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Thread: XC4 Colony System

  1. #1

    Default XC4 Colony System

    XC4 is the next mod that I am working on to incorporate into the mod, but it is proving difficult due to the lack of building slots that I currently have.

    Here is the XC4 Colony System at Length with the factions from VE mod that would be assigned to them. Each colony has 4 levels, and then after that you have 'native culture' buildings that are in place at the beginning of the game, cannot be changed or built. These serve as identifiers for the culture of the region and have bonuses and/or penalties associated with them depending on which faction controls the region. They also are a base for the culture (western, eastern, tribal) that the region produces.

    What I am listing is the Colony/Native building tree, followed by the unique native buildings associated with them.

    My hope is that some of these can be combined, separated, or deleted to better make room to add into VE mod.

    The main discussion will be at the discord server here: https://discord.gg/cmGWSPh but if it's a lengthy post that you don't want to get lost, leave it down below.

    Colonies:

    1) Celto-Germanic (gauls, germans, britons)
    - Celtic
    - Eastern Celtic
    - Britons
    - Germanic

    2) Iberian (spain)
    - Iberian
    - Celtic-Influenced Iberian
    - Aquitanian

    3) Thracian/Illyro-Getic (thrace, dacia) & illyria in future
    - Thracian
    - Getic
    - Illyrian

    4) Roman (roman)
    - Italian
    - Roman
    - Etruscan
    - Oscan

    5) Hellenic (greek_cities, macedon) & bosporan in future
    - Hellenes
    - Macedonian
    - Phocaean Greek

    6) Hellenistic (seleucid, egypt)
    - Hellenized Anatolian
    - Epirote
    - Macedonian

    7) Persian (armenia, pontus, parthia)
    - Caucasian
    - Mesopatamian
    - Iranian
    - Indo-Iranian
    - Anatolian

    8) Punic (carthage)
    - Carthaginian
    - Phoenician

    9) Arab () nabataean in future
    - Arabs
    - Ethiopian
    - Levantine

    10) Minor Cultures
    - Nuragic
    - Slavo-Baltic
    - Libyan
    - Nubian
    - Egyptian
    - Indian
    - Nomad
    - Numidian

    This is ten building trees and I only have room for 5. The easy/conventional way of adding it all in won't work this time, so I need to get creative. With that being said I am open minded, maybe there are some combinations that I don't see or ideas that I haven't thought of. Any help condensing these or doing away with them for something better is greatly appreciated!

  2. #2
    Anarchon's Avatar Civis
    Join Date
    Apr 2007
    Location
    Jakarta, Indonesia
    Posts
    197

    Default Re: XC4 Colony System

    Hi Andy,
    Posting this here cos my private message system seems broke.

    Hi Andy,


    Please can you help me.


    I think I may have installed my mod wrongly under/for Steam.
    Please can you either...


    1. Walk me thru the process
    or
    2. Point me to somewhere with an Idiots Guide to doing this.


    The reason I think this is that under Steam launching Alexander launches my mod.
    There seems to be no way to launch Alexander vanilla.


    I suspect there is some issue with the name given in my descr.strat and settlement names (Alexander).
    But am very unsure and need to check whole process.


    Anarchon

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