Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Thread: Creating a new religion. How?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    cfmonkey45's Avatar Praeses
    Join Date
    Sep 2006
    Location
    Los Angeles, California
    Posts
    8,222

    Default Creating a new religion. How?

    Just out of curiosity, I wanted to create a new religion, Protestanism, in a hypothetical mod (haven't decided if I wanted to go through with it yet) and I wanted to see how this could be done and which pre-existing ones could I base it off of.

  2. #2
    Tsar Stefan Dusan IV's Avatar Loonatic on the loose!!
    Join Date
    Dec 2006
    Location
    Belgrade, Serbia
    Posts
    458

    Default Re: Creating a new religion. How?

    I would like to know that, too!!!

  3. #3

    Default Re: Creating a new religion. How?

    i believe you cant create new religeons you will have to edit a current religeon to be what you want, sorry.
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
    http://www.mtgfanatic.com/?ForumReferrerID=127300

  4. #4

    Default Re: Creating a new religion. How?

    It's possible and easy, there are just a few files to edit :

    descr_religion.txt
    descr_religion_lookup.txt
    text\religions.strings.bin
    ui\pips\pip_judaism.tga
    world\maps\base\descr_regions.txt
    (sorry, I don't remember exactly the file names)

    I added judaism for my mod MPack 2.2

  5. #5

    Default Re: Creating a new religion. How?

    Hmmm >.< i was tolled it was impossible to add new religeons.
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
    http://www.mtgfanatic.com/?ForumReferrerID=127300

  6. #6

    Default Re: Creating a new religion. How?

    Quote Originally Posted by Zorgrath View Post
    Hmmm >.< i was tolled it was impossible to add new religeons.
    But I did it!

  7. #7

    Default Re: Creating a new religion. How?

    well then good job
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
    http://www.mtgfanatic.com/?ForumReferrerID=127300

  8. #8
    Lopus's Avatar Biarchus
    Join Date
    Oct 2004
    Location
    SJ, MM, Republic of the Banana (Philippines)
    Posts
    664

    Default Re: Creating a new religion. How?

    Octavius, perhaps you can post here a more exact technical description of how?

  9. #9
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Creating a new religion. How?

    Does conversion and stuff work properly this time around?
    How about priests?
    Did you test how many new religions you can add?

  10. #10

    Default Re: Creating a new religion. How?

    Octavius' mod can be found here (it's in French):
    http://totalwar.servergamers.com/for...showtopic=4714

    After examining the mod and doing what Octavius said I was able to add a new religion. To make a culture follow your new religion you have to go to the data\descr_sm_factions.txt file and change the faction's religion to your religion (avoid Catholics as you need to remove their alliance with the Pope and their Cardinals).

    I have done some testing, however since I am also trying to get a new culture to follow this religion it's hard to say how well this works. Currently the religious building to do not convert people to this religion (this may be a culture bug), though priests can. I have not tested how many religions can be added.

    NB: in the MPack 2.2 mod there are no Jewish factions or buildings, Judaism is just another religion that can occur in settlements. Since there is no one to propagate this religion it is unlikely to increase.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  11. #11
    Indefinitely Banned
    Join Date
    Jun 2006
    Location
    Calgary, Canada
    Posts
    13,967

    Default Re: Creating a new religion. How?

    Read what Octavious said. Pretty much summed it up.

    I've already added Hinduism and its works fine, very easy to do.

  12. #12

    Default Re: Creating a new religion. How?

    Is there a hardcoded limit for this?

  13. #13

    Default Re: Creating a new religion. How?

    Sure there are

    we just don't know them yet


  14. #14

    Default Re: Creating a new religion. How?

    On the subject of religions, how does the religion system work? The population of a city has to be x, y, or z, ... I know. But is there an algorithim for how the conversion of religion A to the official religion of the city is decided?

    I was asking because, if I added the religions I want to add, not only is religion going to become a far more major part of the game, but more organized. (I have 8 religions: Catholic, heretic catholic, Orthodox, heretic orthodox, "christian", pagan, Sunni, and Shi'ite) For instance: Paris, say it has 85% catholics, 7% christians, 5% catholic heretics, and 3% pagan. Is the game able to be modded so that, to increase the number of catholics, I must (and can only) convert "christians" and catholic heretics, to Catholics..... while the pagans of the city would need to be converted to christians first, and then become able to convert to catholics.

    I had the idea of making priests convert the population to christianity, and from there the churches in a region would take over and convert from christianity to either catholic or orthodox. If a priest converted the people of a region to christianity and then there were no churches to convert the "christians" to catholics or orthodoxy, then they would either stay as christians, or turn to heretical religions or pagans.

    The idea here would be to add levels to the religion aspect of the game. Maybe I should see if I could add like a "friar" agent? something to look into.

  15. #15
    Indefinitely Banned
    Join Date
    Jun 2006
    Location
    Calgary, Canada
    Posts
    13,967

    Default Re: Creating a new religion. How?

    Quote Originally Posted by GaianDruid85 View Post
    On the subject of religions, how does the religion system work? The population of a city has to be x, y, or z, ... I know. But is there an algorithim for how the conversion of religion A to the official religion of the city is decided?

    I was asking because, if I added the religions I want to add, not only is religion going to become a far more major part of the game, but more organized. (I have 8 religions: Catholic, heretic catholic, Orthodox, heretic orthodox, "christian", pagan, Sunni, and Shi'ite) For instance: Paris, say it has 85% catholics, 7% christians, 5% catholic heretics, and 3% pagan. Is the game able to be modded so that, to increase the number of catholics, I must (and can only) convert "christians" and catholic heretics, to Catholics..... while the pagans of the city would need to be converted to christians first, and then become able to convert to catholics.

    I had the idea of making priests convert the population to christianity, and from there the churches in a region would take over and convert from christianity to either catholic or orthodox. If a priest converted the people of a region to christianity and then there were no churches to convert the "christians" to catholics or orthodoxy, then they would either stay as christians, or turn to heretical religions or pagans.

    The idea here would be to add levels to the religion aspect of the game. Maybe I should see if I could add like a "friar" agent? something to look into.
    You've implemented all this? Or is this just an idea?

  16. #16

    Default Re: Creating a new religion. How?

    I just tried it and it doesnt work.

  17. #17
    tornnight's Avatar Forum Bot
    Join Date
    Dec 2006
    Location
    Virginia, U.S.A.
    Posts
    1,755

    Default Re: Creating a new religion. How?

    Hmm, too bad it seems that jihads / crusades are hardcoded to islam/catholic

    Otherwise we could add Shite and Sunni and have them funtion correctly.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  18. #18
    cfmonkey45's Avatar Praeses
    Join Date
    Sep 2006
    Location
    Los Angeles, California
    Posts
    8,222

    Default Re: Creating a new religion. How?

    Well, hypothetically, my idea was to add protestants, therefore there would be no need for said religious wars. Although, that would be interesting to see.

  19. #19

    Default Re: Creating a new religion. How?

    The hard limit for religions is 10. Which was JUST enough for my mod. I tested it out. With 11, you get CTD before you get to the menu. With 10, it works fine.

  20. #20
    Milos98's Avatar Semisalis
    Join Date
    Nov 2006
    Location
    Zini da ti kažem
    Posts
    444

    Default Re: Creating a new religion. How?

    Is there a way to split rebels, one part is heretic the other one pagan ( or some other religion), with agents apearing ( like heretics)?
    Regards, Milos98

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •