Results 1 to 6 of 6

Thread: Climate Change

  1. #1
    makanyane's Avatar Content Director
    Patrician

    Join Date
    Feb 2006
    Posts
    8,328
    Blog Entries
    1

    Default Climate Change

    Thread for climate related stuff...

    this would be going faster if I could make up my mind exactly how many climates were going to have frost in winter or just stay autumny... and how many can be used for special things! Have 90% made a decision that highland, which was in the Cornwall area for 'chalk geology' anyway is going to get used a bit more specifically to make the cliffy bits. I can't get M2 battle-maps to make a true cliff (without using the editor for each tile) - but have done a bit of a bodge by using 'deep sea' and 'beach' ground_types in highland climate with slightly silly settings

    The bits that look a bit rocky on coast in strat map:




    Look like this at the edges of the map in the inaccessible bit (needs work on textures and removing large vegetation):




    and the playable area like:




    making sure the playable area stays playable is the difficult bit with silly geography.db settings

  2. #2

    Default Re: Climate Change

    Good work on that coastline!

  3. #3

    Default Re: Climate Change

    Wow! That's a great piece of work! Impressive!

  4. #4
    AnthoniusII's Avatar XXI ARMORED BRIGADE
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    21,969

    Default Re: Climate Change

    How did you made that smooth coast lines on the strat_map?
    We have ours lower that the sea level in 90% of the map!
    There are moments (in history), in which a nation owes,
    if it wants to be considered as a great one, to be able to fight.
    Even without hope of winning. Just because it has to.
    Greek War motto.
    XXI Armored Brigade. Proud that served in that unit in 1996!
    "Spartans do not ask how many (enemies are) but where they are"!
    XXI Armored Brigade's motto.
    The Greek Secret (or why they will fight again if it will be necessary or why they do not sell their history).


  5. #5
    makanyane's Avatar Content Director
    Patrician

    Join Date
    Feb 2006
    Posts
    8,328
    Blog Entries
    1

    Default Re: Climate Change

    Quote Originally Posted by AnthoniusII View Post
    How did you made that smooth coast lines on the strat_map?
    We have ours lower that the sea level in 90% of the map!
    Wilddog did the coastlines ages ago - you have to manually adjust the depth of the sea (by changing the RGB value of the 'blue' in map_heights) to counteract the height of the land properly and avoid triangles. There's competing theories about how to do it...

    I've reduced the white surf and beach strip effect quite a lot which helps in not look like such a hard edge.

  6. #6
    Jurand of Cracow's Avatar History and gameplay!
    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    4,244

    Default Re: Climate Change

    Nice, Makanyane.

    Do you know which mods do have nice resource map pics?
    I'm redoing them for the SSHIP and still need a few (I think in your pic there's something like Cornwall peninsula with tin)

    JoC
    If you want to play a historical mod in the medieval setting the best IMO are:
    Stainless Steel Historical Improvement Project and Broken Crescent.
    Read my opinions on other mods here.
    ........................................................................................................................................
    Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
    Home rules for playing a game without exploiting the M2TW engine deficiencies.
    Hints for Medieval 2 moders: forts, merchants, AT-NGB bug.
    Thrones of Britannia: review, opinion on the battles, ideas for modding. No good mod yet, alas!
    Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!
    .................................................................................................................................................................................
    Mod leader of the SSHIP: traits, ancillaries, script, historical improvements, fixes everywhere.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •