regiment is led by Darian, the Wraith Champion. Note that although units of Wraiths are not normally allowed Champions, we make an exception for this scenario to reflect the actual troops that Luthor had at his disposal. They are wraiths. https://us.v-cdn.net/5022456/uploads...peli3ojrj3.png
Shadows of the Fuming Serpent = A once prosperous city that dwelt in the shadow of the Fuming Serpent, this city was buried in clouds of poisonous ash and dust from the volcano. The population was exterminated. NB- List-makers Note; could work as an RoR of risen lizardmen https://i.imgur.com/4C8lkX2.pngWarhammer Realms - Lustria
Tormented Souls = Armed with spears and shields. The regiment includes a standard bearer with the War Banner and a musician. The regiment is led by Kelek, the Wraith Champion. They are Skeleton Warriors. https://us.v-cdn.net/5022456/uploads...peli3ojrj3.png
Volcano Island
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Ashen Ghouls of Volcano Island = Grey-black ghouls rose from the volcanic ash and fell upon them in great numbers. The Ghoul natives, intending to use Roth as a human sacrifice, bore him to the lip of the volcano and begun a devilish chant. To the captains rising disbelief, the chant was echoed by the volcano itself… https://i.imgur.com/IDIoUcm.pngDreadfleet Rulebook https://i.imgur.com/nGab4qa.pngDreadfleet Rulebook
The Volcano God = ”If the result is less than the turn number, a magma-skinned fire god claws its way out of the volcano!” https://i.imgur.com/nGab4qa.pngDreadfleet Rulebook
Added Units:
Bad Dogs (Monsters)
Bone Hydra (Monsters)
Cursed Shot (Artillery - Specialist Ammunition)
Damned Paladin (Lords and Heroes - The Drowned)
Death Shriek Terrorgheist (Monsters)
Depth Guard (Infantry)
Ghastly Revenants (Infantry - The Shadewraith)
Ghoul Pirates (Infantry - Unternehmung)
Hellfysh (Monsters)
Leechwyrm (Monsters)
Once-Proud Vessels (Artillery)
Salt Harpies (Monsters)
Sea Giant (Monsters)
Sea Sirens (Monsters)
Shimmerlings (Monsters)
Added RoRs:
Ashen Ghouls of Volcano Island (Volcano Island RoR)
Bloody Reaver Depth Guard (The Dreadfleet RoR)
Leviathan Island (The Dreadfleet RoR)
Luckless Norscans (Vampire Coast RoR)
Minions of the Forgotten Citadel (The Dreadfleet RoR)
Shadows of the Fuming Serpent (Vampire Coast RoR)
The Volcano God (Volcano Island RoR)
Removed Units:
None yet
Last edited by PaulH; August 18, 2020 at 03:43 AM.
Re: Information Thread for Potential New Zombie Pirate Units
Special and Named Characters
Here is contained a full list of every possible Legendary Lord or Legendary Hero that I could find for Vampire Coast. I have split them into different categories and whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Also, there are a fair number that I couldn't place into one territory or other, so I guess they'd be free to put wherever someone wanted. Without further ado, here we go.
The Vampire Coast
Spoiler Alert, click show to read:
Faction Leader
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Luthor Harkon, Pirate King of the Vampire Coast = Establishing himself as the Pirate King of the Vampire Coast Harkon gathered an army of zombies made of corpses of pirates and sailors from around the world which he reanimated, as well as commanding a huge navy made up of their ships. His flagship fielded one of the most powerful cannons ever created - the "Queen Bess", a former Imperial Hellhammer Cannon. He became feared across the oceans of the world. http://whfb.lexicanum.com/wiki/Luthor_Harkon
Count Noctilus = For many years Noctilus hunted the seas of the world. He was known as a great threat to every coastal settlement, but even more terrifying was the Sea-Curse. Any sailor during those years that died at sea or any ship sunk in open waters would be at the mercy of Noctilus once they arrived in the Galleon's Graveyard. In this way Noctilus became even more powerful, and the greatest fear for any sea-faring soul. https://i.imgur.com/QUrrcPE.pngDreadfleet Rulebook https://i.imgur.com/2MyLtm3.pngDreadfleet Rulebook http://whfb.lexicanum.com/wiki/Dreadfleet
Cylostra Direfin = Cylostra Direfin, feared as the Siren of the Storm, is the ghostly, self-obsessed madame-captain of the ghost galleon Lamprey, and a powerful sea witch. https://warhammerfantasy.fandom.com/...lostra_Direfin
Sea Hag = History has forgotten the name of the witch now called the Sea Hag. Once she advised Khan Wieran's defence against the Gospodars when Erengrad was still the Ungol capital of Norvard. However, her curses were nothing to the freezing magics of the invading ice witches, and after a bitter war, her people were driven into the Sea of Claws and slaughtered. Legends claim she lives there still, under the waves, sending the spirits of her people to curse the Gospodars with undiminished rage. https://warhammerfantasy.fandom.com/wiki/Sea_Hag
Lords
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None yet
Heroes
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None yet
Champions
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None yet
The Unternehmung
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Faction Leader
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Captain Nanosh = Now, Nanosh and the Unternehmung crew sail through seas of blood, launching night-time raids on ships and coastal towns, dragging screaming meat back onto their ship for future meals. http://warhammerfantasy.wikia.com/wiki/Nanosh
Lords
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None yet
Heroes
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None yet
Champions
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None yet
Unaffiliated
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Lords
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Admiral Henri Lamorte = "In the year 1175 IC, King Settra the Imperishable led a large raiding force against Bretonnia. Bolstered by the Undead forces of King Amenemhetum the Great, he was met at Savage Point by a Bretonnian fleet led by Henri Lamorte. Settra's fleet was heavily defeated, but he escaped vowing revenge. One hundred years later, the Lamorte family crypt was pillaged by grave robbers who stole the long-dead body of Henri Lamorte in an apparently motiveless crime. Soon after, however, there were reports of a new and highly skilled Wight Lord commanding an Undead fleet..." https://warhammerfantasy.fandom.com/wiki/Henri_Lamorte
Allac Fellclaw = "Allac Fellclaw leads the first full scale Chaos invasion of Lustria since the Great Catastrophe. His horde is defeated and driven into the sea." Long dead, possibly undead https://warhammerfantasy.fandom.com/...arhammer_World
Jacob Wulfhart = "Jacob Wulfhart, captain of the Imperial warship the Vengeance, was the brother of the infamous Huntsmarshal Markus Wulfhart. He is famous for his great hunt for the Merwyrm Anamar, the guardian of the Elven city of Lothern, using a legendary star-metal harpoon imbued with words of power. The great hunter met his end when his warship was attacked by the great beast, with only a single soul having survived the sinking. That single soul has since given the location of the sunken warship to would-be treasure seekers." Dead, but could be risen again https://warhammerfantasy.fandom.com/wiki/Jacob_Wulfhart
Lucciano Soprania, Pirate Prince of Sartosa = "The ousted Pirate Prince of Sartosa, Lucciano Soprania, founds Port Reaver. Despite numerous Lizardmen attacks, it manages to turn into a flourishing trading port, though it is notorious as a den of cutthroats and raiders as well as a haven for adventurers and treasure seekers." Long dead, but possibly raised into undeath https://warhammerfantasy.fandom.com/...arhammer_World
Pirate King Draven = "In 2315, the Pirate King Draven was employed to protect the merchant ships arriving and leaving Swamp Town from the pirates based in Port Reaver. He used his power to destroy the fleets of his competitors and then sacked Swamp Town himself." Long dead, might be able to become Undead https://warhammerfantasy.fandom.com/wiki/Port_Reaver
The Ghoul King of Volcano Island = ”Fight a special duel between Captain Roth and the Ghoul King. The Ghoul King is treated as an enemy captain” The Ghoul King of the ghoul natives on Volcano Island, who sacrifices folk to his volcanic god. Presumably he’d be a Ghoul King with access to Lore of Fire https://i.imgur.com/nGab4qa.pngDreadfleet Rulebook
The Princess of Sartosa = "Nothing involving pirates and death ever occurs without leaving behind tales of ghost ships ploughing through the waves at night or brine-sodden corpses rising from the surf to take their revenge on the living. Likewise, there are many who insist that the Infant Princess of Sartosa, kidnapped on the eve of her coronation, must have been captured by pirates and probably drowned on one of the sunken pirate ships." Long dead, might be able to become Undead https://warhammerfantasy.fandom.com/...rates%27_Grave https://warhammerfantasy.fandom.com/...e_of_the_Tides
Heroes
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None yet
Champions
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None yet
Added Characters:
Admiral Henri Lamorte (Unaffiliated - Lord)
Allac Fellclaw (Unaffiliated - Lord)
Cylostra Direfin (The Drowned - Faction Leader)
Jacob Wulfhart (Unaffiliated - Lord)
Lucciano Soprania, Pirate Prince of Sartosa (Unaffiliated - Lord)
Pirate King Draven (Unaffiliated - Lord)
Rotten Einrich (The Dreadfleet - Heroes)
Sea Hag (The Sea of Claws - Faction Leader)
The Ghoul King of Volcano Island (Unaffiliated - Lords)
The Princess of Sartosa (Unaffiliated - Lord)
Removed Characters:
None yet.
Last edited by PaulH; August 18, 2020 at 03:59 AM.
Re: Information Thread for Potential New Zombie Pirate Units
Magical Weapons, Armour, Amulets, Scrolls and Other Items
This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.
Asp Bow = "Exhumed from the sands of Khemri, this weapon found its way to the halls of Queen Neferata. Its arrows are like poisonous serpents which eagerly seek their target's heart." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Axes of Nagashizzar = ”These axes were created by the Great Necromancer Nagash and have ground warpstone incorporated into their blades. They are always carried in pairs and the warpstone in the blades can have horrifying effects on their victims.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Black Axe of Krell = "When the Black Axe bites into flesh it leaves behind shards of black metal that slowly eat their way to the victim's heart." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Blade of Resurrection = ”As the blood spilt by this blade sprays to the ground, it coalesces on the floor. When the bloody puddle measures two hand spans wide, a skeletal corpse bursts from the red pool and attacks the Warriors.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Blood Drinker = "Every time the bearer of this heinous sword kills a living creature the blood splattered on the blade is absorbed and the life force of the victim is used to revitalise its Undead bearer." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Bloody Nora = "This vicious Cat o' Nine Tails lashes out at the Pirates enemies."
[U] https://i.imgur.com/l8MMmAW.pngWhite Dwarf 306
Dagger of Khaine = Magic weapon with poison attack, +2 damage and causes Fear. https://i.imgur.com/LHk7uNw.pngWhite Dwarf 93
Dirty Serpent = "This blade drips with brine and is covered in rust but is capable of slicing through the thickest of armour." https://i.imgur.com/l8MMmAW.pngWhite Dwarf 306
Doppleganger = ”This ethereal blade, upon slaying a mortal creature, binds the spirit of the creature within it, creating a replica under the command of the bearer.” https://www.scribd.com/document/2231...del-Journal-19
Dreadlance = "The chosen weapon of the infamous Vampire knight, Varison, this lance is uncannily accurate, said to find its target even in the dark of night." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Flail of Skulls = ”This ancient weapon is cunningly wrought from lengths of black chain. These link together hideous skulls which continue to chatter and champ their jaws.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Frostblade = "This blade of blue ice-steel is bound with such deadly spells that its touch will suck the soul out of its victim's body and freeze their heart." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Grave Ripper = ”A Grave Ripper sword is sharply serrated and made from black steel. Despite its dark surface it glows with an unnatural blue sheen and tears through armour with ease.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Lucky Levi's Hook Hand = "This crude but effective piratical prosthetic grants the user strength." https://i.imgur.com/cPaKwOx.pngWhite Dwarf 306
Skabscrath = "The legendary blade of Undead mercenary Ennio Mordini, Skabscrath continually emits its terrible screams of all those it has slain." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Sloppy Cruickshank's Long-Lost Cutlass = "Sloppy Cruickshank's favourite weapon is the cutlass that made the pirate captain the toast of a hundred drinking dens." https://i.imgur.com/l8MMmAW.pngWhite Dwarf 306
Sword of Unholy Power = "The Sword of Unholy Power brims with magical power which may be drawn upon by a disciple of the black arts." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
The Balefire Spike = "When the Vampire Hunters finally captured Mangari the Old, the butcher of Remasalia, they skewered the undead lord with his own lance and burned him to dust. The lance endured where Mangari did not and still burns with the fires of his demise." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Tomb Blade = "This evil weapon entraps the souls of those it cleaves binding their husks in servitude to the blade's master." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Armour of Bone = "A product of ancient and twisted sorcery, this construct offers considerable protection to Undead wizards." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Armour of Night = "This black-enamelled armour swathes the wearer in an impenetrable cloud of darkness." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Armour of Warding = ”This full suit of armour is shaped like a human skeleton and is made from the toughest steel gilded with ancient gold. The shining surface of the armour deflects enemy spells.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Breastplate of Numas = ”This ornate red breastplate was forged centuries ago in the city of Numas. Its wearer can survive terrible wounds that would kill other monsters.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Helm of the Headless Horseman = ”To wear the Helm of the Headless Horseman is to tempt fate, for it is said that when Morrslieb waxes full the Headless Horsemen comes to take the helmet back.” https://drive.google.com/drive/folde...WhndVE0VklZZDA
Nightshroud = "Tendrils of shadow entangle all those who would strike the wearer of this armour, grappling with their swordarms and slowing their attacks." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
The Accursed Armour = "Some strange flaw in the enchantment of this armour renders the wearer considerably more resilient whilst robbing them of dexterity." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
The Cursed Armour of Quatar = ”This infamous suit of cursed armour is thousands of years old, crafted at a time when scaly monsters slithered over the land, and dragonfire streaked the skies. Who can now guess the dark race or purpose of its creator. The armour slowly leaches the life from its wearer, until they are no more than a skeleton of withered bones held together by evil magic.” https://www.scribd.com/doc/299387257...ombs-of-Terror
The Cursed Shield of Mousillon = "Bretonnian legends speak in contempt of these accursed shields which carry the symbol of the Black Grail and were used by the Unholy Knights at the Battle of Mousillon." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
The Flayed Hauberk = "The design and dark red colour of this armour make the wearer disturbingly similar to a walking flayed body." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
The Helm of Krell = ”Krell was once a mighty Chaos Warrior who now serves Nagash in unlife. His rune encrusted helm can cause madness in those who gaze upon it.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Wailing Helm = "Carved with images of the screaming faces of tortured souls, this corrupt artefact constantly emits a chilling wail." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Walach's Bloody Hauberk = "Once belonging to one of the greatest slaughterers of all time, vile magic has fused the blood of Walach's victims into this armours enchantments, providing a shielding aura made of the souls of the damned." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Talismans
Spoiler Alert, click show to read:
Amulet of Helsnicht = ”This bronze amulet was forged by the Necromancer Dieter Helsnicht and allows the wearer to use the dark winds of magic, summoning creatures from the grave, or healing his own wounds.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Crown of the Damned = "The bearer draws revitalising energies from the spirits imprisoned within the Crown, but at times their eternal wailing overpowers the mind." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Dark Gem of the Cursed = ”The Dark Gem of the Cursed glows a blood-red shade that intensifies when a blow is directed towards Richter, protecting him from harm.” http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf
Ex-Parrot = "This sad and disheveled but ever loyal bird sits on its master's shoulder, granting a measure of protection from hostile magic." https://i.imgur.com/v4wAGmq.pngWhite Dwarf 306
Obsidian Amulet = "The dark energies of this powerful item surround the wearer and deflect enemy spells and magic weapons." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Ring of Red Death = "Herman's powers over the plague are not mere rumours. With mere gestures he can send whole regiments convulsing as red sores appear over their bodies, resulting in intense agony and death spasms. Entire villages have fallen to this plague, and the Upper Reik is enshrouded in the shadow of the Red Death as it has come to be known." https://www.scribd.com/document/2231...del-Journal-19 Page 53
Ring of the Night = "This magic jewel has the power to draw a cloud of concealing darkness around the bearer." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Talisman of the Lycni = "The energy of this amulet allows the bearer to unleash the power of the beast that lurks deep inside its soul." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
The Carstein Ring = "This ancient heirloom of the twisted reigning house of Sylvania, this ring is known to make a Vampire carrying it almost impossible to kill." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
The Finger of Life = ”It seemed that he had spent his whole life searching for the Finger of Life, a powerful magical artefact, crafted when the world was young and death but a dream. The wizard explained that this item was a power to heal, to restore, and unspecified Dark Forces had conspired for years to keep it from his grasp.” Turns out to be a finger of the Dread King, one of Nagash’s foulest servants. The finger is locked away beneath the Grey Mountains, protected by 12 Elven Lords who will guard it forever. Tales of the Old World Short Story: Grunsonn’s Marauders
The Gem of Blood = "An ancient relic from Nehekhara, this cursed gem is extremely dangerous for the bearer's opponents, but it is said that it will eventually be the undoing of its master." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Wristbands of Black Gold = "These ancient ornaments are capable of deflecting arrows, darts and bullets directed against the bearer." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Arcane Items
Spoiler Alert, click show to read:
Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.” https://i.imgur.com/AGceWtm.pngWhite Dwarf Issue 194
Black Periapt = "This maleficent jewel has the power to trap the winds of Amethyst magic and accumulate them for its bearer, or his lord, to use." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Book of Arkhan = "This terrible book is said to have belonged to Arkhan the Black, the greatest general of Nagash's armies in ancient Nehekhara. It still has the power to stir the Undead, filling them with unnatural vigour." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.” https://i.imgur.com/XIAKWjB.pngWhite Dwarf Issue 194
Crimson Gem of Lahmia = "Nourished with tainted blood, this amulet protects the wielder from the fickle nature of the winds of magic." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Djedre’s Summonation of the Vengeful Dead Scroll = ”The Summonation of the Vengeful Dead scroll can be read at the start of the players turn. Nominate a unit of Skeleton Warriors, Skeleton Bowmen, Skeleton Cavalry, Tomb Guards or Skeleton Chariots. This allows a unit to be substantially reinforced by freshly summoned skeletons.” https://i.imgur.com/iWXJDir.pngWhite Dwarf Issue 239
Grimoire Necris = ”The origins of this black book are lost in horrific legend, though it is reputed*to be written by the long dead Necromancer Van Hels. Its ancient pages crackle and whisper, promising great power to any who dares read on. It is within the pages of this dark and brooding book that Gunther Laranscheld* first learnt of the legend of the Dread King, and since that fateful day he has*been driven by a burning desire to reinstate that dark lord to power over the world” https://www.scribd.com/doc/299387257...ombs-of-Terror
Horekhah’s Scroll of Righteous Smiting = ”The unit is suffused with magical energy which enables the troops to fight with supernatural vigour.” https://i.imgur.com/iWXJDir.pngWhite Dwarf Issue 239
Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.” https://i.imgur.com/O9IGyJF.pngWhite Dwarf Issue 194
Menkare’s Scroll of Urgency = ”The scrolls magic invigorates ancient limbs and drives old bones with fresh determination.” https://i.imgur.com/iWXJDir.pngWhite Dwarf Issue 239
Neferre’s Scroll of Mighty Incantations = ”When the scroll is read, the Liche Priest automatically casts one of the following spells; Tomb Dust, Quaking Horror or Serpent of Death” https://i.imgur.com/iWXJDir.pngWhite Dwarf Issue 239
Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.” https://i.imgur.com/AGceWtm.pngWhite Dwarf Issue 194
Sceptre de Noirot = "A novitiate Necromancer, de Noirot suffered a terrible demise when he invoked the power of this sceptre and raised more of the undead than he could control." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Spell Familiar = "A Spell Familiar memorises a spell on its masters behalf, offering its master a better choice of deadly spells to unleash in battle." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Staff of Damnation = "The Staff of Damnation contains a powerful spell that fills the Undead with renewed vigour." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
The Cursed Book = "The Cursed Book contains the writings of Har-Ak-Iman, a vile Arabyan Necromancer who is said to have been the most evil and depraved man who ever lived. The book is written on human skin and in human blood. It radiates an aura of pure evil that will affect any living creature." https://i.imgur.com/oAvTnom.pngWhite Dwarf 169 https://www.scribd.com/doc/299387257...ombs-of-Terror
The Ebony Skulls = ”The Ebony Skulls are gifts from Harkon and are carried by emissaries to be presented to potential allies. Each is an inky-black skull that must be cast to the ground to unlock the dark powers within.” http://i.imgur.com/qGZ0KW9.png https://i.imgur.com/0SEDKWC.pngWhite Dwarf 305
The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.” https://i.imgur.com/XIAKWjB.pngWhite Dwarf Issue 194
The Tetragon of Tectonic Displacement = ”An artefact whose origins lie in the distant past, when the configuration of the tetragon is altered the very earth surrounding the user shifts.” https://drive.google.com/drive/folde...WhndVE0VklZZDA
Warrior Familiar = "A Warrior Familiar accompanies its master and fights to protect him. This magical bodyguard usually takes the form of a diminutive warrior or a tiny monstrous creature." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Bracelet of Khemri = ”Khemri is one of the major cities in the Kingdoms of the Dead. This bracelet seems unnaturally twisted and can be used to ward off blows.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Cloak of Mist and Shadows = "This cloak endows the wearer with ethereal form. Free from the bond of his material body, the Undead is free to move through solid matter like a ghost." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Cursed Books = "This tome was written by the mad Necromancer Har'ak Iman, said to be the most depraved man to have ever lived. His vileness radiates from the Book, draining life and energy from all living beings." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Firewater = "By drinking this potent brew, the character may make a breath weapon attack." https://i.imgur.com/goeUgYi.pngWhite Dwarf 306
Gentleman Jenkin's Trusty Compass = "Gentleman Jenkins was said to have voyaged the length (and depths) of the six seas, thanks to his trusty compass." https://i.imgur.com/goeUgYi.pngWhite Dwarf 306
Helm of Commandment = "An artefact of ancient Lahmia, this corroded helmet can be used to infuse undead servants with the wearers sentience, making them formidable fighters." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Mad Mullet's Spyin' Glass = "The Spyin' Glass allows the bearer to pick out characters from enemy units when using a ranged weapon." https://i.imgur.com/goeUgYi.pngWhite Dwarf 306
Moonshine = "Upon drinking this bizarre concotion, the character undergoes a temporary, though terrifying, physical transformation." https://i.imgur.com/v4wAGmq.pngWhite Dwarf 306
Rod of Flaming Death = "The Rod contain a sinister spell of destruction which takes the shape of a flaming skull that hurtles against the enemy with a loud and terrifying scream." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Slann Gold = "The character bears a sacred Slann artefact though he thinks it little more than a pretty bauble." https://i.imgur.com/goeUgYi.pngWhite Dwarf 306
The Crown of Nicodemos the Nonsensical = ”Once belonging to the deranged hedge wizard Nicodemos, this modest crown was rumoured to be both the source of Nicodemos’ power and his madness.” https://drive.google.com/drive/folde...WhndVE0VklZZDA
The Hand of Dust = "The severed hand of the Great Necromancer himself, the mere proximity of this withered appendage can drain all life and vitality from mortals, leaving them as dry husks." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
The Summoning Ring = "Twice per battle, the ring may be activated over the body of a model slain by the bearer. If a wizard or spellcaster, a Wraith is raised in its place and under command of the ring bearer. Any other model is raised as a wight. There is a rare exception, if a dragon is slain, it can be restored as a zombie dragon." https://www.scribd.com/document/2231...del-Journal-19 Page 53
Magic Standards
Spoiler Alert, click show to read:
Banner of the Barrows = "Woven from the wind and cold, the chill of this banner touches the hearts of those who stand against its bearers." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Banner of the Dead Legion = "This banner makes the enemies see the Undead they are fighting as a numberless, unstoppable horde." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Banner of Doom = "The Undead warriors carrying this ancient icon of death are invigorated by its power and can rise again to rejoin the ranks after having been shot down by the enemy." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Banner of Hellfire = "The magic exuded from this banner enchants the weapons of its bearers so that they burn with a magical green fire." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Banner of the Endless Nightmare = "Dating back to Nagash's invasion of Sigmar's empire, this banner is infused with Dark Magic that binds the undead to its location and fills them with strength." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Cursed Pennant of Mousillon = "This banner was taken by the undead from where it flew above the keep of Duke Maldred of Mousillon. Legends claim the curse of Mousillon goes with it and all who bear it suffer from constant ill-fortune." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Dead Man's Chest = "Who knows what treasures are locked away within the Dead Man's Chest." https://i.imgur.com/RKaqRSO.pngWhite Dwarf 306
Hell Banner = "Encrusted with the filth of ages the Hell Banner inspires horror in the hearts of all those who gaze upon it." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Icon of Vengeance = "Infused with Dark Magic, this standard sustains the power of the undead even when their master has been slain." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
La Mort Rouge = "Bearing the grisly image of Mousillon under the shadow of the Red Pox, this banner, constructed from the skins of its inhabitants, bears a powerful spell. Blisters and red sores begin to appear on the flesh of the victims." https://www.scribd.com/document/2231...del-Journal-24 Page 14
Royal Standard of Strigos = "Infused with the last magic of this vanished kingdom, this banner bestows a portion of the Strigoi's legendary hatred upon those who carry their colours." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Screaming Banner = "Even the bravest warriors tremble at the thought of fighting the unit carrying this terrifying banner." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 6th Edition Vampire Counts Army Book
Ship's Colours = "The vessels of Harkon's fleet fly a bewildering array of flags, but pirates aren't the most original of artists." https://i.imgur.com/RKaqRSO.pngWhite Dwarf 306
Standard of Everlasting Death = "The magic of the Standard of Everlasting Death imbues the regiment with enduring unlife." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Standard of Hellish Vigour = "The insane Vampire Melkhior created this standard from the flayed skin of one of his Vampire acolytes. The Vampire's essence is still bound to the tattered rags of flesh and invigorates the undead nearby." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
The Banner of Malediction = ”The sinister banner of the Cursed Company has been carried for centuries by various enslaved warriors of Richter. It is a dark parody of his original, disgraced mercenary company banner.” http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf
The Drakenhof Banner = "Unwilling to expend his power to endlessly replenish his armies, Count Vlad von Carstein had thrall Necromancers enchant his household standard to sustain his bodyguard." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
The Flag of Blood Keep = "The Blood Knights hold the same disdain for ranged weapons now as they did in mortal life, a disgust exemplified by the magic woven into this banner." https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy 7th Edition Vampire Counts Army Book
Kadon’s Scrolls of Binding
Spoiler Alert, click show to read:
When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:
Binding Scrolls
Spoiler Alert, click show to read:
Arachnarok Spider
Basilisk
Black Dragon (Young, Great and Emperor)
Bonegrinder Giant
Carmine Dragon = Carmine, or Encarmine Dragons, are a corrupted variant of the Dragon race known famously for its dark crimson colour as a result of an over-exposure to "Death Magic". Contrary to popular belief, Carmine Dragons are actually not a separate sub-species of Dragons, rather these Dragons are born this way when a Dragon egg has become saturated by Shyish, the Wind of Death. When the unborn dragon is exposed to this, the death magic is gathered and magnified within the heart and soul of the dragon once it is born. http://warhammerfantasy.wikia.com/wiki/Carmine_Dragon
Carnosaur = Carnosaurs are large apex predators that have terrorised the darkness of the primordial jungles since the dawn of this world's existence. Considered by many as the ultimate jungle hunter, with some growing nearly two stories tall, these massive reptilian beasts are powerfully built and highly aggressive creatures, with long, muscular hind limbs and a heavy tail that is used to balance its enlarged and powerful skull. http://warhammerfantasy.wikia.com/wiki/Carnosaur
Cave Spiders = Warped by chaos, these horrors have bloated to twice the size of Giant Spiders and are often barely able to squeeze themselves through passages. Their massive grey bodies almost blend into the cavern walls making them difficult to see and they move quickly using their powerful legs, in spite of their size. Monstrous Arcanum lists spiders as a 'Kinship' monster to the Beastmen. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Cave_Spider
Chaos Dragon = A Chaos Dragon dimly resembles its uncorrupted kin. It has a massive bloated body that splits into two long trunk-like necks that end in heads of horns and fangs. One head smokes with the fires that burn in its gullet, whilst the other sends plumes of acidic gasses into the air to scorch the land. Thick scales cover the body in places, but in others, its organs and muscles are revealed, pumping the corruption through a system of exposed veins and arteries. Its fiery heart beats within, sending showers of sparks onto the ground as it passes. http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon Warhammer Supplement: Monstrous Arcanum
Emperor Chaos Dragon = An incredibly powerful Chaos Dragon that is huge, and is able to cast devastating spells. http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon Warhammer Supplement: Monstrous Arcanum
Chaos Giant = Chaos Giants are twisted, monstrous humanoids that have divulge from the rest of the Giant race and became warped into a creature that possess a greater prodigious appetite for violence. http://warhammerfantasy.wikia.com/wiki/Chaos_Giant
Chaos Trolls = They are malformed monsters whose lack of intelligence is as legendary as their great strength, as well as their unthinking ferocity and indiscriminate appetites. All Trolls have been affected by Chaos to some extent, as their species is the result of thousands of years of warping influence from the corrupting power of the north. Those that are sometimes seen accompanying warbands of Beastmen, however, have been altered by the power of Chaos more directly http://warhammerfantasy.wikia.com/wiki/Chaos_Troll
Chimaera = The three-headed Chimerae is one of the most fearsome of all Children of Chaos, a beast whose progenitors were so warped that it is now impossible to say what manner of creatures they might once have been. Chimerae are more susceptible than most monsters to the twisting power of Chaos. The heads of some breathe fire in the manner of Dragons, whilst other heads sprout razor-sharp fangs or jaws that drip with a poisonous slime. http://warhammerfantasy.wikia.com/wiki/Chimerae
Cockatrice = The Cockatrice is a repulsive Chaos-influenced beast with sorcerous capabilities. While this curious creature has very fast reactions and a great number of claws, it is not very strong, martially skilled or even particularly resistant to damage. However, the sorcerous capabilities of this monster allow it simply turn the assailants into stone with a simple stare. Enemies should not ever look it in the eye if they hope to emerge victorious. Even if they manage to wound the agile beast, it is likely that it will simply fly away, prefering to live long then die hard. According to Monstrous Arcanum it has 'kinship' with the Beastmen. Warhammer Supplement: Monstrous Arcanum http://whfb.lexicanum.com/wiki/Cockatrice
Curs’d Ettin = They are fell creatures renowned in the dreaded sagas of the norse. Even in that barbarous, warp-touched land, few are as feared or reviled as they. Twin-headed abominations born of Chaos, they are the terror of the high moorlands and mountains of the North, dwelling in lonely caverns and the once-proud ruins of Citadels. Hulking and twisted creatures, they greatly resemble the more commonplace Giants in size and strength, as well as in hunger for flesh and blood. Yet they are also easily distinguished from those already brutal creatures by their horrific deformities and cruel intellects. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Curs'd Ettin Gibberers = One of the Curs'd Ettin's heads has degenerated into infantile imbecility, drooling and wailing constantly, making enemies lose leadership around them. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Scaled Horrors = Amongst the Curs'd Ettin clans living close to the Chaos Wastes, some are born with scabrous scales, while their blood is rancid and poisonous to any it touches. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Man Scyther = Less common than hammer-hands, these have wicked bone growths or talons that slice through the enemy. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Rune-Callers = Some Ettins are capable spell-casters, recalling dimly the tribal magic they once wielded as men. These Ettins are branded with magical runes that burn with unholy power, allowing them to call upon the various Lores of Magic, such as those of Shadow and Death. Though their power cannot hope to approach that of a true Sorcerer, the combination of adept magical knowledge and brute strength makes the Ettin even more dangerous. Such savage magicians are known as Rune-Callers. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Demigryph = At the heart of this great Forest lurks many foul and ancient beast of many ages past. But none are so noble and majestic in their heritage as the prides of Demigryphs who ruthlessly claim this patch of territory as their own. http://warhammerfantasy.wikia.com/wiki/Demigryph_Knight
Djinn = This is the generic name given by Arabian magicians to many different kinds of elemental spirits, which can be imprisoned within magical jars and bound to do a sorcerer's bidding. When one of these jars is shattered, spirits inside will manifest, billowing and spilling out of the broken jar to coalesce into a mighty elemental spirit hundreds of feet tall. http://warhammerfantasy.wikia.com/wiki/Djinn
Doppelgangers = Doppelgangers take on the forms of others, then kill and eat those whose appearance they have stolen, replacing them completely. The brain is said to be their favourite morsel. Doppelgangers infiltrate positions they can use to further their dark and inscrutable agendas, and prefer to take the forms of the highest members of society. http://warhammerfantasy.wikia.com/wiki/Doppelganger
Dragon Ogres = Aeons ago, the elders of their race made a pact with the Ruinous Powers, embracing damnation in order to save themselves from a slow decline into extinction. They were given eternal life, and in return, the entire Dragon Ogre race put themselves at the command of the Dark Gods. According to Monstrous Arcanum it has 'kinship' with the Beastmen. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Dragon_Ogres
Dragon Ogre Shaggoths = Dragon Ogre Shaggoths are living legends of carnage and devastation. As a Dragon Ogre ages, it becomes ever larger, growing stronger and more powerful. As long as it can find lightning to refresh its body and revitalise its mind, there is no limit to the size one can reach. According to Monstrous Arcanum it has 'kinship' with the Beastmen. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wi..._Ogre_Shaggoth
Dread Maw = With their circular mouths, studded with rows of sickle-shaped teeth, Dread Maws can seize and devour a fully armoured man in seconds. Often, smaller prey is swallowed whole, but even the largest creatures will fall foul of the Dread Maw's ravenous appetite. Bursting forth from beneath the ground and latching on with their hooked teeth, they can tear their way inside the greatest of beasts, eviscerating them from within and quickly hollowing out their ruptured carcass. https://www.forgeworld.co.uk/en-IE/Dread-Maw
Dread Saurian = Dread Saurian Of all the reptillian nightmares that inhabit the jungle-shrouded continent of Lustria, Dread Saurians are one of the most feared; an echo of ancient days when huge beasts such as they did battle with the forefathers of dragons for supremacy. Immense creatures, larger than the towering Carnosaur, Dread Saurians are few in number and sacred to the Lizardmen, and the fury of each that prowls the fetid jungles is moderated only by the arcane power of the ceremonial armour that bedecks them. https://www.forgeworld.co.uk/en-GB/Dread-Saurian
Fenbeast = Fenbeasts are large sorcerous constructs assembled from material gathered from marshes and swamps where many have died in battle. They are unnatural creatures that reek of stagnant marshes and have the touch of the grave about them. The presence of a Fenbeast often indicates the presence of a necromancer or other kind of spell caster, often one with grim intentions. Fenbeasts, being all but devoid of will, are not imaginative opponents, but this can change with a skilled handler. http://warhammerfantasy.wikia.com/wiki/Fenbeast
Fire Efreets = Those vessels that contain powdered sulphur and dried naptha may be ignited with a spark to release a gigantic Fire Efreet. A Fire Efreet is a creature of savage delight that cackles as it hurtles through the air; searing the decks of enemy ships and setting aflame their crew as it shouts curses that sound for all the world like the spit-crack of raw fresh melting on open fire.The blood of one of these spirits was used to temper the blade of the Hellfire Sword, which was forged from a single flame that was hammered into material form. http://warhammerfantasy.wikia.com/wiki/Djinn
Focus Familiars = An impish familiar accompanying the Sorceress, through which she can direct her powers. This allows her to target enemies further away and out of sight. http://warhammerfantasy.wikia.com/wiki/Focus_Familiar
Forest Dragon = Despite their monstrous appearance, Forest Dragons are actually highly intelligent, and maintain a keen interest in events that occur far beyond the boundaries of Athel Loren. They are particularly voracious for tidings that relate to their long months of slumber. In part, this hunger is fed by the Elves who petition them for aid, but the Dragons do not necessarily consider the Elves to be wholly unbiased observers and often seek out others to provide counterpoint. http://warhammerfantasy.wikia.com/wiki/Forest_Dragon
Frostfiend = But they are very real. Luckily, they make their home in the snows of the far north—and some scholars believe they are a part of those snows, as the Treemen of Athel Loren are with their forest. Due to their white fur, these bat-winged monstrosities are invisible amongst the blizzards in which they fly. Thankfully, they tend to shriek with bloodlust when their heat-sensitive eyes detect their next meal. http://warhammerfantasy.wikia.com/wiki/Frostfiend
Giant = Once a Giant has cleaned up all the available food within a region, Giants would move on to find more fertile and unspoiled lands, often leaving behind the bones and husk of many ruined villages in his wake. http://warhammerfantasy.wikia.com/wiki/Giant
Giant Spiders = The same ones the forest goblins ride.
Griffon = For anyone to have the slightest hope of mastering a Griffon, the beast must be captured and trained while young, forcing a bond that only death can shatter. http://warhammerfantasy.wikia.com/wiki/Griffons
Harpies = Harpies are vicious and spiteful, displaying only the meaning glimmerings of intelligence and, even then, only malicious, purpose. Innately cowardly creatures, Harpies band together in great sky-borne flocks, which roam high above the mountainsides and valleys in search of prey defenceless enough to risk attacking. http://warhammerfantasy.wikia.com/wiki/Harpies
Hippogryph = The Hippogryph species inhabit the upper reaches of the Grey Mountains, occasionally prowling the green lands below for prey such as sheep and cattle, although they have also been known to hunt Humans, Greenskins or just about any creature than cannot quickly hide from its vision. http://warhammerfantasy.wikia.com/wiki/Hippogryph
Hydra = The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. http://warhammerfantasy.wikia.com/wiki/War_Hydras
Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition Warhammer Supplement: Monstrous Arcanum
Jaguars = The Lustrian Jaguar is a large animal, larger than any living big-cat from our world. They cannot be ridden, but if captured young and carefully hand-reared they can be kept as pets, guards or animals of war. https://www.scribd.com/document/1170...attle-Bestiary
Khemric Titans = While there are those who scoff at stories of scarabs the size of fortress keeps raising up wrathful sandstorms against all who intrude upon the lands of Khemri, there are those few beyond the Lands of the Dead who know that a terrible truth lies behind them. Known to the loremasters of Tilea and the Empire as Khemric Titans, these arcane constructs of stone and onyx, bejewlled and enamelled with the wealth of a bygone age, tower above even the dreaded Necrosphinx. Warhammer Supplement: Monstrous Arcanum
Lammasu = The Lammasu has the body of a gigantic bull, a powerful mace-tipped tail and a massive, ugly head. The Chaos Dwarfs believe that the Lammasu is a rare mutation of the Great Taurus, a creature whose forbears were once Chaos Dwarfs, but which has become twisted by the powers of Chaos into a huge bull-shaped monster. http://warhammerfantasy.wikia.com/wiki/Lammasu https://www.scribd.com/doc/223190146/Citadel-Journal-19
Land Wyvern = When the Orcs moved into the tunnels, they brought with them a rare breed of Wyverns—one slightly smaller and meaner than others of its kind but without wings. These are generally solitary creatures unless they’ve been tamed by the Orcs, and appear quite similar to normal Wyverns, complete with a poisonous tail. Land Wyverns are famously stupid and one will fling itself into combat without concern for numbers or the threat to its own life. http://warhammerfantasy.wikia.com/wiki/Land_Wyvern
Magma Dragon = Primordial and ferocious creatures, Magma Dragons are known famously for their extremely thick obsidian scales which radiates a constant glow of white-hot heat. What they lack in numbers, they make up with juggernaut strength and the ability to hunt down some of the largest predators to roam the land. http://warhammerfantasy.wikia.com/wiki/Magma_Dragon
Manticore = Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. http://warhammerfantasy.wikia.com/wiki/Manticore
Merwyrm = The mages of Lothern are able to summon forth and bind the beasts of the deep, imposing their will upon the creatures’ primitive minds. The Merwyrm is a rare example of such a beast that is capable of fighting on land, and this distant relation (some would say ancestor) of the dragons of Caledor is a truly deadly and terrifying foe. This is from the Storm of Chaos Lothern Sea Patrol Army List, so should be limited to that faction. https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos
Pagowyrm = Other rare sub-breeds are known to exist, such as the Pagowyrm which dwells in the frigid seas of Naggaroth. Warhammer Supplement: Monstrous Arcanum
Preytons = They are a savage and hateful breed of creature that haunts the forested lands of Bretonnia. So renowned is their ferocity that sighting of Preytons will draw knights from many miles around, seeking to prove their valor by slaying the beasts. Mighty and winged creatures of Chaos, hybrid in form like the Chimera, Preytons bear upon their vaguely equine heads a pair of blackened and serrated antlers which have caused foolhardy knights to mistake them for majestic Great Stags, much to their error. http://warhammerfantasy.wikia.com/wiki/Preytons Warhammer Supplement: Monstrous Arcanum
Razorgor Herd = As with all children of Chaos, Razorgor are disfigured by hideous mutations, but they generally have the aspect of a nightmarish, gigantic boar covered in vicious spines, coarse hair and boasting lethally sharp tusks and fangs. http://warhammerfantasy.wikia.com/wiki/Razorgors
River Trolls = Are Trolls that, as their name suggests, live in shallow waters such as rivers or marshes. They usually pray on fish, yet there have been numerous reports of fishermen gone missing. These Trolls are foul, their rancid smell noticeable from afar. These Trolls are rightly feared for their ability to vomit acid onto their victims. https://www.scribd.com/doc/223223608/Citadel-Journal-47 http://warhammerfantasy.wikia.com/wiki/Troll
Royal Djinn = Only three of these are rumoured to exist, and are kept within jewelled and gilded Great Urns in the hidden rooms under the decks of the Flaming Scimitar of the Golden Magus. Each urn has an intricate spiral of skulls winding around its outside, crested by one of the three symbols that represent the elements ascendant over the forces of darkness. They are said to have once belonged to the Great Necromancer Nagash himself, and that each contains a spirit powerful enough to eclipse the sun. The Golden Magus will not say a single word on the matter. Perhaps even the redoubtable Sultan of the Seas is afraid to open them... http://warhammerfantasy.wikia.com/wiki/Djinn
Sabretusk = Although the sabertusk are predators, there have been reports of them being tamed and used by Ogres as hunting dogs, or companions to their masters. http://warhammerfantasy.wikia.com/wiki/Sabretusk
Sciowyrm = Other rare sub-breeds are known to exist, such as the Sciowyrm found only in the deepest ocean trenches. They are masters of the primordial darkness that surrounds them in the depths. Warhammer Supplement: Monstrous Arcanum
Sea-Nymphs = Those magical jars that are filled with sparkling seawater contain the essence of Sea-nymphs - or Salt Devils as they are known to the pirates of Sartosa - who can freeze solid around seabound foes or seal a hole in their master’s warship with living ice. Though they took the form of lissom wenches, the Sea-nymphs are perhaps the most inhuman of all the djinn spirits, and delight in dragging those struggling to tread water so deep into the sea that their fragile human bodies crumple in upon themselves under the pressures of the abyss. http://warhammerfantasy.wikia.com/wiki/Djinn
Shard Dragon = Shard Dragons are not ‘true dragons’ as such, but the devolved remains of some draconic offshoot that migrated into the dark heart of the world. Untold centuries in lightless umbra have filled them with malign power and distorted their forms, some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of terror to slay their prey. It was the Dwarfs that first returned these creatures to the light of the sun, having learned to bind Shard Dragons with powerful runic collars and turning them upon their foes to rend and tear. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/69/
Shard Dragon (Breath of Nightmares) = Untold centuries in lightless umbra have filled them with malign power and distorted their forms, and some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of soul-destroying terror to silently slay their prey. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/70/
Shard Dragon (Gromril Scales) = Coated in blood, these protective plates are as much a weapon as a defence, slicing flesh and puncturing the armour of those foolish enough to confront such creatures in battle. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/70/
Shard Dragon (Rock Burner) = Untold centuries in lightless umbra have filled them with malign power and distorted their forms, and some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of soul-destroying terror to silently slay their prey. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/70/
Sirens = This is the only great city on the western shore of the Tilean Sea, situated on a rugged coastline made up of dozens of small islands. There are strange birdlike creatures called Sirens that live among these islands. It is said they sing such a rapturous song that they lure unwary ships to their doom. http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 28
Skin Wolves = Things of pure nightmare that were once men, Skin Wolves, draped in tatters of human skin, are terrors of incomparable malice and fury, able to shred their victims to ribbons with their long-clawed fingers and feast upon their flesh with their fang-studded canine snouts. https://www.forgeworld.co.uk/en-GB/Skin-Wolves Warhammer Supplement: Monstrous Arcanum
Spell Familiars = A Spell Familiar is a familiar that memorises spells on its master's behalf, offering its master a better choice of deadly spells to unleash in battle. It is never used by a Blood Dragon Vampire. http://warhammerfantasy.wikia.com/wiki/Spell_Familiar
Stone Trolls = Are native to mountainous and rocky regions, and occasionally eat rocks and stones. As a result they have acquired stone-like characteristics, like a very tough hide. Another extraordinary characteristic is that they are extremely resistant towards magic. http://warhammerfantasy.wikia.com/wiki/Troll
Sun Dragons = Few young Dragons are hatched now on Ulthuan. The youngest Dragons are referred to by the Elves as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. http://warhammerfantasy.wikia.com/wiki/Moon_Dragon
Star Dragons = The oldest and most powerful of Ulthuan's Dragons are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail. http://warhammerfantasy.wikia.com/wiki/Moon_Dragon
Tempest Djinn = The jars that contain a portion of each of the four winds will shatter into dust when the whispered word of their owner falls upon them, releasing Tempest Djinns that funnel their hurricane breath into the sails of ships. These storm-born spirits are capricious as zephyrs in temperament, but their raw might is that of a tornado, and they can pull even the most fearsome winds unto themselves like a shroud. http://warhammerfantasy.wikia.com/wiki/Djinn
Trolls = Trolls are voracious creatures, mostly motivated by food and eating than anything else, and appropriately, their digestive systems can cope with almost anything, including, as rumored, rock and metal. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Troll
Veteran War Hydras ‘The Claws of Khaine’= If a War Hydra survives and remains with the same Beastmasters for long enough, they can become a truly fierce fighting team. Hydras are intelligent enough to learn from each battle, and a good beast master can refine their abilities with rewards and lashings. For notable battlefield successes, generals may reward their beast masters with minor incantations to augment their Hydra’s already impressive battlefield prowess. Recognisable on the battlefield by the number of adornments and tropics, experienced Hydras are a terrifying and unpredictable foe. Has a random ability; Fetch (The Hydra will nominate a hero/lord and endeavour to bring it’s corpse back to its owner), Escort (Bodyguards a unit), Battle Lover (Impetuous, always charges off to the enemy), Chameleon Skinned (can hide itself), and Bloodthirsty (aggressive). Found in White Dwarf Issue 260
Warpfire Dragon = Spite-filled and ruinous creatures, they delight in destroying and mutilating their foes with blasts of Warpfire exhaled from the burning morass of ruinous energies that seethe within their bodies, the mere proximity to which can kill. Even in death are these mutated creatures deadly as their demise brings about a raging blast of unleashed fire to scorch the land around them. https://www.forgeworld.co.uk/en-IE/Warpfire-Dragon
Warrior Familiars = A Warrior Familiar is a familiar that accompanies its master and fights to protect him. This magical bodyguard usually takes the form of a diminutive warrior or a tiny monstrous creature. http://warhammerfantasy.wikia.com/wiki/Warrior_Familiar
Wolf Rats = Wolf Rats are distinctive creatures, blending the appearance of both Skaven and Wolves. Covered in a thick pelt of grey fur flecked with white, they have shorter legs than their Skaven ancestors, keeping them low to the ground and suggesting that they are always ready to pounce. Their natural gait is to move on four legs, which only makes their ability to clumsily grasp and manipulate objects with their forepaws that much more horrifying. http://warhammerfantasy.wikia.com/wiki/Wolf_Rats
Wyvern = Wyverns are cannibalistic predators that are known to be a distant off-shoot of the Dragon race. These creatures have been known to be oppurtunistic hunters, able to eat just about anything from rotting carcasses to bloated bodies amongst other filthy habits, making the Wyvern one of the most foul-smelling creatures to ever plague the World's Edge Mountains. Warhammer Supplement: Monstrous Arcanum
Young Wyvern = A young, less experienced and powerful Wyvern. Warhammer Supplement: Monstrous Arcanum
Great Wyvern = An old, highly experienced and deadly Wyvern. Warhammer Supplement: Monstrous Arcanum
Yhetees = The Yhetee packs inhabit the highest slopes of many mountain ranges, but are particularly common amongst the Mountains of Mourn and, the place of their birth - the towering peaks of the Ancient Giant Holds. There, high on the roof of the world, the Yhetees survive by preying on the beast herds of the highlands. The pale pelts of the Yhetees make them hard to spot in the snowy landscape, and only when their shaggy hair is overly matted and blood-speckled are they easy to pick out. http://whfb.lexicanum.com/wiki/Yhetee
Kinship
Spoiler Alert, click show to read:
Corpse Giant (Necrofex Colossus) = A gigantic construction of wood, metal, bone, meat, skin, souls, all sorts of evil necromatic stuff. Sometimes a vampire will bind their own soul into it. Warhammer Supplement: Monstrous Arcanum
Nightmare Colossus (Necrofex Colossus) = An even bigger version of it. Warhammer Supplement: Monstrous Arcanum
Necrofex Colossus = The largest, most dangerous version of the Necrofex Colossus. Warhammer Supplement: Monstrous Arcanum
Dracholeech = The creatures are serpentine in form, between twenty and thirty feet long and about four feet across. Their skin is rubbery, slimy, and rotten, and there are no bones within. For mouths, they have circles of teeth, constantly pulsing, that can swallow a child or halfling in one gulp. Their preferred mode of attack is to come up under a boat, tipping any passengers and crew into the water where they can be chewed at leisure. They can also jump onto a small boat, smashing it, but they cannot stay out of the water for long. http://warhammerfantasy.wikia.com/wiki/Dracoleech
Emperor Dragon = Indeed, the only recorded occasions on which Emperor Dragons have seen defeat have been when many thousands of foes have been arrayed against them, or some sorcerous trickery was employed. If few warriors can be counted on to defeat an Emperor Dragon, there are still fewer individuals capable of taming one. Even the famed Dragon Riders of Caledor were never able to tame the oldest and greatest of the Emperor Dragons. http://warhammerfantasy.wikia.com/wiki/Emperor_Dragon
Fimir Noble = As with other Fimir warriors, Fimirach Nobles are armoured with plates of spell-forged bronze fitted to their hunchbacked bodies and wield Baleglyph weapons in combat, either in the shape of great double-handed mauls, or single-handed maces and curving hatchets, held one in each hand. https://www.forgeworld.co.uk/en-FI/Fimirach-Noble Warhammer Supplement: Monstrous Arcanum
Fimir Warriors = Fimir are loathsome, one-eyed reptilian creatures, infamously degenerate and malign and possessed of dark powers. Fimir Warriors are armoured with plates of spell-forged bronze fitted to their hunchbacked bodies and wield Baleglyph weapons in combat, either in the shape of great double-handed mauls, or single-handed maces and curving hatchets, held one in each hand. Each Fimir Warrior also has a formidable weapon in its muscular tail which ends in a natural bone club with which it can smash any foes who get in close with bone-breaking force. https://www.forgeworld.co.uk/en-GB/Fimir-Warriors Warhammer Supplement: Monstrous Arcanum
Hellsteeds = A Hellsteed's wings are bat-like and broad of span, tipped with talons. Some Hellsteeds have no skin, their exposed tendons and muscles stretching and bunching as they power through the air on powerful pinions. Hellsteeds often have manes and tails of flame, matching the fires that burn in their eye sockets. http://warhammerfantasy.wikia.com/wiki/Hellsteeds
Mourngul = Dreadful tales are told around huddled fires of those lost in the killing cold of a mountain winter, driven by famine and pain to hunt their own companions and former friends for their meat and the warmth of their blood. There is no salvation for these damned souls, for the horrors in which they indulge cannot save them and they become things neither dead nor alive, condemned to an eternity of empty hunger and terrible isolation. https://www.forgeworld.co.uk/en-GB/Mourngul
Wicker Man = Wicker Men typically have monstrous heads and are equipped with long, curved blades attached to their hands. Around their necks hang the talismans that give them life. These talismans are usually a maimed creature or damaged body part—a hand will be missing a finger, a cat missing a paw. The missing part goes into the construction of a marionette used to control the Wicker Man. http://warhammerfantasy.wikia.com/wiki/Wicker_Man
Zombie Dragon = Animated by Dark Magic, a Zombie Dragon is borne aloft by great tattered wings, its body covered with thick, withered hide. Though in life it once breathed fire capable of melting steel, a Zombie Dragon can only belch forth a cloud of pestilent gas which strips flesh from bones and corrodes armour. http://warhammerfantasy.wikia.com/wiki/Zombie_Dragon
Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic
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Last edited by PaulH; August 18, 2020 at 04:04 AM.
Re: Information Thread for Potential New Zombie Pirate Units
Lore Information Regarding the Vampire Counts
When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.
General Information
Spoiler Alert, click show to read:
- It is perhaps impossible for elves, dwarves or halflings to become Vampires.
- Vampires find the blood of dwarves stale and distasteful, so they tend to leave them alone.
- Many vampires, particularly the Von Carsteins, have the ability to conjure storms at will.
- Vampires don’t just view humans as food, sometimes they come to care for them, as a shepherd does for a sheep.
- In rare instances, such as Genevieve and Oswald, they can find romance with a mortal. Though this typically ends with the Blood Kiss being given. Warhammer 2nd Edition RPG - Night’s Dark Masters
- Vangheist’s story is over 100 years old and every captain on the Great Ocean knows of it
- His crew swore a solemn oath upon the sacred waters of Manann in exchange for a magical chest of gold
- The mage who made them swear this oath then led them into the seas near the Chaos Waste https://i.imgur.com/7AsVFbP.pngDreadfleet Rulebook
- After the mage completed his mission, the crew of Vangheist’s ship killed the arch-mage and pursued immortality at the roof of the world
- The ship sailed into the Chaos Wastes, to a place where Morrslieb filled the sky and beyond
- They made pacts with sea-daemons, even sailed the seas of Morrslieb itself
- When they returned they had rotted away into nothingness, and how they haunt the oceans of the world https://i.imgur.com/89OKzQ7.pngDreadfleet Rulebook
- Vampires sometimes commission paintings of themselves as they can no longer see their own reflection in the mirror.
- Even a tiny amount of vampire blood has restorative properties. Enough to de-age a person slightly. Tales of the Old World: Portrait of my Undying Lady
The Land
Spoiler Alert, click show to read:
Galleon's Graveyard
Spoiler Alert, click show to read:
- Galleon's Graveyard is infested with undead sea monsters. These include Bone Hydras, Leech Wyrms and Sea Giants. https://i.imgur.com/SDM8xQw.pngDreadfleet
- The elves speak of a time when a colossal warpstone comet thundered out of the skies and struck the plains outside of Cathay
- The legends tell that the comet had a mouth and that instead of shattering upon impact it burned through the worlds crust, eventually emerging like a maggot burrowing through an apple
- It’s exit point was a titanic maelstrom, and is a fanged place in which all dead things are drawn
The exit point is Galleon’s Graveyard https://i.imgur.com/vHgPJtP.pngDreadfleet Rulebook
- Every night the bloated corpses of the drowned are drawn to the Galleon’s Graveyard https://i.imgur.com/NrSIR6S.pngDreadfleet Rulebook
- The Bloody Reaver was a bladed Sylvanian keep clad in the wrecks of ships it has defeated in battle.
- Galleons Graveyard is a blight/cursed realm that draws in all life. It’s counterpart, the Great Maw, draws in the dead. Dreadfleet by Phil Kelly - Chapter 1 Dreadfleet by Phil Kelly - Chapter 15
Corpse Reef
Spoiler Alert, click show to read:
- The outer boundary to the Galleon’s Graveyard is called Corpse Reef
- It is a labyrinth of jagged outcrops fashioned out of petrified bone, each spur and protrusion was covered with thousands of dead sailors twisted together in a vile mockery of a coral reef https://i.imgur.com/vHVmDir.pngDreadfleet Rulebook
Forbidden Citadel
Spoiler Alert, click show to read:
- It is built in the architectural style of Sylvania but is built on the Corpse Reef
- The castle was an offense to the eye and its crenellations pierced the sky like blades
- The whole place reeked of evil https://i.imgur.com/CRQyRyW.pngDreadfleet Rulebook
Hellfysh Island
Spoiler Alert, click show to read:
- From the western island came what looked like winding columns of smoke until the dark pillars writhed and twisted in the air
- The dark clouds that descended to feast on the interlopers were swarms of winged, vampiric hellfysh
- These are fang-mouthed monsters that stripped their preys flesh from their bones and left nothing but blood-slicked skeletons https://i.imgur.com/a9J06OV.pngDreadfleet Rulebook
Leviathan Island
Spoiler Alert, click show to read:
- As they drew closer, they saw that it was not a true island at all, but the remains of an elder chelonian (turtle) of untold size
- Atop this gruesome monarch of the sea stood ramshackle buildings that shimmered with magic
- With a terrible slowness, the skeleton of the sea monster twitched and jerked, rising from the depths
- The chelonian raised its titanic skull high and breathed a cloud of rotting poison https://i.imgur.com/a9J06OV.pngDreadfleet Rulebook
The Vampire Coast
Spoiler Alert, click show to read:
- Luthor Harkon is also known as the ‘Despoiler of the Ancients’
- He has filled entire books with his insane scribblings, describing the fates of those of the Dragonship Ingranion that he slew
- The Vampire Coast is on the east of lustria and is a dark forbidding land where tormented souls of the past walk again. These are the domain of Luthor Harkon.
- Harkon arrived in Lustria in a sarcophagus unwittingly carried onboard a Norse longship
- He enslaved the crew, bending their minds to his will
- There are burial mounts through the ancient jungles and his forces are composed of humanoid undead. This is interesting, as it means that there were humans living and being buried in Lustria.
- Luthor Harkon and his servants build dark towers along the coast to watch for unwary ships.
- He can summon mysterious magical winds to drive ships onto the rocks. https://us.v-cdn.net/5022456/uploads...peli3ojrj3.png
Foreign Affairs
Spoiler Alert, click show to read:
Chaos
Spoiler Alert, click show to read:
- Vangheist’s story is over 100 years old and every captain on the Great Ocean knows of it
- His crew swore a solemn oath upon the sacred waters of Manann in exchange for a magical chest of gold
- The mage who made them swear this oath then led them into the seas near the Chaos Waste https://i.imgur.com/7AsVFbP.pngDreadfleet Rulebook
- After the mage completed his mission, the crew of Vangheist’s ship killed the arch-mage and pursued immortality at the roof of the world
- The ship sailed into the Chaos Wastes, to a place where Morrslieb filled the sky and beyond
- They made pacts with sea-daemons, even sailed the seas of Morrslieb itself
- When they returned they had rotted away into nothingness, and how they haunt the oceans of the world https://i.imgur.com/89OKzQ7.pngDreadfleet Rulebook
- Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.
- Khorne sees vampires as blasphemers who steal the blood owed to him.
- Nurgle loathes vampires for their immunity to disease.
- Tzeentch find vampires abhorrent because they are unchanging in every way.
- Slaanesh would love vampires for their focus on pleasure, but they are resistant to all new things and live in idealised pasts rather than experiencing new things, making them enemies. Warhammer 2nd Edition RPG - Night’s Dark Masters
Dark Elves
Spoiler Alert, click show to read:
- It is perhaps impossible for elves to become Vampires.
- The Dark Elves dislike the vampires because they see the torture of their kind by Nagash in them.
- Elves see vampires as yet more evidence of the inherent weakness of humans. Elves rarely turn to dark magic to lengthen their lives due to living so long to begin with. Warhammer 2nd Edition RPG - Night’s Dark Masters
Dwarfs
Spoiler Alert, click show to read:
- It is perhaps impossible for dwarfs to become Vampires.
- Vampires find the blood of dwarves stale and distasteful, so they tend to leave them alone. Warhammer 2nd Edition RPG - Night’s Dark Masters
Estalia
Spoiler Alert, click show to read:
- The Knights of Irrana were a mortal order of knights in Estalia until their grand master concluded that the techniques of Abhorash far outstripped those of Myrmidia and pledged themselves to the dark. Warhammer 2nd Edition RPG - Night’s Dark Masters
High Elves
Spoiler Alert, click show to read:
- It is perhaps impossible for elves to become Vampires.
- Elves see vampires as yet more evidence of the inherent weakness of humans. Elves rarely turn to dark magic to lengthen their lives due to living so long to begin with. Warhammer 2nd Edition RPG - Night’s Dark Masters
- Luthor Harkon is also known as the ‘Despoiler of the Ancients’
- He has filled entire books with his insane scribblings, describing the fates of those of the Dragonship Ingranion that he slew
- The Vampire Coast is on the east of lustria and is a dark forbidding land where tormented souls of the past walk again. These are the domain of Luthor Harkon. https://us.v-cdn.net/5022456/uploads...peli3ojrj3.png
The Empire
Spoiler Alert, click show to read:
- It is perhaps impossible for dwarves or halflings to become Vampires.
- Vampires don’t just view humans as food, sometimes they come to care for them, as a shepherd does for a sheep. Warhammer 2nd Edition RPG - Night’s Dark Masters
Vampire Counts
Spoiler Alert, click show to read:
- The dynasty of the von Carsteins has always been driven by a lust for power
- Noctilus did not bother with their quest for control of the Empire, but instead turned to the oceans and realised her could learn to control the wind and waves
- Count Noctilus is a master of the magic of translocation, an aspect of Shadow Magic https://i.imgur.com/QUrrcPE.pngDreadfleet Rulebook
Wood Elves
Spoiler Alert, click show to read:
[SIZE=2]- It is perhaps impossible for elves to become Vampires.
- Elves see vampires as yet more evidence of the inherent weakness of humans. Elves rarely turn to dark magic to lengthen their lives due to living so long to begin with. Warhammer 2nd Edition RPG - Night’s Dark Masters
Last edited by PaulH; August 18, 2020 at 04:43 AM.