Originally Posted by
Drtad
I think this would be a good end-game for a Middle Babylonian/Great Bronze Age Empires campaign (starting around 1450 BC, with Hittites, Mitanni, Assyria, Babylon, Elam, Ugarit, New Kingdom Egypt)
Yes! And I finally again find map I wanted. One of usual TW problem is narrowing and limiting campaign map (Ottoman empire in Napoleon...so sad ) I would love to have a lot space around campaing map borders. A very complex landmass. Central mass with water around is boring, here we have varoius Seas, Islands...maintining control over certain islands or maintaining trade agreement might be crucial to get various resources...Here even Anatolia feels like big Island. you have to fear from which direction will come next raider...
Originally Posted by
Alwyn
I see what you mean, Abdülmecid, about the way that games follow films and TV. If CA aren't likely to make games of these scenarios (unless film-makers and TV studios create a demand), these sound like modding projects. It would be amazing if the developers developed a new Total War game which allowed modders to create new campaign maps - even if this meant that the graphics were not as good as the latest games - perhaps this could be done with a new Medieval game (or a Bronze Age II, if Troy is Bronze Age I).
Daruwind, you made good points about how your proposed Bronze Age Collapse scenario would use elements of different games. Some experienced players say that Total War games are too easy, maybe the combination of challenges you identified would be enjoyable for players who feel that way?
It is true that Bronze Age (Collapse) is not so popular setting. However Egypt..pyramids are So going with empire building theme might work. Dawn of civilization(s), ala Age of Empire...It will be little light weighted game in terms of unit variety. Well after all we can see Troy just in front of our eyes now....
But I really think that game might be very well scalable for various difficulties.
-but actually adding penalties to slow down expansion and moving armies further from your territory being harder to maintain..
-Attila style slow degradation of climate so even in late game empires are weakened
-More invasions for higher difficulties
-And trading ..trading ores... Plus having really dynamic trade system. Imagine FotS/Napoleon/Empire system where you can get exotic resources from certain resource nods. Now imagine them being half map away with very very limited rewards. A few units of tin per turn. Imagine if raiding naval/land route actually get you precious resources while removing them from original faction. Raiding is no longer just some virtual money, now it is very important source of Tin!!! Protection of trade routes is now way way important. And what if the same is true for moving resources inside empire. Having gold mines somewhere means any raiding around might deprive you of precious metals....
-Over exploiting wood/food production will lead to quick drop of such production. Mines won´t be unlimited. Especially tin sources are almost all trade based! Advanced units, upkeep, replenishment might require bronze for example so for higher difficulties, limiting amount on map, amount available for training will add stress on player.
EDIT: Actually I think a lot people would hate my very complex system. Because they would have to plan provincies ahead, think in long term. Do I need very intesive food production now to boost armies and cities and trady or keep slower growth. Rapid pace or longterm stability?
Random maps Because I was loooking for the very top one...