Hi all,
During this lockdown I decided to modify some aspects of the 1792 campaign just for personal use, such as Austrian hungarian infantry having proper hungarian trousers. It end up becoming a small project of mine to give the Austrian faction more variety in terms of units (I play with more than 40 units on the battlefield and it really was unpleasant to see all the soldiers were nothing but clones of each other), and then subsequently Bavaria and Prussia.
Main idea
What I wanted to do was to be able to simulate having different regiments on the field of battle, not just different by their regimental name but also by the colour of their uniform. We know the austrian german infantry regiments wore a white colour coat and with white breeches and black gaitiers, with the cuffs, lapels and turnbacks of the coat having variable colours according to regiment. What we have in the game is a single unit for the player to emulate line infantry regiments that even though can have different names they cannot have different coat facing colours. So what I did was to create <strong>more&nbsp;line infantry units</strong> with different coat facings colours so this uniform variation of the regiments could be better portrayed in the battlefield. e.g Austria had a line infantry unit with the facings being red, I created more than 10 line infantry units with facings such as pink, brown, green, purple, light blue, dark blue, orange, etc. this way when playing with lets say a 70 unit stack when looking at units I can actually feel I am commanding different regiments and not just clones of the same one, just renamed. This applies not just to line infantry but to all of the infantry units and cavalry, for other units the method of obtaining variation of uniform sometimes had to be different, following an historical approach to them.
To try to make it as historical accurate as possible, i've limited the number of units you can have of the several line infantry units plus the ones existing (47th czech, kaiser regiment,) according to lists i've found detailing the Austrian army in 1793, which is close enough IMO. I also distributed the recruitment of all austrian regiments, cavalry and infantry, throughout the regions of austria with the help of http://www.twcenter.net/forums/showt...gimental-Names
Creating the units
I based my work on the Wolves submod, which increases the number of units you can recruit in order to simulate them being battalions of a given regiment. the rework of the line infantry was essentially to create the maximum possible units of generic line infantry with different coat facing colours. The regular army units recruitable are for all purposes battalions, but they are called "infantry regiment" as they do not exist independently of the regiment. Besides generic infantry units I left some of the named regiments that existed in the LME mod (e.g the Splenyi regiment, the 47th, the Archduke Charles, etc. being these units limited to a recruitable maximum of four). I crossed these generic line infantry units with the lists of the austrian army regiments and their facings colour, for example in the period the Austrian Army had four regiments with pink facings, so in the game, with a regiment being divided into 4 units, you can recruit 16 units of that generic line infanty which in total amounts to 4 recruitable regiments with pink facings.
For grenadiers the approach had to be different considering the manner they were organised from army to army. For operational purposes in the austrian army the grenadier companies were detached from their parent regiments and merged them with other grenadier companies to form a battalion entirely composed of grenadiers. Having this fact into account logically the number of grenadier units you can recruit is much smaller than line infantry. The coat facing colour variation is present but you can't recruit a big amount of them. In contrast, in the prussian army the number of grenadiers by regiment was increased to a battalion per regiment so there were no more converged grenadier battalions. So in the game I have given Prussia a bigger amount of grenadier units to recruit, and a prussian grenadier battalion is designated as "infantry regiment" because it doesn't exist independently of its regiment unlike its Austrian counterpart that is designated as "grenadier battalion".
The approach to light infantry had to be also different: Prussia had created in 1787 seventeen light infantry battalions, and austria at start of the first coalition war had the traditional light troops of the border with the ottoman empire organised into line regiments. In game you can recruit 17 units of light infantry as prussia, following the logic that one unit = one battalion, and for the austrian faction I kept the grenz regiments as light infantry for gameplay purposes, even though I changed their stats to resemble line infantry units. For Austria I decided to also create several frei corp units and also some emigre units.
Bavarian Army
I created the unit textures from scratch for the new bavarian roster based on the Count Rumford's style uniform the army used back then. The bavarian army counted four grenadier regiments, fourteen of fusiliers, two of jagers, two of cuirassiers, two of dragoons and three of chevau-legers. So in the game the amount of units you can recruit is meant to reflect the historical number of regiments the bavarian army had
Unique Generals
Historical generals just as the Prince of Saxe-Coburg-Saalfeld and the Duke of Brunswick were created as distinct general units and are have been integrated into the starting army of their respective country.
Download link: http://www.mediafire.com/file/0wt20q.../data.rar/file
To install extract the contents of the rar file into your data folder.
Then you will have to update your user.script with the appropriate pack files. if you don't add for example the Wolves submod to the user script it will be broken.
Credits to the Imperial Splendour team for their texture of the sash I used for my generals, and to the Preussens gloria mod team for the texture of the prussian grenadier guard mitre cap.
Anything you find to be wrong in the mod, be it information or issues with the units please feel free to share with me so I can look into it.
Most recent version of the mod: https://www.mediafire.com/file/dzajm...ation.rar/file plus https://www.mediafire.com/file/qtt5r...odels.rar/file for naval texture. info and media about the version on the #18 post in the thread.