surely the heaviest scripts are those where there are many conditions.
example:
this is a part of the city name change script, consider 199 cities for 31 factions.
Which then come in this case are grouped into cultures ....
in the bellumcrucis submod, another quite heavy script is Crusades' Limits Script.
Where through various counters the crusades are identified, setting that only some factions can participate.
All this for not having an unbalanced campaign but it is very heavy.
example:
this is only the script for the crusades against baghad caliphate, zengidi.
I'm already working on this through the label function. if you want I can explain :-)