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Thread: LME4 1792 campaign modification

  1. #21
    the new username's Avatar Praepositus
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    Default Re: LME4 1792 campaign modification

    I've began some work on the units of the Dutch Republic:


    Regiment Oranje-Nassau




    Regiment Zwitserse Gardes:




    Regiment Hollandse Gardes:




    Regiment Erfprins:




    Grenadierbattalion van Solms






    Grenadierbattalion Garde (fictional, based on the converging of the grenadier companies of the swiss and holland guards):


  2. #22

    Default Re: LME4 1792 campaign modification

    Quote Originally Posted by the new username View Post
    Odd. I'm going to uninstall NTW and do the same steps as you did to see if I have any issue. I'll shortly give back some info. Could be something I couldn't see to this day.

    EDIT: I think i've found the problem. Try following these steps:

    Do a fresh install > launch NTW > Install LME4, 4.2 add-on, 4.2 cumultative patch and the LME user script add-on > Launch the mod through the launcher just to see if everything goes okay > drag the all the files into the data folder, accept the overriding of the existing files > open the launcher > Below the "Manually edit the user script" button, you have one that says "start NTW manually". Click here to launch LME with my submod.
    Because I'm very clever, I followed all of your instructions, up to where I've I've ended this quote. Then I clicked launch 1792, which is what I've been doing when getting these crashes since your first release.

    I think that clicking on the campaign in the launcher edits the user script. And that launches with the crashes we've been describing. Could you click "edit user script manually" and tell us what appears in your txt file? I think if you tell us that, we'll be able to launch and play the campaign that you've written for us.

    Edit: I'm not sure what to do with the rigidmodels zip file. What should I do with them?
    Last edited by Hazzard; August 28, 2021 at 10:05 AM.

  3. #23

    Default Re: LME4 1792 campaign modification

    Congratulations on the mod for an often sadly overlooked period and not sure if its helpful however I found a good source for uniform prints for Austria and Prussia during the war of the 1st coalition so this might be interesting ( http://www.uniformenportal.de/index.php?/category/62 )

  4. #24

    Default Re: LME4 1792 campaign modification

    and this one for the dutch army of the period http://www.aldegarde.nl/napoleonicwars-4.html

  5. #25
    the new username's Avatar Praepositus
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    Default Re: LME4 1792 campaign modification

    Not that button my man, you have to press this one:




    The 1792 campaign button is what is somehow leading the game into CTD.

    I know it is a hassle and i'm sorry for it but to try launching through the "Start NTW manually" button you'll have to reinstall the game, because launching through the 1792 campaign button once is enough for any attempt to launch the game through another way to result in a permanent CTD in the splashscreen.


    This is my user script:



    Even without those mods that aren't part of LME in the user script attempting to launch through the 1792 campaign button will lead into CTD.

    Give feedback, please


    Regarding the rigidmodels folder, just place it in the data folder.
    Last edited by the new username; August 28, 2021 at 10:15 PM.

  6. #26
    the new username's Avatar Praepositus
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    Default Re: LME4 1792 campaign modification

    Thanks for the sources Fabrizio, but those are exactly the ones i'm using for the factions you mentioned already

    Still if you come across by anything useful, do share.

  7. #27
    andrei2222's Avatar Foederatus
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    Default Re: LME4 1792 campaign modification

    Hey, this is an awesome mod! Really nice to see this time period in the spotlight. However, I tried playing as Prussia and then as Austria (even without the French generals add-on) but it always crashed after just a few turns (5-6 I think) and the autosave never worked either ofc. I know this is little info, but has anyone else experienced this? Do you know what the issue might be?

  8. #28
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    Default Re: LME4 1792 campaign modification

    Quote Originally Posted by andrei2222 View Post
    Hey, this is an awesome mod! Really nice to see this time period in the spotlight. However, I tried playing as Prussia and then as Austria (even without the French generals add-on) but it always crashed after just a few turns (5-6 I think) and the autosave never worked either ofc. I know this is little info, but has anyone else experienced this? Do you know what the issue might be?
    Hey andrei, thanks for the words about the mod!

    Could you post your startpos.esf and the savegames so I could look into it?

  9. #29
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    Default Re: LME4 1792 campaign modification

    Quote Originally Posted by the new username View Post
    Hey andrei, thanks for the words about the mod!

    Could you post your startpos.esf and the savegames so I could look into it?

    Yes, of course. Here is my latest autosave (5th turn in the Austrian campaign) and my startpos.esf from the data/LME_1792_Campaign folder (it's the default one, without the additional French generals).
    Thanks a lot for looking into it!

    https://drive.google.com/drive/folde...LG?usp=sharing

  10. #30
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    Default Re: LME4 1792 campaign modification

    I'll look into them on the monday as I have the day off. It's strange that it is crashing because I have tested both Austrian and Prussian campaigns up to more or less 12 turns and I didn't have any crash.

  11. #31
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    Default Re: LME4 1792 campaign modification

    Please see if you can play this savegame

    https://www.mediafire.com/file/79g3p...1792.save/file

    paste the file in your save game folder in the appdata napoleon folder

  12. #32
    andrei2222's Avatar Foederatus
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    Default Re: LME4 1792 campaign modification

    Quote Originally Posted by the new username View Post
    Please see if you can play this savegame

    https://www.mediafire.com/file/79g3p...1792.save/file

    paste the file in your save game folder in the appdata napoleon folder
    I tried it but it still crashed. On the good side of things, I tried another Austrian campaign and I'm now in 1793 with few crashes.

  13. #33
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    Default Re: LME4 1792 campaign modification

    Quote Originally Posted by andrei2222 View Post
    I tried it but it still crashed. On the good side of things, I tried another Austrian campaign and I'm now in 1793 with few crashes.
    Are those crashes permanent? I still couldn't be able to find any issue in the files you shared...

  14. #34

    Default Re: LME4 1792 campaign modification

    @the new username
    Thx for your efforts with your submod!
    BTW do you know, how to fix the white icons in research tab when using LME4.2 + Realism Core v5?

  15. #35
    the new username's Avatar Praepositus
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    Default Re: LME4 1792 campaign modification

    Could be the respective UI that is missing. Compare the research UI files of the mod packs installed with the vanilla UI on data.pack and see if in the mod the files are missing.

  16. #36
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    Default Re: LME4 1792 campaign modification

    I got some good news and bad news:


    Good news is the update I was planning to release with the reworked Netherlands faction is pretty much completed. On this update I decided to also rework the prussian units I had made previously, and added more or less 30 unique prussian generals to the Prussian campaign in the same way I added the Austrian and French ones.


    Bad news are my PC is in critical condition is about to "pass away", so I can't even launch NTW in order to continue my modding progress. the update is not complete and there are some minor things lacking (unit info picture for dutch units missing, cavalry units saddlecloth is the generic one while I had plans to rework them) but as I fear one day my machine will completely stop working and I lose all the work done, i'm going to release the update as it is.


    About the Netherlands rework I have no pictures at all, but I have plenty about my new prussian roster



    Drag the contents into your data folder with the exception of the startpos in the campaign folder which is the prussian campaign with the extra generals. Drag this startpos into your campaign folder if you wish to play prussia with more generals. If you do not, you have the startpos for the austrian and french campaigns in the previous versions I linked earlier in the thread.

    The user script attached drag it into your scripts folder in the napoleon folder in appdata. To launch the game, please see my previous instructions.

    Any issue report to me.

    Credits to Pdguru's hussar dolman which I feature on this update.

    https://www.mediafire.com/file/0x1a3...pdate.rar/file


    https://www.mediafire.com/view/bnx42...39-89.png/file


    https://www.mediafire.com/view/9ov55...30-04.png/file

    https://www.mediafire.com/view/t2mg8...03-25.png/file

    https://www.mediafire.com/view/x8xl3...31-27.png/file

    https://www.mediafire.com/view/b9yis...49-19.png/file

    https://www.mediafire.com/view/q5vey...38-35.png/file

    https://www.mediafire.com/view/3aw60...59-86.png/file

    https://www.mediafire.com/view/s0hdb...38-39.png/file

    https://www.mediafire.com/view/3wkig...42-96.png/file

    https://www.mediafire.com/view/fq534...14-85.png/file

    https://www.mediafire.com/view/26ycg...01-71.png/file

    https://www.mediafire.com/view/10l5n...51-19.png/file

    https://www.mediafire.com/view/9gtu4...00-34.png/file

    https://www.mediafire.com/view/mzytr...59-74.png/file

    https://www.mediafire.com/view/mtlr0...19-70.png/file

    https://www.mediafire.com/view/kxxdz...53-20.png/file

    https://www.mediafire.com/view/tqw5l...25-00.png/file

    https://www.mediafire.com/view/xq1qa...58-42.png/file

    https://www.mediafire.com/view/omg67...32-08.png/file

    https://www.mediafire.com/view/8xk6y...48-20.png/file

    https://www.mediafire.com/view/i7ouh...09-24.png/file

    https://www.mediafire.com/view/8lf6k...19-67.png/file

    https://www.mediafire.com/view/9fkqt...35-15.png/file

    https://www.mediafire.com/view/r2ghn...20-68.png/file

    https://www.mediafire.com/view/siezv...31-99.png/file


    Attached Files Attached Files
    Last edited by the new username; August 11, 2022 at 10:54 AM.

  17. #37

    Default Re: LME4 1792 campaign modification

    Would you work on a version of LME that is now called NTW Era's? would conpensate you.

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