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Thread: TWC Dungeons and Dragons

  1. #201

    Default Re: TWC Dungeons and Dragons

    God, I hope it's Harminil. Would serve him right for not helping Varragh when she asked him to.
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  2. #202
    Gyrosmeister's Avatar Monsieur Grec
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    Default Re: TWC Dungeons and Dragons

    Quote Originally Posted by Kilo11 View Post
    God, I hope it's Harminil. Would serve him right for not helping Varragh when she asked him to.
    If it wasn't for Harminil, Varragh would have been dead by now. Just saying


  3. #203

    Default Re: TWC Dungeons and Dragons

    Quote Originally Posted by Gyrosmeister View Post
    If it wasn't for Harminil, Varragh would have been dead by now. Just saying
    Sure, but the same thing could be said in the opposite direction. You would totally have died at the bank.
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  4. #204
    Gyrosmeister's Avatar Monsieur Grec
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    Default Re: TWC Dungeons and Dragons


    Assuming no external influences, this is how our resident alcoholic's chances of survival look like


  5. #205
    Akar's Avatar Faustian Bargain Maker
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    Default Re: TWC Dungeons and Dragons

    Never tell me the odds.

    Check out the TWC D&D game!
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  6. #206

    Default Re: TWC Dungeons and Dragons

    Quote Originally Posted by Akar View Post
    You are welcome to make a guest appearance if you'd like, reach out to me here or on Discord if you want to co-ordinate something.
    I tried to but you booted me from your server almost as soon as I joined, so I guess that's a no go. Thanks anyway!

  7. #207
    Akar's Avatar Faustian Bargain Maker
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    Default Re: TWC Dungeons and Dragons

    Recap for last session, video for this session

    BOOK 2
    THE DAGGERFORD ADVENTURES
    CHAPTER 3: The Assault on Nightstone
    Open with the Party Arriving Back in Daggerford, Uncle Nicky in Tow
    3rd of Flamerule

    Party:


    Varis Aloro, Chaotic Good Paladin, Half-Elf, 28 years of age: escaped slave and former Calimport Gladiator. Paladin with an oath of Vengeance on slavers and a desire to do good by the less fortunate, but whose pursuit of these goals are often harmed by bouts of depression and drunkenness over his past. Recent arrival to Waterdeep in search of his lost love, who he lost contact with when sold from Luskan to Calimport 12 years ago. Now sworn into servitude to Harminil, Varragh and a devil for their role in fulfilling his quest to save his lady following their flight to Daggerford.

    Alias: “Drunken Dip ” “12 Years a Slave”

    Harminil of House Finderwel, True Neutral Battle Master, High Elf, 120 years of age: Noble and former soldier WHO HAD residence in Waterdeep. Painter and wild card with deep-rooted sense of High Elven Supremacy and an insatiable desire for high elven women. Seeks to hone his skills in combat so that one day he may reclaim the Jeweled Crown of his ancestors that was stolen by a demonic entity and restore his house’s as well as his personal sense of superiority. Prior experience serving with the mercenary Varragh il Sunayn during his military service. Was glad to travel to Daggerford following the party’s Waterdhavian exploits in hopes of finding his brothers and continuing on their personal quest.

    Alias: “Harm and ‘Ammer”, “The Hater”, “Speak up”

    Varragh il Sunayn, Chaotic Neutral Mastermind, Fey Elf, 186 years of age: Descendant of a house of hunters turned traffickers who straddled the border between Toril and the Feywild. Rogue, Hunter and survivor with an imperative to retake and restore her family’s power, even if guilted by the means that acquired that power. Will keep the party on track and has a no-nonsense attitude when dealing with the commoners, or even potential enemies, who get in her way. Prior experience serving with the soldier Harminil through her time as a mercenary. Was mostly ambivalent towards the flight to Daggerford, primarily concerned with surviving and making gold doing so.

    Alias: “The woman who literally snapped a dude’s neck like Black Widow” “I fear no man, but that thing…. It scares me” “Feanor’s lost granddaughter”

    NPCS:

    Bandagh: GOOD GREEN BOI AND BRAVE. Somehow able to haul his fat ass down a cliff without getting 127 Hours’d. Now a literal fashion GOD and collecting his enemy’s weapons like he is General Grievous. Strong with an axe and able to take a hit (sometimes from Harminil, much to his annoyance) and basically the party’s fourth member in Daggerford now.

    Tyavos and Vahayon: Harminil’s younger twin brothers. Scarred as and only 1/10th as stupid/lacking in basic social graces as Harmy. On a quest to eradicate demons and restore the crown, even if its costs their own morals in the process.

    Belinda Delimbiyr: The River Shining bartender. A kindly middle-aged lady with the most stereotypical "kindly middle-aged lady" voice imaginable. Took pity on Stanislav the Great’s poor attempt to be her bar’s bard. Enamored with the baby Asil despite her best efforts to stay neutral.

    Kelson Darktreader: Daggerford Master of the Hunt. White-haired, dour elf who again proves to Harminil that any human (in this case Salazar) will be surpassed by their elvish counterpart if you need anything done. Basically, the only person with any power who gives a about the Nightstone goblin infestation.

    Asil: “SHELLY!”

    Nicholas “Uncle Nicky” Remay: A stray old demonologist with untold magical power and the potential to aid the brothers Finderwel, but unfortunately hidden deep within the recesses of his demented brain. Whether his madness is a result of age of demonic misfortune is yet to be determined. Convinced to leave his mansion memory prison by the persuasive skills of Varis, who has convinced Remay he is his uncle.

    Bank Teller: Delightfully cheerful and fiending to open some accounts

    Goblin King: Elected on account of being the only bilingual goblin in the community

    Bugbears: Bunch of roided out jock ass holes.

    Returning to River Shining: A Birthday Party

    As the party returns, Uncle Nicky in tow, they find Belinda completely distracted and practically in love with baby Asil. The woman has pulled a complete 180 from her prior stance towards Harminil and unwillingness to watch her and seems now willing to keep and care for her for good. Varragh first suggests they find a table and discuss the “Uncle Nicky” situation and how to deal with unlocking the secrets within the old man’s head. While the rest of the group (including the NPCs Bandagh and brothers Finderwel) sits down Varragh secretly gets some high-quality wine from Belinda (while giving a rational, un-Varis-like standard tip that isn’t worth more than the actual service) and announces that this night is to be a 121st birthday celebration for Harminil.

    The group begins to revel in the celebration of the eldest Finderwel brother and Varis, finally loyal and respectful to his companions for their role in saving his lady (even if it cost his soul), gives a toast to “House Finderwel and our quest to restore them to their rightful place”. Varragh also states her regret over the valuables Harminil lost in Waterdeep in service of their quest there, and in a small, thoughtful and unexpected token of gratitude to the elf supremacist, hands him empty sketchbooks she looted during the bank heist, with the hope that Harminil will again begin to practice his art hobby with them.

    Varis also gathers some padding and retrieves his turtle shell shield for Belinda to serve as a crib for the baby he still insists on calling Shelly despite reality. He offers to pay her some reward coin they will receive for clearing out Nightstone for graciously caring for the baby and giving her a nice home. Belinda also agrees to house and feed poor emaciated, demented Nicky, while Varis gifts her a famous vintage cookbook taken from the Remay Manor.

    Things inevitably take a darker turn though when the brothers Finderwel begin to talk business and explain the true nature of their situation. Tyavos and Vahayon explain they pursued Remay because he can summon and bind a greater demon lord. Their quest has involved essentially climbing the ladder of demons in pursuit of reaching the highest level and killing that who stole their crown. Again, they restate the nature of their vow of vengeance upon the demon who killed their family and stole their birthright, ending their access to Evermeet in the process:

    “Corellon Allfather! To the everlasting

    Darkness doom us if our deed faileth…

    On the holy island hear in witness

    and our vow remember

    Angharradh and Vandria!

    Be he Elf, Man or Dwarf

    Friend or Foe

    Fiend or Angel

    Whoso hideth or hoardeth, or in hand taketh,

    Finding keepeth or afar casteth

    Our Mirilli Rie. This swear we all…

    Death we will deal him ere Day’s ending,

    Woe unto world’s end!”

    Vahayon and Tyavos explain that in order to continue up the demon summoning ladder, they must first summon a lesser demon and kill it, use its blood (among other pricey items) to summon and kill a medium demon, then use the blood of the medium demon AND THE BLOOD OF AN INNOCENT to summon the demon lord they intend to kill. Varragh is mostly against this immediate plan because like most Finderwel ideas it seems way too lacking in foresight and preparation while Varis is vehemently unwilling to trade lives. The debate over this topic turns the birthday party from a wonderful, happy affair where the party finally seems to find some common ground and respect to a nearly all-out brawl if not for Tyavos de-escalating the tension between Varis and Vahayon.

    Varis suggests emphasizing curing Remay, as it will put the old demonologist in their debt and allow them to circumvent the human sacrifice requirement of summoning the demon, and Remay will likely be integral to making the encounter easier. Harminil argues that the ends may justify the means given the losses the Finderwel family took at the hands of this demon, while Varragh insists the demon wasn’t responsible for the murders of their family but was likely summoned by another who had a vendetta against House Finderwel. Harminil insists the demon still has the crown given the vision he was given by the hags, while Varragh replies that trusting a vision given by hags manipulating his mind in combat is stupid as and they need to pursue the demon’s masters rather than the demon itself.

    At this point Varis, after trying to compromise between his disgust with the sacrifice idea and his vows to serve Harminil, just randomly checks out and AFKs in the corner while randomly making scrambled radio noises and shouting out half sentences as the rest of the group debates the issue. Everyone decides to actually listen to Varis’ words, with Tyavos even giving rare credit to a lesser being by stating “the half elf speaks wisdom”, and put these issues on the backburner so they can prioritize their quest to kill Nightstone’s Goblin conquerors.

    The group begins planning for their eventual slaughter of Nightstone in service of Kelson Darktreader and Daggerford. Varragh reminds the group that there was little offered in terms of guaranteed earnings from this job, aside from access to the reclaimed Nightstone and any treasures to be found within. Still, this seems as good a place as any to start in building their funds for the continuation of the “Finderwel Demon Hunt”.

    Uncle Nicky’s Nightmare

    The party, after a night of drinking, goes to sleep in the River Shining Tavern, with Varis having given his bed to the demented demonologist. However, in the middle of the night, the crew wakes to a disturbing sigh: they are being surrounded by demonic babaus. Harminil, confused but always ready to fight, draws his elvish lhang while Varragh takes aim with her crossbow at the demonic s. Varis, in a rare moment of brilliance decides this must be another magical demonic reproduction from within Uncle Nicky’s broken brain and wakes up the old man.

    Waking up in a panic, the group convenes and questions each other on if they too experienced that extremely vivid demonic attack. They also question Belinda, who despite being unvictimized by Nicky’s magical ery, leaves Varragh on edge with the idea of leaving a demented magical old man summoning demonic dreamscapes alone at the tavern. Varragh has already marked herself a wanted terrorist hunted by the Feds in one city, and doesn’t intend to let Uncle Nicky cause so much chaos that it happens a second time in a month. So, the group decides that the logical outcome is to take Remay’s unpredictable, terrifyingly powerful and geriatric ass to a literal soon-to-be warzone of Nightstone.

    On that same note of not recreating their Waterdeep experience, Varragh also decides to make a stop at the Sword Coast Trader’s Bank, this time without the intention of burning it into nothingness. Coming up with an inheritance cover story that doesn’t involve being the most wanted fugitive in Daggerford’s ally city. The teller is easily fooled and Varragh isn’t forced to slaughter everyone in her path to cover for Harminil and Varis’ idiocy for once. The cheerful teller also ironically recounts for the party the horrors of Waterdeep’s terrorist attacks for like the 9th time the party hears someone unknowingly recount to them how evil the terrorists are…. To their faces. Harminil emphatically agrees with the teller, praying for the terrorists to be caught soon.

    The party then departs for Nightstone to plan their attack.

    The Assault on Nightstone

    Upon arrival, the party begins to debate their method of infiltrating and taking the fortress. Varis, despite knowing there are literal siege weapons that will fire upon and kill them given his prior experience, suggests a frontal assault on the town itself. Even Harminil is like “bro how stupid are you?” and proceeds to suggest an equally suicidal plan. Varragh, being the literal mastermind (seriously just check her char sheet, that’s her actual subclass), suggests she feysteps to the keep itself and use her pitons and rope to create a path for them to sneak across so they may take the keep itself and fire its siege weapons upon the rest of the goblins located within the town proper. This plan is met with a muted “yeah… that’s a pretty good plan I guess” from the boys. Varis especially is just fiending to kill some goblins that nearly executed him previously, giving more into his “vengeance” aspect than his “do good” ideology. Indeed, Varis comes up with some false flag “they’re slavers” excuse for his bloodlust to which Varragh replies “Since ing when??”

    After initially planning on holding one of the brothers Finderwel back to watch over Uncle Nicky a mile or two back, the party proceeds to spend basically an hour debating the merits of these different plants while Bandagh gets increasingly impatient to add more axes to his collection. Finally, Harminil suggests his brothers and “Mr. Greenskin” (he’s earned enough respect to be a “Mister” but not enough to avoid being referred to with racial slurs) go to the north gate and avoid being in range of the siege weapons/committing to a full melee so that the party can more easily sneak into the tower and take the siege weapons to aid the others.

    Bandagh initially dislikes this plan and sees his role as being bait before being reassured that barring a complete up that totally won’t happen, Harminil/Varis/Varragh are taking the more dangerous aspect of the attack. When questioned what to do with Uncle Nicky, the party assumes the old man who has absolutely no idea where he is will remain docile and totally just let the Finderwel brothers tie him up to stay safe and hidden before combat is entered.

    It's approximately 4:30am on the 7th of Flamerule when the plan is enacted, with Bandagh and the twins heading north to create a distraction while the party sneaks into the fortress. Varis, Varragh and Harminil make great sneak attempts and create their makeshift bridge. Ready to attack the entirely unaware goblins, the plan is going great with Varragh and Varis giving each other really dramatic nods that demonstrate their newfound respect for one another before each move. It’s only immediately after Varragh and Varis fey step that everything goes to , as the screams of Tyavos are heard to the north.

    In their attempt to manhandle a literal dementia patient with the magical power of a minor deity, an idea we will definitely credit Varragh with, it appears that Tyavos triggered the old man into unleashing his violent magical energy upon the group. Rather than getting to attack with the element of surprise, the 3 allies of the party have instead triggered the goblins’ defenses, been grievously injured and forced Harminil to choose between continuing with the plan or sprinting back to help his now even more maimed brother. With Varis’ and Varragh’s approval, Harminil begins a sprint to the gates to protect his family, leaving the others undermanned for their stealthy attack.

    Harminil begins a mad dash, even more hasty than his prior pursuit of Captain “Keanu Reeves” Devola in Waterdeep. Doing his best Legolas (IN THE EXTENDED EDITIONS) LARP he unloads arrows in a dead sprint, gunning down goblins galore from a distance. With the power of Evermeet flowing through his veins, Harminil refuses to fail, attracting the attention of goblins archers who he unloads upon like he’s Mujahideen Rambo taking out Soviets in Afghanistan. Despite the odds, as the goblin warg riders (RIDERS ON THE WARG) descend upon Mr. Greenskin (who massively failed in his attempt to light the bridge on fire and prevent enemy reinforcements) and the twins, Harminil arrives at the north gate to aid them against the enemy.

    Meanwhile, the drunken paladin and the rogue huntress make a dramatic stealthy climb around the fortress to approach its gates and carve down its defenders, the odds be damned. They work together to ease eachother’s burdens, Varis using the superhuman strength he honed in years of gladiator battles to slam pitons into the rocks for Varragh to grasp while she uses her acrobatic Black Widow skills to rapel herself to safety. However, hearing the commotion outside and fearing the results of the siege weapons being turned on their allies, they rush into the fortress, ready to slaughter goblins. Varis wields the necrotic Sword in the , sacrificing his own health in an effort to hasten their goblin slaughter, while Varragh stays close behind him trying to avoid the strikes of their enemies and pick them apart from afar.

    Meanwhile, Bandagh is making orcish war cries at the gate, hurling his war axes into goblin skulls with reckless abandon, Vahayon swaps his bow and magical fireballs for his pure, elvish lhang as the enemies descend upon him, and Tyavos does his best impression of his older brother, doing graceful maneuvers with his sword straight into the torsos of the filthy goblins, who Harminil notes are “actual greenskins” with each kill. The battle at the north gate is chaotic and violent, leaving the already mangled twins bloodied and battered while Harminil and Bandagh avoid nearly every hit thrown their way. Notably, Uncle Nicky’s only contribution to this whole skirmish was alerting the enemies of their presence, brutalizing Tyavos, and then sitting their conjuring up popcorn for his confused ass to eat while watching the insanity he just created occur right before him.

    Varis’ attempts to sneakily sprint into the tower fail brutally, alerting a whole squad of goblins to their presence. Using his evil warlock skills, he absorbs renewed strength with each goblin he cuts down, but not enough to offset the self-damage he inflicts from employing the Weapon of Ass Destruction. Varragh uses both her skill with the hand crossbow and her rapier to cut down goblin after goblin and her endless guile to create impediments towards goblin reinforcements that are arriving from outside. They make their way through the first floor, over a dozen goblins, bloodied and battered, primarily a result of Varis’ inability to maintain concentration on his spells while being surrounded and slammed by the goblin hordes. Varis uses much of his healing powers to assist Varragh during this clash, the two fighting back-to-back against the endless flood of enemies. Injured but undeterred, they proceed to the second floor attempting to terrify the remaining goblins with the idea that Varis, previously thought dead to these same goblins, is a specter of vengeance. They mostly just don’t understand because they speak goblin. Regardless, the V Team has done some ing damage despite the slow start.

    Having survived the massacre at the gates mostly unharmed, Harminil and Bandagh, who Harminil finally respects as an ally, charge towards the tower to help their friends. They are hit by a couple archers on their way, who Harminil basically ignores while telling Bandagh to handle it. The siege weapins are finally being employed and aimed at the pair who vault and leap around gigantic balls of shrapnel slamming into the town square around them. Harminil, for all his faults, is unwaveringly loyal: Varis swore an oath to him, saved him at the bank and fought alongside him, and Varragh threw him a kickass birthday party. He will not let them die with him not there to help.

    Varis deals with even worse luck on the second floor, his constant hex attempts being broken and the sword in the sapping what little life he has left. Varragh is forced to take a more frontline approach and assist him due to his waning power, as the other two arrive at the perfect time, sprinting over the bodies of the V Team’s goblin victims on the prior floor, to help defeat the remaining enemies and save the particularly bloodied Varis. Searching for anything they could use to help themselves as they approach the top floor, finding the following:

    Magic dagger

    +1 leather armor

    Scroll of guiding bolt

    Large ornate tapestry (3 lb)

    Brass mug with jade inlay (1 lb)

    Gold embroidered silk robe (.25 lb)

    7 Silver chalices

    120 PP

    2320 GP

    4300 SP

    8000 CP

    Varis takes 500 GP as well as the scroll, and Bandagh takes the robe so that he may enter the final combat in style.

    There, are the very top of the tower they arrive to find the self-proclaimed, common speaking Goblin king surrounded by bugbear guards and pointing his siege weapons directly at them. Fleeing back to the second floor, they prepare and lay traps for the bugbears who are in hot pursuit. Unfortunately, the traps do little to stall the assault.
    The bugbears descend upon the orc Bandagh, heavily targeting him and knocking him unconscious as Harminil and Varragh duel their own enemies, Harminil parrying their attacks and Varragh deftly avoiding any serious damage from their strikes. Bandagh is unable to avoid the swipes of the large goblinoids, and despite his best efforts is knocked unconscious by their blows.

    Meanwhile Varis, now running low on energy and covered in just as much of his own blood as that of the goblins, ends up in single combat with one of the bugbears on the staircase to the lower floor, his strikes being enough to put the creature on the brink of death but not finish it off. Exhausted, he is unable to overcome the monster as it grapples him and throws his down the steps. His desperate last swings are knocked safely aside by the giant goblin, who with one powerful, critical hit knocks the paladin unconscious at the base of the stairs, blood pouring from his mouth and on the brink of death. With one last strained effort, Varis looks up at the Varragh, who is just barely about to make eye contact with him around the bugbear that divides them, and fails miserably attempting to use what little paladin powers remain to close his gaping wounds.

    This is where our chapter ends. Harminil nearly unharmed but wavering as his allies drop, Varragh bloody but still in combat shape, Bandagh the good orc unconscious and at the whims of fate, and Varis on the brink of an inglorious death and an eternity to be spent serving the demonic patron he swore his soul to. The bugbears and their goblin king descend upon the weaking party like flies. Will this be how our adventure ends?

    Points to Consider for next time:

    WILL THE PARTY, OR AT LEAST ANY OF ITS MEMBERS, SURVIVE THE ASSAULT ON THE GOBLIN FORTRESS?

    FIND OUT NEXT TIME



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  8. #208
    Gyrosmeister's Avatar Monsieur Grec
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    Default Re: TWC Dungeons and Dragons

    Harminil never wavers


  9. #209
    Akar's Avatar Faustian Bargain Maker
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    Default Re: TWC Dungeons and Dragons

    Recap from the last session, video from this session;

    BOOK 2

    THE DAGGERFORD ADVENTURES

    CHAPTER 4: The Aftermath of Nightstone

    Open with the Party in Shambles on the second floor of Nightstone’s Keep Bandagh and Varis unconscious and on death’s door

    7th of Flamerule

    Party:

    Varis Aloro, Chaotic Good Paladin, Half-Elf, 28 years of age: escaped slave and former Calimport Gladiator. Paladin with an oath of Vengeance on slavers and a desire to do good by the less fortunate, but whose pursuit of these goals are often harmed by bouts of depression and drunkenness over his past. Recent arrival to Waterdeep in search of his lost love, who he lost contact with when sold from Luskan to Calimport 12 years ago. Now sworn into servitude to Harminil, Varragh and a devil for their role in fulfilling his quest to save his lady following their flight to Daggerford.
    Alias: “Drunken Dip ” “12 Years a Slave”

    Harminil of House Finderwel, True Neutral Battle Master, High Elf, 120 years of age: Noble and former soldier WHO HAD residence in Waterdeep. Painter and wild card with deep-rooted sense of High Elven Supremacy and an insatiable desire for high elven women. Seeks to hone his skills in combat so that one day he may reclaim the Jeweled Crown of his ancestors that was stolen by a demonic entity and restore his house’s as well as his personal sense of superiority. Prior experience serving with the mercenary Varragh il Sunayn during his military service. Was glad to travel to Daggerford following the party’s Waterdhavian exploits in hopes of finding his brothers and continuing on their personal quest.

    Alias: “Harm and ‘Ammer”, “The Hater”, “Speak up”

    Varragh il Sunayn, Chaotic Neutral Mastermind, Fey Elf, 186 years of age: Descendant of a house of hunters turned traffickers who straddled the border between Toril and the Feywild. Rogue, Hunter and survivor with an imperative to retake and restore her family’s power, even if guilted by the means that acquired that power. Will keep the party on track and has a no-nonsense attitude when dealing with the commoners, or even potential enemies, who get in her way. Prior experience serving with the soldier Harminil through her time as a mercenary. Was mostly ambivalent towards the flight to Daggerford, primarily concerned with surviving and making gold doing so.

    Alias: “The woman who literally snapped a dude’s neck like Black Widow” “I fear no man, but that thing…. It scares me” “Feanor’s lost granddaughter”

    NPCS:

    Bandagh: GOOD GREEN BOI AND BRAVE. Somehow able to haul his fat ass down a cliff without getting 127 Hours’d. Now a literal fashion GOD and collecting his enemy’s weapons like he is General Grievous. Strong with an axe and able to take a hit (sometimes from Harminil, much to his annoyance) and basically the party’s fourth member in Daggerford now.

    Tyavos and Vahayon: Harminil’s younger twin brothers. Scarred as and only 1/10th as stupid/lacking in basic social graces as Harmy. On a quest to eradicate demons and restore the crown, even if its costs their own morals in the process.

    Nicholas “Uncle Nicky” Remay: A stray old demonologist with untold magical power and the potential to aid the brothers Finderwel, but unfortunately hidden deep within the recesses of his demented brain. Whether his madness is a result of age of demonic misfortune is yet to be determined. Convinced to leave his mansion memory prison by the persuasive skills of Varis, who has convinced Remay he is his uncle.

    Goblin King: Elected on account of being the only bilingual goblin in the community
    Bugbears: Bunch of roided out jock ass holes. THEM

    Kelson Darktreader: Daggerford Master of the Hunt. White-haired, dour elf who again proves to Harminil that any human (in this case Salazar) will be surpassed by their elvish counterpart if you need anything done. Basically, the only person with any power who gives a about the Nightstone goblin infestation.

    Morwen Daggerford: Duchess of Daggerford, grateful for the party’s work in killing the goblin threat but also on high alert given all the terrorist attacks going on in this part of the world lately

    Bess Miller: Big ol’ lady dealing some rations

    Daratha: A master of disguise and likely mad she got beat, kidnapped and her entire local criminal organization was destroyed

    Torq and Stav AKA “Torn and Stab”: Still orcs. Still cartoonishly evil.

    Thin Man: Still has an eating disorder. The only thing he’s willing to eat are souls and they’re way too low in calories.

    Gregory (REDACTED): Lowly page boy with a knowledge of craftsmen

    The Bugbear Assault


    We return to our party in their current predicament: The Finderwel twins and Uncle Nicky have fled the scene, bloodied after having fought an absolute ing army of RIDERS ON THE WARGS at the gates. Only Bandagh and Harminil (after going full Legolas and sniping with his bow) are in good enough shape to rejoin Varis and Varragh. This occurred simultaneously with the V-Team’s brutal takedown of the lower levels of the fort in which Varis was literally eating goblin souls for self-healing while simultaneously killing himself with sepsis from the Sword in the while Varragh the Mastermind tried to take advantage of the environment to prevent being swarmed.

    However, upon reaching the top floor a swarm of bugbears have descended upon the party, and Varis and Bandagh are both knocked unconscious and are bleeding out beneath the feet of their captors. Varragh and Harminil attempt to fight their way to Varis, with Varragh in particular uncharacteristically ignoring the plight of her favorite orc in favor of the drunk paladin who has been mostly a hypocritical moralizer during their time together. Harminil’s actions, of course, make more sense when you remember that in his worldview, even a half-breed is better than a greenskin. This applies even if that greenskin has acquired enough respect to be dubbed “Mister Greenskin”.

    Unfortunately, their efforts to rescue Varis are in vain, as while attempting to utilize his paladin powers one last time and stabilize himself, Varis somehow accidentally stabs himself in the chest repeatedly and bleeds out literally as fast as possible. Bleeding out and looking up the stairs past the Bugbear stomping him to death, he makes eye contact with Varragh and gives one last moralizing speech: “It’s too late for me but you may still break your pact (with Twardowski) and save your souls. Tell Lia I love her.” Perhaps, somehow despite her instinctual, habitual violence and thirst for power, Varis still sees a path of redemption for Varragh and is giving one last attempt to manipulate her towards his worldview. Harminil, even in the heat of the battle, is able to have a moment of regret at the death of the drunken lunatic who once helped him sell his paintings, as well as murder an entire barracks because one guy disrespected elvenkind. While uttering his own final farewell to Varis, “Tri Laich Dagor, achared di'Weriennnin anann” (Through the flames of battle, to avenge those long betrayed”, Harminil can’t help but feel that in his final moments, the long-suffering half-breed had finally elevated himself to at bare minimum 4/5th of a true elf.

    However, despite the brief pause in the action, the Bugbears continue their assault. Varragh and Harminil, through some ingenuity and the skill of their weapons, manage to kill the last couple of overgrown goblins, but sadly not quick enough to save their other friend, Mister Greenskin. Bandagh, apparently copying Varis’ method of self-preservation, while falling prone accidentally lands on the sharp end of his cuirass of axes and bleeds out even quicker than anticipated. The party of four misfits, the people who in just a month had become the most wanted individuals in Waterdeep, has now become just two. Angered by the deaths of the others, they continue upwards towards the Goblin King and plan out a devious sneak attack.

    Taking advantage of the ability to short rest (WHICH WOULD HAVE GREATLY AIDED VARIS AS A ING WARLOCK) the two decide to sneakily use Varragh’s fey step, after Harminil had already taken a couple arrow potshots to weaken the enemy ballistae. They sneak teleport behind the left-most ballistae and with a quick “Nothing personnel, kid” cut down the goblins manning the siege equipment. The Goblin King, despite his seemingly higher intellect than the average Goblin, is unprepared and not wise enough to foresee such an assault. This serves to confirm Harminil’s suspicions that even the best of Goblins are less wise than even the most brash, irrational elves (himself).

    The goblin King flees down the steps while the rest of his surprised forces are cut down by a ing furious couple of elves taking a page out of the dear departed Varis’ book and seeking vengeance. Varragh finally gets to enact what was supposed to be the main idea of the entire plan to begin with, and mans the ballistae, firing shots at the Goblin King fleeing towards the town until finally a bolt goes straight through him, impaling him in the courtyard. The assault on Nightstone is finally over, and great riches have been won, but at immense cost.

    The Aftermath, and An Introduction

    The brothers Finderwel return with Uncle Nicky, and the twins lament the death of Harminil’s companions in the exact way you’d expect racists obsessed with a demon quest to: They’re mostly disappointed that they lost two individuals who may have been useful in killing Mr. Demon Guy. After dividing the treasures they find in the tower, and with the Finderwels pushing to get back to work on the Demon Quest, Varragh directs them to return to Darktreader and inform him of the events that have taken place. Uncle Nicky mostly just stares into space during this conversation with a stupid ass girn on his face as he is completely unaware his demented ass just tried to maim the twins.

    Varragh, showing a sentimental feeling that had been to now mostly foreign to her, begins the burial of her companions. Somehow, despite a low as strength ability score that often-necessitated Varis being her pack mule, she is able to muster the strength to carry these two massive grown men to the clearing in the town, and begin burying them. Varragh adorns the two graves with monuments to her allies, Bandagh’s with one of his many axes, and Varis’ with the beer bucket that he once used to inebriate himself regularly at the Endshift Tavern. Still, while she takes this quiet moment to say goodbye, she is already plotting methods for possibly resurrecting the two in the hopes of not being stuck with just a party of 3 Finderwels.

    Meanwhile on the road to Daggerford, the Finderwel brothers encounter a massive, 7-foot tall THICC, armor-less alleged half orc. This half orc with unreasonably orcish features, who repeatedly states his name as “Zaerk, Zaerk the Animal” proves himself somehow far more stupid than even a Finderwel brother at their worst. The criminal barbarian is so dim-witted he fails to even recognize Harminil’s not at all subtle racism and agrees to head to Nightstone for work. The orc also mentions to these complete strangers his criminal backstory and quest to kill the murderers of his “big brutha Zeraj the Hunter”. Prompting Harminil to think to himself “oh yeah did we kill that greenskin?”. The brothers Finderwel continue onwards to Daggerford while the moronic orc goes to meet Varragh.

    Upon arriving in Daggerford, Zaerk begins shouting expository dialogue once more, this time at Varragh. Recognizing the orc as possibly useful while also recognizing he’s literally talking about her as the murderer of his brother, she puts the massive green boi to work while already plotting how to get rid of him if he becomes a problem. Zaerk repeats the phrase “I pick things up and put them down” while lifting boulders to take out of the dilapidated fortress.

    The Finderwels, after a couple days, return to Daggerford on the night of the 9th of Flamerule. Upon arrival and seeking Darktreader, they learn the entirely unexpected news that the sneaky Banite Cult (WORSHIPPERS OF THE GOD OF TYRANNICAL OPPRESSION) did assault the city of kill several innocent civilians. Varis, disapprovingly looking upwards from hell, yells “I TOLD YOU SO”. Even Harminil, the guy with a wisdom of 8, is thinking “EVEN I SAW THAT COMING”.

    Eventually, the brothers are given a meeting with Morwen Daggerford, Duchess of Daggerford. Morwen grants citizenship and nobility upon all the members of the party as well as a charter for Varragh to rule Nightstone as vassals to Daggerford. Harminil decides to completely bypass telling her half the people she just granted nobility to are now ing dead and just goes “Thank you my lady.” And accepts her offer of granting a small garrison of troops to help guard and man Nightstone. Morwen also informs the “somehow for once being socially graceful towards a human” Harminil of her desire to meet with Varragh in person. With a declaration of “Alrighty!” Harminil and his brothers decide to pick up some rations, explicitly avoiding doing so at The River Shining Tavern so he doesn’t have to answer for abandoning a baby there.

    The brothers begin the trip back to Nightstone with this information and return to find the greedy, evil but absurdly stupid Zaerk trying to negotiate his terms of contract of employment with Varragh. He mostly just immediately adopts such classic catchphrases as “Oi wanna kill somethin’ ” “Give me monay” and “I’m huntin’ the bastards that killed my big brutha Zerawj”, the last of which Varragh promises she will assist in despite the fact she is the bastard that killed Zeraj. On the 12th of Flamerule, the entourage returns from Daggerford, with Harminil disappointed this stupid is still around. Zaerk briefly tries hunting so he can finally kill something and fails miserably, while Varragh and Harminil meet the Daggerford scouts dispatched to protect the town.

    The two elves (well mainly just Varragh because her perception isn’t ) are shocked to find that Rowan Ilitul, the head of the scouting party, is Amrik’s Raiders associate and renowned anti-elf racist Daratha in disguise. It seems Daratha has been just as busy as the party in the time since they beat and kidnapped her “Weekend at Bernie’s” style to infiltrate her criminal organization a month ago and has infiltrated the Daggerfordian military. Varragh is very unhappy with this development and realizing that Rowan’s two companions are the evil orcs from the prison break, Torq and Stav. Varragh knows this development puts her in a very precarious position, in terms of her new nobility, her room of riches that she will totally share with the Finderwels fairly, and her life.

    Varragh decides to have a one-on-one conversation with Daratha to establish a truce, getting her alone via the Harvey Weinstein method of locking her in a small, secluded room and not allowing her to leave. For some reason, this method comes off a little too aggressive and seems to do nothing but upset Daratha and harm Varragh’s chances of negotiating a “you keep my identity secret if you keep mine” deal. Finally, with Torq and Stav knocking on the door, Varragh gets Daratha to agree to her terms for now, but still feels uneasy about her presence.

    The brothers decide to figure out how they will handle the Uncle Nicky situation. Tyavos asserts that his illness may be possibly magically initiated and must be healed if they are to utilize him in handling their demon quest, especially if Harminil is against the whole “sacrificing an innocent” part. Varragh then returns from her meeting with “Rowan” and explains to Harminil that “ROWAN IS DARATHA” and his response is primarily “oh yeah that makes sense.” As his brain explodes like that gif from The Hangover of Zack Galifinakis gambling. She tells Harminil to keep an eye on Daratha and make sure she doesn’t attempt to rob or attack their allies while she travels to Daggerford. While riding a horse to Daggerford, Varragh mostly just complains to a disembodied voice in the sky that the party semi-frequently converses with that it is unfair her travel speed on horseback is so slow, to which the voice replies with “CHECK THE PLAYER’S HANDBOOK. THESE ARE THE RULES.”

    While traveling, Varragh has a demonic trans-dream in which the Thin Man comes to her and offers her all her desires in exchange for fulfilling her favor to him from all the way back at the bank fire. She is required to create a black obelisk in her new town, and she says “I do owe you a favor” which is initially interpreted as agreeance before being instantly retconned to the Thin Man understanding this as refusal and maiming her hand as punishment, with future punishments promised if she continues to defy him. Varragh, somehow undeterred by this due to her fierce desire for independence, proceeds to meet with the Duchess and sign her documents formally initiating her as a vassal to Duchess Daggerford and being knighted in the Ducal Palace.

    A lowly page boy with a stutter named Gregory is asked by Varragh to find any sort of craftsmen to help rebuild the town of Nightstone. She learns from him where to get estimates from the Blacksmith’s Guild and proceeds to chew out the corrupt Constabulary now that she is nobility and has authority over them for not taking her seriously when she first presented the goblin problem and lastly disposes some of her riches at the Daggerford Bank. She also buys some rations for the return trip while lamenting the fact she never got to learn about Bandagh’s likely deep and intriguing backstory.

    While waiting for Varragh to return, Harminil mostly has conversations where he is driven ing insane by Zeraj repeating backstory for the 50th time and having to pretend that he is going to assist the entirely orcish and disgusting looking giant half-orc in finding Zeraj’s killers. Zaerk also continually tries to explain why he is called “Zaerk the Animal” while Harminil clearly gives 0 s. The estimate is made by the Guild, which says that full repairs will cost 6000 gold, to Varragh’s anger. See, the greedy Varragh is convinced she is being over-billed despite the fact that this cost is entirely reasonable and continues her streak of trying to haggle with the gods over basic rules of Faerun physics.

    Zaerk tries once more to negotiate a better deal with Varragh, to which “Rowan” tosses him money to get him to shut the up and leave. Harminil and Varragh discuss the problem of the moronic orc discovering who they are and turning on them as well as the “DARATHA IS ROWAN, ROWAN IS DARATHA” issue and the need to keep her happy so she doesn’t turn on them. Varragh discusses the possibility of setting up a meeting with Guardsman Ulder Coal and turning Zaerk in as the terrorist, ignoring the fact her and Harminil would likely easily be identified by Coal while Zaerk doesn’t remotely resemble Bandagh who he would be presented as. Essentially, the two are already planning on pre-emptively throwing their new mentally challenged attack dog under the bus if he ever becomes an issue, even if he seems so stupid that he will probably never discover the truth. Harminil also takes this opportunity to give Varragh for the Banite situation and not acting on their intel to shut those s down before they attacked.

    Additionally, they decide to find a way to resurrect the Cleric of Daggerford (murdered by Banites due to their inaction) so that he may be in debt to them and resurrect Varis and Bandagh’s corpses at Daggerford. Granted, they have no idea where to find someone with resurrection capabilities at this time who would be willing to resurrect the first cleric, or if that individual would even be capable of resurrecting someone killed by the magic of Banites.

    Zaerk decides to sneak around to listen to the Finderwels’ conversations about the continuation of their quest and division of wealth so they may summon the first demon despite the fact he does not speak Elvish and understands none of it, and the brothers end up arguing. Harminil, for perhaps the first time all campaign, asserts his authority over his brothers and scolds/elbows Vahayon for wanting to take up mercenary work to fund their quest, declaring that despite their current situation “You are a nobleman, not a sellsword.” The twins are also divided on the topic of sacrificing an innocent, with Vahayon in favor of pursuing the “heal Uncle Nicky” route and Tyavos wanting to begin the trial of demons ASAP by any means.

    The brothers confer with Varragh, try to kiss her ass for some extra gold via loan to accelerate their quest and Zaerk responds by suggesting she charge them interest, because for all his lunacy he somehow has a knack for banking. Varragh is unconvinced they will survive the encounter to pay her back. Zaerk is recruited to the demon quest with the promise of gold, although his math confusion returns following a brief moment of genius and he is convinced to do it for 150 instead of 200.

    The brothers Finderwel eventually convince Varragh to assist in the quest with the promise of getting her access to Evermeet’s power and trade upon their return to Evermeet. They insist that upon retrieving the crown, which will give them the power to navigate to Evermeet, they will open trade with her Nightstone keep, giving her exclusive access on the Sword Coast to exotic foreign goods. They appeal to her desire to rebuild Nightstone and turn it into a thriving base of power, and eventually get her to the point of mostly agreeing to their terms. The quests now taking precedence include the Finderwel demon hunt, Varragh’s desire to rebuild Nightstone, the possibility of resurrecting Varis and Bandagh long-term, keeping Zaerk from turning on them, etc., but the specter of the Thin Man and his threats to Varragh still looms large.

    Points to Consider for next time:

    HOW WILL THE PARTY HANDLE THE LOSSES OF VARIS AND BANDAGH?

    WILL ZAERK, DESPITE HIS STUPIDITY, DISCOVER THE TRUTH AND BETRAY THE OTHERS?

    WILL THE FINDERWEL BROTHERS RECLAIM THEIR CROWN?

    WILL DARATHA, TORQ AND STAV POSE A THREAT TO THE PARTY?

    WILL THE BANITES RETURN TO DAGGERFORD?

    WILL THE THIN MAN ACT ON HIS THREATS???

    FIND OUT NEXT TIME


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  10. #210
    Akar's Avatar Faustian Bargain Maker
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    Default Re: TWC Dungeons and Dragons

    Video of the most recent session, recap for this session and the previous session still to come,


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    Default Re: TWC Dungeons and Dragons

    I approve of the kobold empire clearly being established

  12. #212
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    Default Re: TWC Dungeons and Dragons

    Text recap of Session 24

    BOOK 2

    THE DAGGERFORD ADVENTURES

    CHAPTER 5: The Aftermath of Nightstone

    Open with the Party in Daggerford

    16th of Flamerule

    Party:


    Harminil of House Finderwel, True Neutral Battle Master Fighter, High Elf, 120 years of age: Noble and former soldier WHO HAD residence in Waterdeep. Painter and wild card with deep-rooted sense of High Elven Supremacy and an insatiable desire for high elven women. Seeks to hone his skills in combat so that one day he may reclaim the Jeweled Crown of his ancestors that was stolen by a demonic entity and restore his house’s as well as his personal sense of superiority. Prior experience serving with the mercenary Varragh il Sunayn during his military service. Was glad to travel to Daggerford following the party’s Waterdhavian exploits in hopes of finding his brothers and continuing on their personal quest.

    Alias: “Harm and ‘Ammer”, “The Hater”, “Speak up”

    Varragh il Sunayn, Chaotic Neutral Mastermind Rogue, Fey Elf, 186 years of age: Descendant of a house of hunters turned traffickers who straddled the border between Toril and the Feywild. Rogue, Hunter and survivor with an imperative to retake and restore her family’s power, even if guilted by the means that acquired that power. Will keep the party on track and has a no-nonsense attitude when dealing with the commoners, or even potential enemies, who get in her way. Prior experience serving with the soldier Harminil through her time as a mercenary. Was mostly ambivalent towards the flight to Daggerford, primarily concerned with surviving and making gold doing so.

    Alias: “The woman who literally snapped a dude’s neck like Black Widow” “I fear no man, but that thing…. It scares me” “Feanor’s lost granddaughter”

    Zaerk “the Animal”, Chaotic Evil Path of the Beast Barbarian, 25 years old (mentally 11 at best): Lycanthropic criminal brother of the deceased Zeraj the Hunter, who unbeknownst to Zaerk was killed by the very individuals he has now linked himself with. In need of constant direction in order to keep him from committing horrendous, bloodthirsty crimes. Is motivated primarily by finding his brother’s killers who betrayed Amrik’s Raiders…. And monay.

    Alias: “Eddie Money”, “ing Greyskin”

    NPCS:

    Tyavos and Vahayon: Harminil’s younger twin brothers. Scarred as and only 1/10th as stupid/lacking in basic social graces as Harmy. On a quest to eradicate demons and restore the crown, even if its costs their own morals in the process.

    Nicholas “Uncle Nicky” Remay: A stray old demonologist with untold magical power and the potential to aid the brothers Finderwel, but unfortunately hidden deep within the recesses of his demented brain. Whether his madness is a result of age of demonic misfortune is yet to be determined. Convinced to leave his mansion memory prison by the persuasive skills of Varis, who has convinced Remay he is his uncle.

    Kelson “Kevin” Darktreader: Daggerford Master of the Hunt. White-haired, dour elf who again proves to Harminil that any human (in this case Salazar) will be surpassed by their elvish counterpart if you need anything done. Basically, the only person with any power who gives a about the Nightstone goblin infestation.

    Morwen Daggerford: Duchess of Daggerford, grateful for the party’s work in killing the goblin threat but also on high alert given all the terrorist attacks going on in this part of the world lately

    Daratha: A master of disguise and likely mad she got beat, kidnapped and her entire local criminal organization was destroyed

    Torq and Stav AKA “Torn and Stab”: Still orcs. Still cartoonishly evil.

    Thin Man: Still has an eating disorder. The only thing he’s willing to eat are souls and they’re way too low in calories.

    Belinda Delimbyr: Kindly middle-aged woman now stuck caring for a child she literally can’t afford on behalf of the party.

    The Assassin: Dude trying way too hard to look like an 80s punk star. Absolute failure of a killer who can’t take down one mentally disabled orc.

    Taffy: Criminal drug runner with super low perception to not realize Zaerk is a moron

    Travel to Daggerford

    The party spends a couple days on the path to Daggerford, with an encounter along the way. Harminil is on guard when he hears a strange panting in the clearing and proceeds to be surprised and attacked by a pack of savage, feral wolves. Rather than waking his party members and interrupting their rest, Harminil proceeds to instead cut down all of these wolves singlehandedly, then spend the rest of his watch skinning the dead wolves for their pelts. He has little experience cutting up animals, but his elvish sense of superiority and need to prove he is better than the others, especially a stupid grey skin, gives him the strength to complete this task efficiently and quickly. The others wake up to the stench of dead wolves and Harminil’s brutal attempts to skin them cleanly but are also thankfully able to avoid using rations by eating the wolf meat this skirmish provided.

    Zaerk proceeds during this breakfast to ask if the other members of the party have ever eaten humans before, seeing as they are nothing more than animals. Harminil is confused by this line of thought as it is savagery that is beneath him, but also the hatred of humans piques his interest. Varragh is more concerned with ending the “I’ve eaten humans” line of thinking and not having this literal ing idiot make such statements in public in Daggerford. Varragh’s biggest concern now that Bandagh and Varis are dead is keeping this useful but insane individual alive and from making trouble for her in yet another city, especially one she has managed to acquire nobility within.

    Arrival in Daggerford

    Somehow completely unaware that there are consequences to their actions and that they cannot just solves quests after failing them, the party insists on trying to clear out the Banite sleeper cell that has already caused chaos and been destroyed. They go to the palace, after Varragh admonishes the moronic orc into “Not saying that you’ve killed the constable of this town” again during their stay. Once in the palace, Varragh meets with the page boy, young little Greg who leads them to Kelson “Kevin” Darktreader.

    Upon meeting with Darktreader, they learn the cleric of the city was murdered by the Banites, leading to an opening they may need to fill, and that the Banite cell has been destroyed despite all the destruction they caused before being annihilated (If only someone could have prevented this tragedy?). The eyepatched woman the Finderwels met with when the party arrived is identified as the Dread Mistress who sacrificed the city’s cleric prior to her death. Additionally, Varragh brings news of the deaths of Varis and Bandagh to Kelson, who had previously not been informed of these developments by Harminil for some odd reason.

    Darktreader informs the party he is glad Nightstone is now in capable hands, but due to the chaos in the aftermath of the Banite attack, he has little work for them aside from finding a replacement cleric.

    Zaerk’s Robbery

    Zaerk decides to wander off to the area most reminiscent of the lawless Field Ward, the Shanties. Sneaking around like the criminal bastard he is (well attempting so given he is a 7 foot tall, 400 lb orc in Daggerford), Zaerk breaks into random houses looking for loot while repeating his “give me monay” catchphrase. He loots an empty home for a wedding ring, two silver necklaces and some gold. Zaerk has succeeded in his quest for monay despite his inability to find violence of late. As he is leaving the boarded-up home, however, he runs into an unexpected encounter.

    A bald, tattooed assassin shoots tentacle out of his body, trying to grasp and hold down Zaerk. Zaerk, an absolute ing tank, breaks these tentacles from his body while casually introducing himself as “Hi. I’m Zaerk, Zaerk the Animal.” As if the man didn’t just try to attack him. The assassin offers 200 gold, which Zaerk deftly negotiates up to 205, in exchange for helping him track the others. Zaerk agrees before promptly attacking the assassin with his bestial teeth, to acquire both the money from the assassin and still retaining his employment, in a rare showing of guile.

    Unaware that Zaerk is literally retarded Samson without the hair, the assassin keeps attempting his tentacle grasp only for Zaerk to break the graps repeatedly. The assassin tries teleporting to other rooftops to escape and attack from range, while Zaerk maniacally screams “RAWR GIVE ME MONAY” while chasing him down and biting him. The assassin then tries the Darth Traya “floating lightsabers” attack only for the power of “RAWR” to overcome his putrid damage attempts on Zaerk.

    Eventually, the assassin realizes he has no shot at taking down Zaerk, let alone the entire party, and begins to flee while Zaerk is only concerned about getting the pouch of gold, his love of money overcoming his love of killing. This encounter proves to be a profitable venture for Zaerk even if it attracted some unwanted attention. A disembodied voice in the sky reminds the party this is not necessarily a one-time encounter given there is a “BOUNTY OF 40,000 GOLD” on the Waterdeep terrorists.
    Zaerk then goes on the prowl for a bar or brothel, finding a tavern called “The Happy Cow” owned by a darkskinned halfling named “Fullbar Hardcheese”. Fullbar is offended by Zaerk’s insistence on finding whores there and asks Zaerk to leave. Fullbar insists on calling the guards and the entire bar turns on Zaerk due clearly to anti-orc racism and not at all his own actions, so he leaves angrily.

    Harminil’s Quest to Sell Pelts

    Taking his freshly cut wolf pelts to the market, Harminil learns the horrors of bureaucracy, protective trade policies and corruption. Harminil is accosted by some filthy marketplace beat cops who, despite Harminil’s newly upraised nobility within the city, insist he has no privilege to sell his pelts without a membership in the local tanner’s guild. Harminil begins to grow a hatred not only of non-elves, but also of local regulatory unions.

    Harminil then begins a sad trek to the local tanner’s guild in the Shanties, hoping to make selling 4 pelts worth his time. He is dejected by the horror that is this equivalent of a Homeowner’s Association in a medieval city, but wants to make something out of his valiant defeat of the savage wolves, and given he hasn’t had time to make precious art of late, this is his best possible source of income.

    Varragh Rebuilding Nightstone

    Varragh goes to the blacksmith guild seeking a few “strong lads” to help rebuild her keep, particularly a strong room to keep her loot safe. There, she encounters a strong, fat Dwarf who for some reason mispronounces “hello” as “ ‘ullo”, named Thurman Lutgin. She negotiates with Thurman for an estimate to be done within a few days and learns from him that there is quite some beef between the blacksmiths and masons, which hopefully won’t prove to be an issue after hiring both for the reconstruction project.

    Varragh proceeds to return to the palace to meet with Kelson for the second time today and request the right to recruit some families to help repopulated Nightstone. Darktreader is fine with this arrangement but reminds her that Daggerford’s populace is mostly well-provided for, so she’d have better luck recruiting settlers from Waterdeep’s poorer districts, which for some unexplained reason she has no intention of doing.

    Varragh decides to go to the marketplace to spread this news and begins informing individuals of the freedom of Nightstone, to little success in attracting migrants. At this moment, the three party members happen to all run back into each other, Harminil still carrying his pelts, Varragh shouting out the news about Nightstone and Zaerk sulking and bumping into everyone he can to try to provoke a fight.

    Searching for Work

    The party, given that their tardiness in the quest to kill Banites resulted in tragedy, decides to search for work by walking up to random people in this clean, lawful city asking for a bounty board, to which most people look at them like they’re insane. Then, Zaerk remembers he is an “Urban Bounty Hunter” which allows him access to criminal scum contacts, which leads him to the docks, to Varragh’s concern.

    There, the party meets a large, scarred man who is willing to let Zaerk be involved in his operation, one much more subtle than that in Waterdeep, solely off the reputation of his brother Zeraj. The man, Taffy, asks if Zaerk is good with numbers, to which he responds, “They call me Zaerk the Animal because I’m so good with numbers.” With that somehow being enough to convince the criminal. Varragh learns the criminal organization at the docks is entirely involved in shipping the illicit goods and is actually okay with this once she realizes these are all being shipped to Waterdeep, a city she is a wanted criminal in, rather than infesting the city she plans to rise in.

    Varragh and Harminil do have a conversation where they consider abandoning Zaerk in this city to things up and get himself killed, removing a problem for them. However, Varragh is also concerned though that Zaerk is not associated with them and any ill-will or violence he creates will fall back onto them. Thus, they decide instead to have Harminil stay with Zaerk and participate in Taffy’s gambling scheme so that the idiotic orc doesn’t completely ruin things.

    That night, Varragh goes to River Shining and meets with old Belinda, who is shocked to see Varragh alive after abandoning her with a baby a few weeks ago. Varragh gives Belinda the shocking news of the death of Varragh and Mister Bandagh. She also insists that she will find a way to resurrect the two, to which Belinda sadly laments that this will be difficult now that the holy cleric Luke Sunbright has been murdered by Banites, just to rub salt in the wound. Belinda sees Harminil and insists he takes the baby, but Harminil reminds her the dangers they face will put the baby in harm’s way. Varragh manages to convince Belinda to care for the baby just a little longer due to the fact that new families in Nightstone may be able to care for the baby, but likely will just forget about her again like she has the past few weeks.

    The party also decides to investigate Bandagh’s old room, finding a sketched treasure map. Following the map to the Delimbyr River, the party finds a hidden cache of Bandagh’s gold bars Varragh had practically given away to him from the heist that he hadn’t even participated in. Varragh decrees that the quest to resurrect Varis and Bandagh is still in play, and that Bandagh and Varis’ belongings will not be distributed amongst the party but instead held onto in her soon to be completed strong room at Nightstone. Zaerk is annoyed by this development given his love of monay, but Varragh insists she will acquire the wealth and find a cleric to resurrect her favorite orc.

    Demon Quest Resumes

    Harminil and his brothers resume their investigation into Uncle Nicky’s illness. They learn that in order to get help from the Sorcerer’s Guild, the best choice is likely to simply have a spellcaster join the guild rather than paying exorbitant one-time fees for their assistance. The Sorcerers agree that they will magically “probe” Uncle Nicky on the successful initiation of Vahayon into the guild. The brothers Finderwel mostly agree to this path simply because they are saving their coin for their demon quest, which they’ve already tried to get loans from Varragh to speed up. Vahayon is willing to “do whatever it takes” and agrees to sign the paperwork and provide the 50 gold up front for the entrance fee, with the initaiton being scheduled for two days later. Thus, the brothers Finderwel will stay in Daggerford for the initation and continuation of their demon quest AND so that Harminil can look after Zaerk’s gambling scheme, while Varragh proceeds to ride for Nightstone to overlook Daratha and oversee the reconstruction negotiations.

    Zaerk and Harminil in Daggerford

    Harminil, the ever-wise elf, is of course put in charge of keeping control on this wild, violent orc while Varragh is away. When Harminil isn’t paying attention Zaerk sneaks off again to the Shanties to break into yet another home, somehow thinking no one will ever realize there is a giant very orcish-looking Half-Orc breaking into every home in the area. Zaerk breaks into the building and discovers it is a tannery, perhaps the same one run by the Tanner’s Guild that Harminil was previously going to try to sell his wolf pelts at. Zaerk looks for monay and finds not much of value aside from tanning hides, taking only the tanner’s tools just to be an .

    After waiting, Harminil goes to the Sorcerer’s Guild to escort his brother to his initiation on the 21st of Flamerule. Vahayon meets with Rylett McGinn, the head mage, who escorts him to another room for several hours. Vahayon is exhausted but insists the initiation went well, with the sorcerers agreeing to look at Uncle Nicky the next day. The brothers Finderwel are happy with this development as it brings them one step closer to accomplishing their fated return to Evermeet.

    The next day, the sorcerers take Nicky to an observation room, which the demented old man confusedly agrees to. McGinn admonishes his underlings for scowling at Remay’s condition and proceeds to curse them with Hideous Laughter for disrespecting demonologist Nicholas Remay. Harminil likes this development as it allows him to watch a pureblooded elf force an insolent human to vomit on and himself. After observation and tests, the sorcerers allege that Remay is possessed by a demon, which must be excised. The options given to fix this include: to kill Remay, trick the demon into thinking Remay will die and it must leave him to survive, entice the demon to possess another and then kill its new host, or summon the entity from his body which is only possible by knowing its specific name. Again, none of these options are optimal given that the person who would best be able to do any of the non-lethal options is also the one who is possessed.

    Varragh in Nightstone


    Varragh decides to make camp and luckily nothing bad happens to her when trans-ing alone on the road. Upon arrival at her keep, she is glad to see some people have returned to work their fields and that the rebuilding fiefdom is slowly returning to normalcy as a result of her efforts. She chooses to leave Bandagh’s 10 gold bars in the treasure room in Nightstone, trusting that noted thief and criminal Daratha, who is currently posing as someone else, will not rob her.

    Daratha also meets a tiefling family that has returned to the keep, led by a mother named Esther Locke and her children Cart, Ezra and Tara, who previously was a schoolteacher in Nightstone prior to the goblin attack that killed her husband. Additionally, she meets 42 year old halfling farmer Norton Bellweiler, his half-orc 39 year old wife Calpurnia, and their mixed-human/orc/halfling children Bixby and Leila. She also learns that Nightstone is in desperate need of immediate supplies to feed the new residents before it is fully up and running again, so she sends some of Daratha’s scouts to hunt and others to return to Daggerford for rations.

    Additionally, Varragh meets with the blacksmiths, led by a Rutger “Hauer” Heth, a master smith. Speaking with one another, she receives estimates from Heth for various projects that could be done for her strong room. Eventually, after lengthy negotiations with Heth, she agrees to pay 1000 gold pieces over a to be determined payment plan for a complex, strong, steel-reinforced door to keep the valuables protected.

    Gambling Scheme

    Harminil and Zaerk meet with Taffy at the docks and receive their instruction: Harminil works “security” while Zaerk is given 500 gold to intentionally lose and push other people to spend. There is also to be a main event after the games of a boxing match, but unfortunately one of the participants was arrested the night before. Zaerk is recruited to also fight in this match and intentionally lose to his opponent in the third round, to which he agrees. However, Zaerk has other plans and bets on himself to win the fight.

    Once the game begins, Zaerk is at an underground blackjack table with several wealthy members of the Daggerford elite who are basically the biggest caricatures of wealthy people that ever existed. Initially having no idea what to bet, he bets extraordinarily low amount compared to his opponents before realizing he’s supposed to lose everything. Zaerk and Harminil also do their job of encouraging others to gamble by loading them with drinks. Overall, the game goes well and Zaerk succeeds in encouraging others to gamble away their coin at his expense through sheer idiocy.

    Eventually, Zaerk is given the boxing gloves and brought to the ring with Harminil in his corner. Harminil insists that Zaerk take the dive and stick with Taffy’s plan, as the man can be a good ally to have in the city; Harminil refused to gamble on Zaerk’s behalf and is unaware that Zaerk did so. Zaerk is almost convinced until he sees that his opponent is a Goliath, which he now sees as a direct challenge. The match goes as expected, with the two trading blows and Zaerk raging and transforming into an actual animal while dropping his “You know why they call me Zaerk the Animal?” line to the crowd’s delight.

    Zaerk knocks the Goliath out and sprints to the box office to collect. Harminil is furious at this development, as Zaerk has done nothing but ruin any good developments for the party since they arrived in Daggerford. He is however, not as angry as Taffy, who insists that any goodwill from Zeraj or the blackjack game towards Zaerk is now forfeit. The moronic not-so-half orc has created yet another enemy in Daggerford, all in pursuit of his beloved monay. Harminil had of course, insisted repeatedly that Zaerk would make more monay working for Taffy but it was all for naught as the pair leave the location. As unexpected penance, Zaerk does give some of his winnings to Harminil, who is desperate for cash for his demon quest, but not enough to entirely make him feel that the ordeal was worth it.

    Kobolds Arrive

    Meanwhile, a Kobold caravan arrives at Nightstone. The Kobolds, draped in jewels and red robes, begin blowing their trumpets and read a scroll to Varragh as she overlooks them from her walls. The Kobolds announce themselves as ambassadors of the Dragon, Anrak Harak. Varragh, not entirely sure of how to receive this unexpected emissary, agrees to allow the Kobolds to enter her keep.

    Varragh, does however, see this as a fruitful long-term arrangement and possibly integral to rebuilding her base of operations, and informs her small group of civilians that the chirpish little dragonmen are to be treated with care, as this first diplomatic meeting is important for re-establishing Nightstone as a place worthy of interaction with the outside world. Varragh also asks the emissary if he would be interested in the crown and tunic of the deceased goblin king (which she realizes would perfectly fit the emissary), a token of the freedom of Nightstone and friendship between Nightstone and the Kobolds. She manages to haggle with the Kobolds and receive valuable raw materials at a good price, which she then uses to help pay her debt to her guildsmen who are just beginning to rebuild her town.

    As the Kobolds leave, Varragh promises them the treasure of friendship, which the Kobolds agree is the best treasure. Varragh also comes to agreement on what the second best treasure is: treasure, and tells the Kobolds that if this trade alliance continues, there will be plenty for both the people of Nightstone as well as their dragon lord. Thus, while the boys have created nothing but havoc since they parted with her in Daggerford, Varragh has made great progress in her goals of returning order to her keep. The only question is where the party goes next with these developments.

    Points to Consider for next time:


    HOW WILL THE PARTY HANDLE REBUILDING NIGHTSTONE?

    WILL ZAERK, DESPITE HIS STUPIDITY, DISCOVER THE TRUTH AND BETRAY THE OTHERS?

    WILL THE FINDERWEL BROTHERS RECLAIM THEIR CROWN?

    WILL DARATHA, TORQ AND STAV POSE A THREAT TO THE PARTY?

    WILL THE KOBOLDS BE VALUABLE ALLIES, OR BECOME ENEMIES?

    WILL THERE BE REPERCUSSIONS FOR ZAERK’S CRIMES IN DAGGERFORD?

    WILL THE THIN MAN ACT ON HIS THREATS???

    FIND OUT NEXT TIME
    Last edited by Akar; August 20, 2022 at 06:22 PM.

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    Default Re: TWC Dungeons and Dragons

    Video of Session 25


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    Default Re: TWC Dungeons and Dragons

    Video of session 26


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    Default Re: TWC Dungeons and Dragons

    BOOK 2
    THE DAGGERFORD ADVENTURES
    CHAPTER 6:
    Open with Zaerk and Harminil in Daggerford, Varragh in Nightstone
    24th of Flamerule, 9am


    Party:

    Harminil of House Finderwel, True Neutral Battle Master Fighter, High Elf, 120 years of age: Noble and former soldier WHO HAD residence in Waterdeep. Painter and wild card with deep-rooted sense of High Elven Supremacy and an insatiable desire for high elven women. Seeks to hone his skills in combat so that one day he may reclaim the Jeweled Crown of his ancestors that was stolen by a demonic entity and restore his house’s as well as his personal sense of superiority. Prior experience serving with the mercenary Varragh il Sunayn during his military service. Was glad to travel to Daggerford following the party’s Waterdhavian exploits in hopes of finding his brothers and continuing on their personal quest.

    Alias: “Harm and ‘Ammer”, “The Hater”, “Speak up”

    Varragh il Sunayn, Chaotic Neutral Mastermind Rogue, Fey Elf, 186 years of age: Descendant of a house of hunters turned traffickers who straddled the border between Toril and the Feywild. Rogue, Hunter and survivor with an imperative to retake and restore her family’s power, even if guilted by the means that acquired that power. Will keep the party on track and has a no-nonsense attitude when dealing with the commoners, or even potential enemies, who get in her way. Prior experience serving with the soldier Harminil through her time as a mercenary. Was mostly ambivalent towards the flight to Daggerford, primarily concerned with surviving and making gold doing so.

    Alias: “The woman who literally snapped a dude’s neck like Black Widow” “I fear no man, but that thing…. It scares me” “Feanor’s lost granddaughter”

    Zaerk “the Animal”, Chaotic Evil Path of the Beast Barbarian, 25 years old (mentally 11 at best): Lycanthropic criminal brother of the deceased Zeraj the Hunter, who unbeknownst to Zaerk was killed by the very individuals he has now linked himself with. In need of constant direction in order to keep him from committing horrendous, bloodthirsty crimes. Is motivated primarily by finding his brother’s killers who betrayed Amrik’s Raiders…. And monay.

    Alias: “Eddie Money”, “ing Greyskin”

    NPCS:

    Tyavos and Vahayon: Harminil’s younger twin brothers. Scarred as and only 1/10th as stupid/lacking in basic social graces as Harmy. On a quest to eradicate demons and restore the crown, even if its costs their own morals in the process.

    Nicholas “Uncle Nicky” Remay: A stray old demonologist with untold magical power and the potential to aid the brothers Finderwel, but unfortunately hidden deep within the recesses of his demented brain. Whether his madness is a result of age of demonic misfortune is yet to be determined. Convinced to leave his mansion memory prison by the persuasive skills of Varis, who has convinced Remay he is his uncle.

    Kelson “Kevin” Darktreader: Daggerford Master of the Hunt. White-haired, dour elf who again proves to Harminil that any human (in this case Salazar) will be surpassed by their elvish counterpart if you need anything done. Basically, the only person with any power who gives a about the Nightstone goblin infestation.

    Morwen Daggerford: Duchess of Daggerford, grateful for the party’s work in killing the goblin threat but also on high alert given all the terrorist attacks going on in this part of the world lately

    Daratha: A master of disguise and likely mad she got beat, kidnapped and her entire local criminal organization was destroyed. Now going by the alias “Rowan”

    Torq and Stav AKA “Torn and Stab”: Still orcs. Still cartoonishly evil.

    Thin Man: Still has an eating disorder. The only thing he’s willing to eat are souls and they’re way too low in calories.

    Belinda Delimbyr: Kindly middle-aged woman now stuck caring for a child she literally can’t afford on behalf of the party.

    The Assassin: Dude trying way too hard to look like an 80s punk star. Absolute failure of a killer who can’t take down one mentally disabled orc.

    Taffy: Criminal drug runner with super low perception to not realize Zaerk is a moron

    Klerg the Ambassador: Worshipper of the Grand Dragon as well as TREASURE. The Jar Jar to Anrak Harak’s Boss Nass

    Goliath Boxer: Somehow a worse assassin than he was a fighter

    Daggerford Misadventures

    We begin with the Mariner’s Alliance kicking out Zaerk and Harminil following Zaerk ruining their rigged boxing match scheme. Harminil angrily tries to explain to his mentally damaged barbaric companion that they would have made more “MONAY” if he had simply followed orders, not realizing only Zeraj was capable of controlling Zaerk’s violent disposition. Harminil also is confused by Zaerk knowing about his demon quest despite being there when his brothers explicitly offered him 100 gold to take part. Zaerk, angry at the thieves, now proposes going to Kevin, Master of the Khunt and taking down Taffy’s thieves for MONAY. Harminil is initially against this plan before being convinced because of his need for gold for the Finderwel quest to take down “that demon who took our crown”. Zaerk mainly wants to do this because, being so good with numbers, he is convinced that he will become the new shadowy criminal mastermind of Daggerford is Taffy is removed.

    Nightstone Construction

    Meanwhile, Varragh is conversing with Klerg the Kobold Karavaneer, with whom she decides to gift an abandoned Nightstone home so that he may establish an embassy with Klerg’s “Grand” Dragon. Varragh is happy to have successfully created her first diplomatic treaty, thinking that Anrak Harak may prove to be a valuable ally for rebuilding Nightstone’s defenses and coffers. For a fee, Varragh now has access to Kobold laborers and supplies, giving her yet another possible road in achieving her goals.

    Varragh also confers with her new confidante, Rowan in regard to the Kobold presence. “Rowan” asserts that the existence of this dragon is anybody’s guess but sees little threat from the Kobolds’ presence and stations some guards to protect the new embassy and also keep a watch over the Kobolds.

    Zaerk’s Robbery Repercussions


    Zaerk arrives at the palace, only to be immediately surrounded by “Kevin” and 7 guards who arrest him in the name of the “Queen” *COUGH* *DUTCHESS* *COUGH*, to which Zaerk just internally rolls a 20-sided die that tells him to for once do the smart decision and accept his arrest. He spends the entire time monologuing his life story and love of numbers while also claiming he is a victim of a conspiracy led by Taffy, having never stolen in his life. Zaerk also requests that his court room artist make him “LOOK PRIDDY”. Zaerk learns he will be put on trial tomorrow, with extremely fast turnaround given that Daggerford is a police state dystopia posing as a utopia in which no crimes really occur.

    Harminil mostly spends this event hoping, praying that the volatile greyskin is falling victim to karma and removing that problem without him having to do anything about it. He returns to his brothers to tell them of these events, to which they happily state the criminal orc will hopefully be convicted, and learn a few things about Vahayon’s Demonomicon study:

    1) Vahayon is looking like absolute and the book is taking its toll

    2) The front of the book contains blank pages upon which a demon can be forcibly bound

    That evening, in his cell, the Goliath that Zaerk beat the out of arrives in his empty cell and attempts to assassinate him in his sleep. Zaerk lets out his rather un-intimidating “rawr XD” rage cry and transforms into Orcish Man-Bear-Pig. Using his superior greenskin lycan rage, Zaerk proceeds to tackle and bite the out of the Goliath until ripping his Korg-looking ass’ throat out with his tusks, uttering the phrase “Goliaths are food, not friends”. Of course, immediately afterwards the police who totally aren’t corrupt and didn’t try to arrange this fake Batu Rem situation come flying in and are suuuuper mad this assassination almost occurred.

    The next day, Zaerk is shackled to the court room in front of Lady Daggerford, the prosecution and Kevin, Master of the Khunt. Despite an absurd self-represented defense that mostly relies on the race card, recounting his entire life story, and completely ignoring procedure and instructions, Zaerk manages to get himself off with little punishment (50 gold), suddenly raising his INT 10 points and putting the blame for the first charge on the assassin he fought in the streets and then the latter on Taffy and a racist witness only known publicly as Kent “M. Fuhrmann” Belger

    Harminil is even called upon to the stand as a nobleman and character witness and perhaps out of pity for the infantile lesser-raced beast, does corroborate some parts of Zaerk’s defense in which he begins to call attention to Taffy’s crimes and tries to allege a massive conspiracy. Harminil even perjurs himself in corroborating some legitimate lies on Zaerk’s behalf. Even with his life on the line, Zaerk was unable to get over his rage and inane desire to take down Laffy Taffy, which is mostly laughed off as insanity.

    Harminil uses the result of this trial and his life-saving testimony to put Zaerk in his debt, to which Zaerk surprisingly agrees. Upon returning to River Shining, they see Vahayon is even more mangled as a result of his studies: having lost the tips of his fingers. Tyavos whispers to his older brother that their brother will continue to get worse physically barring the use of a regeneration spell, and that Vahayon has also lost his toes.

    The book hasn’t been entirely negative for the now-disfigured Vahayon, as he has gained some magical, powerful benefits from the book, such as the ability to cast spells using it. The group plans on returning to Nightstone to regroup with Varragh, who was expecting at least Harminil and Zaerk several days ago.

    Varragh Rebuilding Nightstone

    The morning of the 25th, a lone Kobold, Vukra Zatt, approaches Varragh. The squeaky little dragon-man, informs Varragh that some Kobolds in the Karavan have come to love outside culture. The 6 Kobolds have interest in staying permanently in Nightstone but are afraid to ask Klerg because of the unprecedented nature of their requests in the tight-knit Kobold tribe. Excited to have new slaves worshippers subjects kind people to assist in her goals of building a power base, Varragh agrees to try to persuade Klerg.

    Posing the request as an impermanent solution and essentially a cultural exchange out of a desire to prevent rejection, she is surprised to see Klerg simply doesn’t give a single and after a quick discussion allows all of the Kobolds to stay while he returns briefly to his dragon to report of his success in establishing relations.

    Varragh also learns of the return of some Nightstone residents, who have learned of her successful reconquest of the keep. Galen Stark, a former Nightstone Watchman, who had emigrated briefly to Waterdeep’s Field Ward, informs her of a “cult of Paladins” killing guards that have essentially cut off the Field Ward from the rest of the city. Varragh, thinking back on her role in freeing the Jihadis has a brief Steve Urkel “Did I do that?” moment upon hearing of these “Knights of Aloro” but is mostly unconcerned, primarily happy to repopulate her city. She is mostly glad she didn’t just give that guy in particular’s house to a bunch of little dragon people.

    Leaving Daggerford and Arriving in

    Before leaving, the Finderwels do ask of clerics before hearing for the 50th time about how them ignoring the Banites is the single reason they can’t resurrect Varis and Bandagh, following Luke “Skywalker” Sunbright’s death at their hands. Harminil and Zaerk use their connections to Varragh to meet the little page boy Gregory in the palace and get a brief meeting with Kevin, Master of the Khunt, who does agree despite his misgivings with the brutal orc who was just convicted of disturbing the peace to investigate Taffy almost entirely because Zaerk brings up the Goliath having mentioned the “Zentarim” as the individuals who tried to kill him.

    Almost entirely because his deep-voiced ass likes Varragh, and not because he wants to give Zaerk MONAY, Kelsin reminds them how to properly pronounce his name and also takes these allegations seriously.

    Finally, the group returns after a couple days of traveling, with Vahayon slowing them down after having stuffed his shoes with pebbles taped to his nubs to act as toes. For the first time in a while, the party has totally regrouped on the 27th. Also, during the trip, Vahayon learns more by reading his book while also losing his ears and hair.

    Everything seems fine and the party begins making plans for how to use Vahayon’s new abilities to free Uncle Nicky of his possession, until at that very moment, the guards see something terrifying on the horizon. The assassin Zaerk fought has returned with two other creepy, magical er looking allies, and a horde of undead servants, leading an assault upon Nightstone. The party’s crimes in Waterdeep are finally being repaid in the form of angry assassins looking to cash in on their bounties.

    Points to Consider for next time:


    HOW WILL THE PARTY HANDLE REBUILDING NIGHTSTONE?

    WILL ZAERK, DESPITE HIS STUPIDITY, DISCOVER THE TRUTH AND BETRAY THE OTHERS?

    WILL THE FINDERWEL BROTHERS RECLAIM THEIR CROWN?

    WILL DARATHA, TORQ AND STAV POSE A THREAT TO THE PARTY?

    WILL THE THIN MAN ACT ON HIS THREATS???

    WILL THEY SURVIVE THE ASSASSIN ASSAULT ON NIGHTSTONE???

    FIND OUT NEXT TIME

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  16. #216
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    Default Re: TWC Dungeons and Dragons

    Video of Session 27


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  17. #217
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    Default Re: TWC Dungeons and Dragons

    Recap of session 26

    BOOK 2
    THE DAGGERFORD ADVENTURES
    CHAPTER 7: The Defense of Nightstone
    Open with the Party within the Walls of Nightstone
    30th of Flamerule, 10am

    Party:

    Harminil of House Finderwel, True Neutral Battle Master Fighter, High Elf, 120 years of age: Noble and former soldier WHO HAD residence in Waterdeep. Painter and wild card with deep-rooted sense of High Elven Supremacy and an insatiable desire for high elven women. Seeks to hone his skills in combat so that one day he may reclaim the Jeweled Crown of his ancestors that was stolen by a demonic entity and restore his house’s as well as his personal sense of superiority. Prior experience serving with the mercenary Varragh il Sunayn during his military service. Was glad to travel to Daggerford following the party’s Waterdhavian exploits in hopes of finding his brothers and continuing on their personal quest.

    Alias: “Harm and ‘Ammer”, “The Hater”, “Speak up”

    Varragh il Sunayn, Chaotic Neutral Mastermind Rogue, Fey Elf, 186 years of age: Descendant of a house of hunters turned traffickers who straddled the border between Toril and the Feywild. Rogue, Hunter and survivor with an imperative to retake and restore her family’s power, even if guilted by the means that acquired that power. Will keep the party on track and has a no-nonsense attitude when dealing with the commoners, or even potential enemies, who get in her way. Prior experience serving with the soldier Harminil through her time as a mercenary. Was mostly ambivalent towards the flight to Daggerford, primarily concerned with surviving and making gold doing so.

    Alias: “The woman who literally snapped a dude’s neck like Black Widow” “I fear no man, but that thing…. It scares me” “Feanor’s lost granddaughter”

    Zaerk “the Animal”, Chaotic Evil Path of the Beast Barbarian, 25 years old (mentally 11 at best): Lycanthropic criminal brother of the deceased Zeraj the Hunter, who unbeknownst to Zaerk was killed by the very individuals he has now linked himself with. In need of constant direction in order to keep him from committing horrendous, bloodthirsty crimes. Is motivated primarily by finding his brother’s killers who betrayed Amrik’s Raiders…. And monay.

    Alias: “Eddie Money”, “ing Greyskin”
    NPCS:

    Tyavos and Vahayon: Harminil’s younger twin brothers. Scarred as and only 1/10th as stupid/lacking in basic social graces as Harmy. On a quest to eradicate demons and restore the crown, even if its costs their own morals in the process.

    Nicholas “Uncle Nicky” Remay: A stray old demonologist with untold magical power and the potential to aid the brothers Finderwel, but unfortunately hidden deep within the recesses of his demented brain. Whether his madness is a result of age of demonic misfortune is yet to be determined. Convinced to leave his mansion memory prison by the persuasive skills of Varis, who has convinced Remay he is his uncle.

    Daratha: A master of disguise and likely mad she got beat, kidnapped and her entire local criminal organization was destroyed. Now going by the alias “Rowan”

    Torq and Stav AKA “Torn and Stab”: Still orcs. Still cartoonishly evil.

    Daggerford Scouts: Surprisingly competent with a couple of badasses in the mix.

    Thin Man: Still has an eating disorder. The only thing he’s willing to eat are souls and they’re way too low in calories.

    The Assassin: Dude trying way too hard to look like an 80s punk star. Absolute failure of a killer who can’t take down one mentally disabled orc. Now so butthurt over getting embarrassed, he decided he’d grab a couple other riders of the apocalypse wannabes and raise an army of undead

    Assassins 2 and 3: Some other lazy s that won’t put any effort into their quest

    Galen Stark: A returning resident of Nightstone, one of the few who is at least semi-capable in a fight

    The Battle Begins

    We start the battle with the party’s scouts seeing an batallion of undead marching upon Nightstone Keep, primarily made up of shambling skeletons but also including a healthy serving of wraiths, giant undead minotaurs and lastly giant undead ogres carrying a makeshift bridge with which to cross the moat. Varragh’s planning for such an event back when the keep was entirely populated by her and Zaerk’s dumb ass has been massively important to the defense plans, as the rocks Zaerk “lifted up and put down” form difficult terrain for the attackers as well as cover for the defensive scout archers. Varragh, given her distraction with her duties as Lady of Nightstone, is caught somewhat offguard by the arrival of these enemies (*cough* 6 on initiative *cough*) and is the last to react while the rest of the party sprints to the gates.

    Zaerk, being the legendary unthinking dumbass he is and excited over finally seeing combat, screams out his “Oi wanna kill somethin’ “ catchphrase and charges to hold the gates completely alone, while Harminil uses his superior elvish grace to climb the watchtower and begins firing his bow at the approaching enemies. Daratha, from horseback, begins rousing her troops as Torq and Stav scramble the civilians as well as poor decrepit, possessed Uncle Nicky to cover, much to Varragh’s annoyance as her Machiavellian ass probably wanted to Fey Step the old man directly into all the enemies so he could handle the entire army himself.

    The skeletons begins advancing forward, with a whole group of them, re-enacting old-timey 1920s slapstick comedy, walking directly into the portable bridge and losing their heads while still advancing. Seeing this, Varragh begins calling for reinforcements, to which the Kobolds respond by scrambling back to the safety of the main keep as well and literally only Galen Stark and the returning Torq and Stav of all non-scouts actually join the fight. Varragh also briefly considers due to her lack of a magical crossbow to throw her magical daggers at the non-magical weapon-resistant wraiths advancing forward as the initial force before remembering that would prevent her from using them for the rest of the fight.

    With the drawbridge having been raised in time, the wraiths quickly circumvent this issue by floating their incorporeal asses over the moat towards the keep anyway. Seeing this, Zaerk surprisingly does something smart for once, proving again himself to actually be a combat savant, as he uses his beastial climbing ability to reach the top of the risen drawbridge and throws a flask of oil at the wraiths, creating a flammable and difficult terrain just before the moat, which Vahayon responds to by using his magic to light the oil surface up and burn several enemy skeletons.

    Roused by Varragh’s calls, the ballistae from the keep begin firing in rapid succession, with a couple direct hits whittling down the massive ogres carrying the bridge. The main focus, spurred on by Varragh’s signals, is on these big targets in hopes of preventing them from even placing their bridge and breaking into the town at all. Meanwhile, the floaty boi wraiths finally get inside the walls. Zaerk sees his deed is done and decides to RAWR XD barbarian rage while spider climbing down and claws up the closest wraith.

    Stav gets wrapped in wraith dementor attacks and then shrugs it off completely, as does Zaerk. Only one wraith even succeeds in harming a scout at all, to which Scout #7 only known otherwise by the initials AH, completely ignores its spooky-dooky attack through the sheer power of friendship.

    Enemies at the Gate

    Meanwhile, the big bois begin advancing with their makeshift bridge to replace the one previously raised by the defenders. Some of the shambling skeletons attempt to circumvent the fire and lack of room of the now-placed bridge and begin wading through the waters of the river. Unfortunately, they weren’t there when Varis got almost killed last month and don’t realize this river is inexplicably so powerful it can sweep them up, with most failing their saves and being swept away.

    Vahayon decides to misty step so that he can use his magical weapon on the wraiths within the gate and absolutely obliterates one which fades away the moment its struck. Tyavos continues pelting the ogres on the bridge with his bow to weaken them for the melee combatants they will find at the gate. Seeing this, Harminil lets out a third wall breaking LOTR reference for the 90th time this campaign by screaming at the ogres “YOU SHALL NOT PASS!”.

    All this is going on while the ballistae are still throwing shots at the ogres and minotaurs and honestly doing way more damage than any of the party. Varis, still chilling in hell, sees this and feels vindicated over almost being taken out by ballistae-wielding goblins.

    Varragh, still hamstrung by her garbage initiative roll gets last actions in this round of combat, is assisted by the fact she’s waiting for her enemy to get closer and is even more accurate with her crossbow bolts. She strikes multiple ogres while continuing to bark authoritative commands to her underlings, as from her tower the scouts in her service are literally beneath her.

    Harminil continues also firing at the ogres after considering vaulting down to assist his brothers with the remaining wraiths. Unfortunately due to their disadvantage in daylight, the spooky floaty bois did absolutely nothing in combat. Zaerk sees this opening to add another kill to his collection and collect more MONAY from Varragh and goes for the weakened wraith only to barely miss turning it into mist.

    The Battle on the Bridge

    The mobile bridge finally placed, the lead ogre continues pounding on the upraised drawbridge as his squads of skeletons begin filing in behind him to cross the river. Basically, its that’s scene from Helm’s Deep in Two Towers except this time they don’t have a kamikaze skeleton with dynamite to blow the door off entirely. As this is happening, Zaerk finishes off the last wraith while screaming that the guard he saved owes him MONAY. Afterwards, the Animal turns towards the door and begins swiping at the ogre and tearing out its spine, keeping it in between his teeth like a dog bone.

    The Finderwel twins drop from their towers and begin firing their magic and weapons through the hole in the drawbridge at the advancing skeletons, while Daratha sits in back being group leader and delegating the same way that one did on my middle school science projects. The scout archers all rain arrows on the bridge and begin absolutely destroying the weak advancing skeletons. Despite this, Zaerk who was still basically at the doorway alone because he is more concerned with getting kills than surviving, gets surrounded by skeletons.

    Varragh spends her valuable seconds deciding what to do arguing with the disembodied voice in the sky about why she can’t reach her rapier down 10 ft while maintaining her position, to which the disembodied voice suggests she misty step directly into the middle of all the skeletons and ogres. Frustrated, she fires one bolt at the skeletons surrounding Zaerk, absolutely destroying it, and a metaphorical one into the sky at the disembodied voice. She inflicts no physical damage on the DM, but still wounds his feelings with such an action.

    Harmy decides to one shot another couple skeletons surrounding Zaerk, much to the orc’s annoyance as he picks up their spines in his beastial raging mouth anyway. Then, Harminil decides that he must enter the fray and show the lowly orc how elves can outdo him in not just ranged but also melee combat as well. Not flying, but rather falling with style, Harminil leaps down onto a skeleton and utilizes his “gravity attack bonus” to crush the skeleton under the weight of both his elvish sword as well as his thick elvish booty. The skeleton ing explodes to which Zaerk responds “that still only counts as one” and swiping at a couple more skeletons whose spines he grasps within his orcish tusks.

    Torq and Stav, the worst orcs you’ve ever heard of (but you have heard of them) finally get onto the frontlines to help fight the skeletons as well, and Daratha continues sitting cute up on her hose doing jackshit. Oh and the ballistae are still absolutely ing up from afar.

    The Battle Ends

    The enemy begins to get desperate, with the remaining backline of skeletons who can’t cross the bridge diving into the river to try to cross quicker, but most being swept away by the current and struggling to reach the walls. Varragh, still frustrated over magical Uncle Nicky’s absence, considers the possibility of comically launching him in a trebuchet directly into the enemy before going back to the action. She teleports to the other tower and wielding her daggers assists the scouts there with the arriving river skeletons.

    At the same time, Harminil, Zaerk, the twins and now Galen Stark are holding the end of the bridge from the increasingly shrinking horde of skeletons. Zaerk, ever a master of numbers and again enraged after a brief respite, is only targeting enemies that Harminil has damaged but failed to kill so that he can steal as many final blows as possible. Harminil sees this and curses at Zaerk in Elvish to which non-elvish speaking Zaerk thinks that this is probably a compliment over the many wonderful spines in his mouth.

    Finally, Daratha does literally anything by riding up to assist Varragh on her horse in fighting off the aquatic skeleton invasion. The two likeminded women seem to be establishing a rapport despite Daratha’s prior vehement racism, probably because Varragh isn’t to some degree a complete ing moron unlike 80% of the people she travels with, and a shared annoyance at the antics of Zaerk in particular.

    Finally, only an ogre and two minotaurs survive, with the archers pelting the out of the minotaurs at the end of the bridge while Zaerk and the ogre exchange powerful blows with one another (or as the disembodied voice in the sky put it “beat eachother off”), only for Harminil to swoop in and return the favor on kill stealing.

    Finally, killing the two remaining minotaurs are brought down by the combined might of the fighters at the bridge while Daratha, Varragh and a couple of the scouts on the rocks pick off the remaining fleeing skeletons. Aside from a bloodied Zaerk, most of the defenders are barely scathed, while the Assassins, the Three Horseman of the not much of an apocalypse, sheepishly turn tail and flee after realizing they’re complete dogshit at their job yet again. The battle is won with no casualties, yet another victory for Varragh in asserting her rule over Daggerford and for the party as a whole in winning the loyalty of their subjects, who totally have no idea the party is literally the reason they were attacked in the first place.

    Putting Down the Animal

    In the aftermath of the battle, the party and their followers begins to clean up and celebrate their victory while Zaerk being the absolute imbecile he is, immediately goes to harass Daratha outside the fates and try to get some action based off his heroism. Daratha, again still a massive racist and hater of Zaerk probably going all the way back to their Amrik’s Raiders days, rejects him. He tries winning her over by reminding her of his quest to kill Amrik and Zeraj’s (probably the only orc she could ever stand) killers and pulls out his wanted posters of his quarry before immediately having a brain explosion moment and realizing “LADY GALAS IS VARRAGH, VARRAGH IS LADY GALAS”

    Raging and charging and completely irrational, probably just as much over his brother as he is over dropping all his bones in the river, Zaerk confronts Varragh with the line “YOU KILLED MY BROTHER”. Varragh, probably thinking “For ’s sake you finally caught onto that one?” instead tries to play negotiator and talk down the simpleton. Harminil asserts that the only other orc he ever met was Bandagh as he never associated with any greenskins prior.

    With the last RAWR XD of his brief adventuring career, Zaerk grows his beastial teeth and charges Varragh with a self-healing bite. Varragh continues trying to talk him down and prevent further bloodshed (seeing Zaerk as a useful simpleton) as he decides that killing them for their bounty, which he finally realized is why the assassins were sent, will get him lots of money. Of course this logic is foiled by the fact he decided to attack while bloodied and surrounded by people loyal to Varragh, but such is the duality of the Animal.

    After a few rounds of melee, Zaerk is down to his last breath, before being cut down by Harminil, finally thrilled to commit an actual hate crime after being robbed of the opportunity in Waterdeep. Unfortunately for Harminil he is robbed the satisfaction of ending Zaerk’s life, as the greenskin is able to muster up his orcish fury strength to continue plodding forward while screaming “YOU CAN’T KILL ME I’M ZAERK THE ING- “ and being absolutely annihilated by the rain of scout arrows that finally put down the animal for good. His orcish corpse, following the lore presented by Bandagh, falls into the river and sinks to the bottom. You see, orcish bones are too dense to float. The animal rests at the bottom of the river just outside Nightstone, surrounded by the bones of the skeletons he killed in his desperate search for monay.

    Points to Consider for next time:

    HOW WILL THE PARTY HANDLE REBUILDING NIGHTSTONE?

    WILL THE PARTY FIND A REPLACEMENT FOR “THE ANIMAL”?

    WILL THE FINDERWEL BROTHERS RECLAIM THEIR CROWN?

    WILL DARATHA, TORQ AND STAV POSE A THREAT TO THE PARTY?

    WILL THE ASSASSINS ATTACK AGAIN?

    WILL UNCLE NICKY FINALLY BE CURED?

    WILL THE THIN MAN ACT ON HIS THREATS???

    FIND OUT NEXT TIME

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  18. #218
    Narf's Avatar Reach for the Stars.
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    Default Re: TWC Dungeons and Dragons

    Hamanil Art

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    Video of session 28


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  20. #220
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    Default Re: TWC Dungeons and Dragons

    Recap of session 27

    BOOK 2
    THE DAGGERFORD ADVENTURES
    CHAPTER 8: The Battle for Nicholas Remay’s Soul
    Open with the Party still within Nightstone
    30th of Flamerule, afternoon post-battle


    Party:

    Harminil of House Finderwel, True Neutral Battle Master Fighter, High Elf, 120 years of age: Noble and former soldier WHO HAD residence in Waterdeep. Painter and wild card with deep-rooted sense of High Elven Supremacy and an insatiable desire for high elven women. Seeks to hone his skills in combat so that one day he may reclaim the Jeweled Crown of his ancestors that was stolen by a demonic entity and restore his house’s as well as his personal sense of superiority. Prior experience serving with the mercenary Varragh il Sunayn during his military service. Was glad to travel to Daggerford following the party’s Waterdhavian exploits in hopes of finding his brothers and continuing on their personal quest.

    Alias: “Harm and ‘Ammer”, “The Hater”, “Speak up”

    Varragh il Sunayn, Chaotic Neutral Mastermind Rogue, Fey Elf, 186 years of age: Descendant of a house of hunters turned traffickers who straddled the border between Toril and the Feywild. Rogue, Hunter and survivor with an imperative to retake and restore her family’s power, even if guilted by the means that acquired that power. Will keep the party on track and has a no-nonsense attitude when dealing with the commoners, or even potential enemies, who get in her way. Prior experience serving with the soldier Harminil through her time as a mercenary. Was mostly ambivalent towards the flight to Daggerford, primarily concerned with surviving and making gold doing so.

    Alias: “The woman who literally snapped a dude’s neck like Black Widow” “I fear no man, but that thing…. It scares me” “Feanor’s lost granddaughter”

    NPCS:

    Tyavos and Vahayon: Harminil’s younger twin brothers. Scarred as and only 1/10th as stupid/lacking in basic social graces as Harmy. On a quest to eradicate demons and restore the crown, even if its costs their own morals in the process.

    Nicholas “Uncle Nicky” Remay: A stray old demonologist with untold magical power and the potential to aid the brothers Finderwel, but unfortunately hidden deep within the recesses of his demented brain. Whether his madness is a result of age of demonic misfortune is yet to be determined. Convinced to leave his mansion memory prison by the persuasive skills of Varis, who has convinced Remay he is his uncle.

    Daratha: A master of disguise and likely mad she got beat, kidnapped and her entire local criminal organization was destroyed. Now going by the alias “Rowan”

    Torq and Stav AKA “Torn and Stab”: Still orcs. Still cartoonishly evil.

    Daggerford Scouts: Surprisingly competent with a couple of badasses in the mix.

    Thin Man: Still has an eating disorder. The only thing he’s willing to eat are souls and they’re way too low in calories.

    Galen Stark: A returning resident of Nightstone, one of the few who is at least semi-capable in a fight

    The Aftermath of the Animal

    We begin with the remaining members of the party and their allies gathering in the Nightstone Square while Varragh not so subtly goes “HEY GUYS THEY SAID THEY’RE LOOKING FOR CRIMINALS BUT DEF NOT US *winks aggressively* RIGHT ROWAN?” despite the fact eberyone she is talking to knows she IS the criminal. Harminil tries to divide up the spoils of war before disappointedly realizing “oh yeah they’re magically raised dead that didn’t have jack on them”. Varragh goes out to the gate and finds it completely split in half and unsalvageable (“Much like your mom” shouts Varis’ disembodied voice from his demonic prison in hell) and decides that for now she can use the temporary bridge the ogres were carrying while figuring out a more permanent solution.

    The duo also remembers that Zaerk the Animal, who basically just committed suicide by cop out of sheer idiocy and lack of critical thinking immediately after the battle, was holding a large amount of gold and valuable items and should be fished out of the river. Luckily, he didn’t get swept down the river like Varis previously, thanks to his dense orcish bones and is pretty much directly under the bridge just chilling there undisturbed. They figure since he isn’t going anywhere, they can take care of it later.

    Harminil then begins proposing in classic, inspiring Aragorn “WHAT SAY YOU” fashion that Varragh partakes in the quest to free Uncle Nicky of his demonic shackles so that the elderly demonologist is in their debt and can assist in the current side quest of also resurrecting Bandagh and Varis as well as their Polish Devil life debt issue. Varragh, as usual, takes on the voice of doubt and/or reason depending on how you view her interactions with her usually reckless companions and begins pointing out all the flaws in Harminil’s ideas. Surprisingly, with little other leads she does agree to prioritize the demon quest at the moment as it is a possibly lucrative venture for the new Lady of Nightstone in her quest to restore her keep.

    The crew of the brash Finderwels and their Machiavellian mistress, now armed with the knowledge that has physically scarred and deformed the most magically-inclined of the brothers (now known as Emperor Palpatine Finderwel), begin planning to extract the demon from Uncle Nicky’s soul.

    With the craftsmen again working on fixing the keep and things back to normal, and following a brief interlude in which Harminil insists he was also made a Lord of Nightstone because he is “based” before being shut down by Varragh, Varragh gathers up Rowan and Tyavos to gather information in Daggerford while Vahayon stays behind to continue studying the Demonomicon even further, slowly getting his now ugly ass more Gollum-like with each passing day. Harminil, staying with his brother, seethes at the narrator constantly reminding us of this.

    Over the next couple days, the group travels on horseback during Shieldmeet (basically Faerun leap day apparently) and arrives in the city of Daggerford.

    A Mysterious Stranger Arrives

    While the party is traveling, an erstwhile traveler, a middle-aged long-haired and surprisingly combat-skilled man returns to Daggerford. Despite living in the vicinity of the keep as a farmer for over 15 years, evidently everyone there is incapable of pronouncing Alaric Eversteel’s name properly, possibly out of confusion and an incorrect desire to rhyme his name with his cleric profession. Alaric reconnects with Galen Stark who is thankful Alaric survived the goblin attack but it horrified to hear that his wife and children were killed.

    Alaric quickly establishes himself as a generous figure with a desire to help rebuild the keep where he had previously made his living. Despite being a bit too on the nose and pushy with his religious convictions and sucking off Ilmater, Alaric is mostly welcomed by those he meets. That is of course until he meets Harminil who is offended this new traveler is more interested in/convinced of importance in meeting with Varragh rather than an elvish nobleman such as himself who has literally been with her through everything.

    Alaric explains that he has been having dreams that he believes are of divine origin directing him towards the party and offers his services. Harminil, never one to turn down subservience from a non-elf and knowing they need some more dependable muscle after the Zaerk experience, gladly accepts after being mildly impressed by Alaric showing he is actually capable of wielding a sword.

    While Harminil goes back to check in on his brother, Alaric continues being mildly annoying with his preachiness to the town’s folk and begins making a big scene of praying in the keep.

    Varragh in Daggerford

    Varragh makes her way to the palace with Daratha and again runs into Gregory the annoying, wimpy and weak page boy who as always directs her towards Kelsin Darktreader given that the Duchess is indisposed.

    Varragh informs good old Kevin of the assault on Nightstone and how they defended the keep from the undead and the assassins without a single loss of life (well except for Zaerk), impressing the Master of the Khunt. After having heard of Zaerk’s death, Kelsin informs Varragh that after his successful trial defense, the city had learned Zaerk was a member of the Amrik’s Raiders and would have been re-arrested anyway for his crimes and association with the criminals who committed terrorist acts in Waterdeep. Internally, Varragh has a Steve Urkel moment and irreverently thinks to herself “Did I do that?”

    Varragh also informs KD of the situation with Uncle Nicky and asks if he was of any importance to the city, learning he was always seen as a secretive eccentric who spent little time outside his estate. She learns that there will be no reward for freeing him but no ill will towards him either. She also tries to negotiate more help towards rebuilding and defending her keep with mixed results.

    However, Varragh again reminds us that she doesn’t exactly have a crazy high Int score when she starts telling Kelsin some more context that wasn’t necessary regarding why the keep was attacked. Basically, saying “hey the clearly capable necromancer assassin guys who attacked us may possibly maybe have thought we are possibly those terrorists because we bare a slight, barely noticeable resemblance to the wanted posters of those terrorists that you weren’t even aware existed. Oh yeah and that’s totally a coincidence after you just established we were traveling with a wanted fugitive who was a member of that same organization.” Was a bit of a suspect cover story. Kelsin then says he is going to have Rowan, a woman who Varragh knows is secretly aware that these are all real allegations and is also an anti-elf racist and has reason to personally hate Varragh. Varragh thinks nothing bad can come of this.

    Additionally, Varragh begins asking around about information regarding Uncle Nicky before going through with freeing him, hoping the people of the city have more information than Kelsin. All she really learns is that, given he hasn’t been seen in decades, only older residents even barely remember him and most only know of his odd mansion that instantly fell into complete disrepair after being immaculate a few weeks back.

    Return to Nightstone

    Over the ensuing couple of days, Alaric mostly spends his time assisting where he can with his former neighbors and giving some financial assistance to those in need. Despite his best intentions, due to his low charisma and the loss of social skills that comes from living in the woods for decades, his late-night visits to widows of his friends offering monetary assistance may possibly be seen more as an indecent proposal (THE IMPLICATION) than just trying to be a nice guy.

    Upon her return, Alaric introduces himself to Varragh while struggling to do a bow due to bad knees. The man definitely tore both ACLs living in the woods at some point. Explaining his tragic backstory, extreme religious conviction and why he wishes to serve her, he is quickly accepted by Varragh who enjoys knowing that someone is convinced she is fated to succeed in her goals via divine intervention.

    She quickly informs the party, barring Alaric who she does not yet trust fully, about the progress in both clearing their name (completely skipping the fact she did more damage than good) and also the information she learned about Uncle Nicky. She also balks at any ideas the Finderwels have of unleashing the demon within the keep, for both PR purposes as well as logically not wanting to pay for even more damages given how much she has already spent.

    Exorcising The Demon

    Eventually, she along with the for once wiser older Harminil brother manages to talk down the rapidly extreme ideas of the impatient twins and convinces them to ride a day away to the hilltop overlooking Nightstone. The party is also surprised by how easily Alaric goes along with this, as he explains that as a child his village was attacked by demons, and he finds them the antithesis of the gods he worships. Upon arrival, Vahayon begins using the Demonomicon to summon the demon possessing Uncle Nicky. Surrounding the demon from within the old man and creating an impenetrable circle around it, the party is faced with the horror that the demon is just yellow Gumby on steroids.

    The demon tries to negotiate with the party, claiming Nicholas Remay was a monster who conducted vile experiments and committed kidnappings in pursuing his evil goals. The party, however, due to either impatience, a need for Uncle Nicky’s help or a hatred of demons, ignores this moral predicament and the idea that things aren’t black and white because “DEMON IS BAD”. Alaric does what he can to boost the readiness of Harminil and heal the others in anticipation of the battle, while the rest ready their ranged attacks around the demon.

    Varragh pelts the mutilated monster with bolts form her hand crossbow, Vahayon the Ugly fires scorching rays, Tyavos fires his arrows and even Harminil despite being only an allegedly non-magical fighter is firing fire bolts left and right like he is Oprah giving out free cars.

    The battle is drawn out and mostly stagnant, with only Alaric fleeing to a distance after repeatedly missing his hexed guiding bolt attacks and getting absolutely stomped to the brink of death while everyone else gracefully evades most glob attacks from Sremiehzla the demon. See, in Akar’s campaigns all demons are Hungarians and all devils are Polish because he is racist.

    Eventually, the demon is whittled down due to its inability to flee and the combined might of so many attackers at once. The demon, lamenting the unfairness of this outcome, is eventually dealt the killing blow at the hands of Alaric, who from his vantage point fires a fateful arrow into its body. The crusty demon melts away into a mist as Nicholas Remay, now dignified and restored to his former glory reappears from where the demon once stood.

    Expecting thanks, the party is instead surprised to see the demonologist insistent instead on being given back his demonomicon book with a rather hostile attitude. Finally, after being given back the book from the skeletal hands of stink old Vahayon, the old man relaxes and takes on a slightly warmer tone. What is it the party seeks from the great Nicholas Remay?

    Points to Consider for next time:


    HOW WILL THE PARTY HANDLE REBUILDING NIGHTSTONE?

    WILL THE FINDERWEL BROTHERS RECLAIM THEIR CROWN?

    WILL DARATHA, TORQ AND STAV POSE A THREAT TO THE PARTY?

    WILL THE ASSASSINS ATTACK AGAIN?

    WILL NICHOLAS REMAY ASSIST IN THE DEMON QUEST?

    WILL THE THIN MAN ACT ON HIS THREATS???

    FIND OUT NEXT TIME



    Check out the TWC D&D game!
    Message me on Discord (.akar.) for an invite to the Thema Devia Discord
    Daughter, Heir, and Wartime Consigliere of King Athelstan







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