Regarding Historical Features, we'll surely have to build some compromises, both realistic and fictional.
By fictional I mean that some features/events/whatever may have had the historical potentiality of occuring, or that they might have just really happened but at a small scale, without leaving traces behind.
Keep in mind that we are talking about italic ancient history, not everything is 100% sure.
Historians and archaeologists have searched under every rock (even if there will be always time and place for new discoveries) and most of the things we know are inside the "most probable presumption" category.
What we know, though, is that it could be a perfect time and place for a good videogame and modding hobby.
Regarding Gameplay Features...
Well, the ones who "know" me and have played
Testudo (
https://www.twcenter.net/forums/show...-upd-feb-27-20)
may already have an idea.
Anyway,
they can be summarized into 4 principles:
- slower paced
- strategically implemented and emphasizing micromanagement
- more regional and less global
- hard... but just
Main aim is to merge total war with paradox/civilization/disco elysium features.
It won't be much similar to DeI vanilla's gameplay style, it will be... somehow different and we hope... intriguing.
There won't be a main goal, it will be up to the player to build its own (no missions, no Faction goals).
You could say that you've reached the end of the campaign as soon as you hit the last event and have formed the highest "League Level".
What's the League level?
Well, it' s a sort of new "Imperium Level" that will act differently, more focused on forming alliances and liberate/subjugate lands rather than just conquering them.
RoR 666 will have 3 gameplay versions (for better meeting different gameplay tastes):
- SMALL (2tpy with "historical dates"): the last event will occur at 333° turn
- MEDIUM (4tpy with "historical dates"): the last event will occur at 666° turn
- LARGE (12tpy with non historical dates): the last event will occur at 999° turn
Check posts #2/3/4 for further explanations.