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Thread: My soldiers look like aliens

  1. #1

    Default My soldiers look like aliens

    Any idea as to why? (c.f. screens)

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  2. #2

    Default Re: My soldiers look like aliens

    That was a secret you should have never found out...

  3. #3

    Default Re: My soldiers look like aliens

    Historically accurate.


  4. #4

    Default Re: My soldiers look like aliens

    Somehow still better than Rome II at launch.

    If only barely.

  5. #5

    Default Re: My soldiers look like aliens

    Thanks guys, really helpfull...

    Pretty funny though either, so no offense

  6. #6

    Default Re: My soldiers look like aliens

    I don't get it and I'm not sure about the early roman consular cavalry equipement, is it just wrong equipement?
    What do you mean when saying aliens?

  7. #7

    Default Re: My soldiers look like aliens

    TBH, all I see are low poly (to be expected in a game this old) models and sometimes weirdly displayed normals on them (again, might be the engine).
    Last edited by Satapatiš; July 15, 2020 at 11:51 AM.
    Furthermore, I believe that Rome must be destroyed.


  8. #8

    Default Re: My soldiers look like aliens

    The engine is almost 15 years old man, curb your expectations.

  9. #9

    Default Re: My soldiers look like aliens

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    Perhaps here you can see better what I mean. Take a look on the general, especially his helmet.

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    See the familiarity?

  10. #10

    Default Re: My soldiers look like aliens

    Yeah, it looks janky, but I think I've seen worse. Anyways, try this thread here to add suggestions of models/assets people should look into changing/improving. But I think you will quickly see there that... your standards might be a tad bit too high for this engine.

  11. #11

    Default Re: My soldiers look like aliens

    Yeah I know that I'm pretty exaggerating. But it's really not meant this way.
    I'm absolutely aware of the old enginge and very impressed with what the EB team still manages to squeeze out of it in general!
    Just thougt that perhaps this was an easy to fix known problem... ;-)

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