I am trying to learn how to import the animations of one mod into another mod. Specifically, in this case I am trying to learn how to import the animations of the Teichon archer from The Great Conflicts mod into Stainless Steel 6.4.
I have tried to follow the instructions in Briarius’s post many times, but cannot figure it out. To start with, I am just trying to get step one to work: Getting Medieval 2 to automatically rebuild the animations file on loading screen start-up.
I unpack the pack.dat and skeleton.dat files in the SS6.4/data/animations folder using the M2WMT tool. I then delete the pack.dat and skeleton.dat files from that folder. I also add [util] no_animdb=true to the SS6.4 default.cfg.
Now, as I understand it, when I start SS6.4, there is supposed to be some sort of lag as the loading screen comes up because the animations are rebuilding, but this lag does not happen, and the new pack.dat and skeleton.dat files do not appear in my SS6.4 data/animations folder. And of course, the game crashes upon loading of Custom Battle as there are no animations.
Clearly I am doing something wrong.
I realize that this is only the first step to importing animations, but I’ve really been wanting to learn for many years now. I have already mastered the importation of unit models and therefore have many wonderful new unit models in my SS6.4 already. In fact, there are almost no vanilla unit models in my SS6.4 any longer. And I understand about the animations in the bmdb. If I can figure out how to get the game to rebuild the animations file, then I think I will only have to learn exactly how to import the new .cas into the desc_skeleton.txt file and where to put the new .cas files, and I think it must not be too difficult and I can hopefully figure that out.
All in all, I think importing animations as I wish to do must be a fairly simple procedure, at least according to Briarius, but so far I haven’t been able to figure out the first step. If anyone could please help me I would very much appreciate it.