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Thread: [Submod Plan] Rise of Rome 666 (WIP)

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    Jake Armitage's Avatar Artifex
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    Default [Submod Plan] Rise of Rome 666 (WIP)






    Welcome to the Rise of Rome 666 (bc) first public presentation

    Inside this thread we will unveil the basics of our plans
    They are more or less just "theoretical", for now at least...


    Keep in mind, though, that everything "stated" should be feasible and representing our main final goals
    We really hope of being able to produce a good release, one day
    Don't expect anything (besides first test packs) before 2021, most probably




    WHAT IS RoR 666?

    Spoiler Alert, click show to read: 
    RoR 666 will be a DeI overhaul submod taking place in the italian peninsula and starting at 666 b.c.
    You will need the Rise of the Republic Campaign DLC to play it, since it will use its map.

    The 666 bc starting date has been chosen for 4 reasons:

    - The number itself...
    - The beginning of the passage from the Villanovian era to the "Roman" era, with the slow decline of Etruscans, the slow rise of the Carthaginians and the trials for survival of other Italic tribes
    - The ongoing Greek colonization (it is true that it started during the IX century bc but it actually had its real consolidation and strenghtening during the VII century)
    - The come to mature age of TVLLVS HOSTILIVS (?686/640 ca) who has been the third mithological/legendary king of Rome, also called the "War King" since it was during its kingdom that the Romans really begun to acquire new territories

    WHAT KIND OF CAMPAIGN SHOULD I EXPECT?
    Spoiler Alert, click show to read: 
    Regarding Historical Features, we'll surely have to build some compromises, both realistic and fictional.
    By fictional I mean that some features/events/whatever may have had the historical potentiality of occuring, or that they might have just really happened but at a small scale, without leaving traces behind.

    Keep in mind that we are talking about italic ancient history, not everything is 100% sure.
    Historians and archaeologists have searched under every rock (even if there will be always time and place for new discoveries) and most of the things we know are inside the "most probable presumption" category.
    What we know, though, is that it could be a perfect time and place for a good videogame and modding hobby.

    Regarding Gameplay Features...
    Well, the ones who "know" me and have played Testudo (https://www.twcenter.net/forums/show...-upd-feb-27-20)
    may already have an idea.

    Anyway, they can be summarized into 4 principles:

    - slower paced
    - strategically implemented and emphasizing micromanagement
    - more regional and less global
    - hard... but just

    Main aim is to merge total war with paradox/civilization/disco elysium features.


    It won't be much similar to DeI vanilla's gameplay style, it will be... somehow different and we hope... intriguing.

    There won't be a main goal, it will be up to the player to build its own (no missions, no Faction goals).
    You could say that you've reached the end of the campaign as soon as you hit the last event and have formed the highest "League Level".
    What's the League level?
    Well, it' s a sort of new "Imperium Level" that will act differently, more focused on forming alliances and liberate/subjugate lands rather than just conquering them.

    RoR 666 will have 3 gameplay versions (for better meeting different gameplay tastes):

    - SMALL (2tpy with "historical dates"): the last event will occur at 333° turn
    - MEDIUM
    (4tpy with "historical dates"): the last event will occur at 666° turn
    - LARGE
    (12tpy with non historical dates): the last event will occur at 999° turn


    Check posts #2/3/4 for further explanations.





    bronze roman coin (3rd century bc)





    DOWNLOAD MAPS AND MATERIALS
    Spoiler Alert, click show to read: 
    We are uploading most of the planning material we have produced (for people interested, the ones who want to check things deeper):

    - all the planning maps with good resolution
    - a GIMP file with the maps imported, so you can turn on/off things as you wish
    - AUTOCAD file, with which I drew the map
    - SMARTMAP EXCEL files (with no data) which will be extremely useful (once completed) for building the startpos

    @@@_001_RoR_DOWNLOAD LINK: http://www.mediafire.com/file/yq0gdg...Plans.zip/file


    ----------------------------------------------
    #1 post will be used for main features' descriptions and download links one day, hopefully...
    (to moderators: please, do not merge posts, we'll need them as they are, thx)


    CONTINUE >
    Last edited by Jake Armitage; January 05, 2021 at 12:02 PM.

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