Alright first and foremost, great job thus far.
Hands down the most fun i've had playing ToB since release including other full conversion mods on this site.
thoughts
90% of my generals and governors are corrupt, says in the item "due to influence being less than X" yet they all have influence above that amount and have never had lower, so not sure if its a broken mechanic or if 90% of my generals are supposed to corrupt or being corrupted through something I am doing with them or not doing?
I under stand absolute power corrupts absolutely... but this definitely seems excessive.
fire arrows/fire ammo for catapults/onagers
the lack of this seriously frustrates me, it makes no sense to me why they don't exist, and makes it stupid hard to burn a settlement down.
I enjoy scorched earthing certain settlements, especially was stoked with the research you can unlock giving you more money the more you destroy.. yet.. without fire ammo, destroying a city is super annoying and takes forever, and half the time I cant get my idiot soldiers to throw the damn fire torches anyway?
Is there some hidden mechanic or trick to this? and why no fire ammo? if its for balancing- is there a way to add fire ammo only targeting to buildings?
If its for historical accuracy, I have heard fire arrows were not used to target troops very often if at all due to the fact they had to string the bow lighter, or the archer had to do a partial draw to avoid putting out the flame due to arrow speed-but then make them useless against troops, and good against buildings?
on the note of catapults, 1 per unit is... I understand its maybe ment for balancing, but this makes them essentially useless in sieges.
I brought 4 of them and they expended all there ammo and only dropped 1 of 2 towers I was targeting. No idea how to remedy this but in their current state they are garbage/useless unit for sure.
also on my play through, alot of my enemies did weird things like send their stacks away to fight an enemy, and left their entire country/capital unguarded.
Perhaps to give them time to return, you should add small peasant/weak garrisons at smaller settlements to stop the roll through of their empire before they can get back?
lastly the SINGLE most annoying thing of ToB that im not sure anyone can fix- why as soon as the fighting starts, does the shield line put their shields down?!.. hands down the stupidest thing CA could have done in a game centered on the shield wall era.
Its like as soon as they clash, they figure no one is going to be throwing javelins or shooting arrows into the rear ranks and there is no reason to hold the line anymore lol I am aware the bonuses of shield wall may stay in tact, but immersion is completely lost when im in a badass looking solid shield wall, they hit my line and my guys immediately break shield wall formation lol
just my thoughts, no offense intended, love your guys mod, keep up the good work.