hit me in discord if you wanna contribute somehow
can't really remember your name there
also were you able to adapt DET's buffer state script, at the end?
Ciao, ho visto che parli italiano, qualche novitá riguardo questa fantastica submod?
Just passing by for saying that RoR666 development is fully ongoing (and with really good news...)
TWC will be always used as a main repository (I'll see to update it soon)
If you wanna join discussions or whatever, please join the discord channel, meanwhile: https://discord.gg/9GVd9Kc
It has a separated channel so not to bother with DeI vanilla's one
Great to hear of the progress Jake! This is a project I am really looking forward to.
A Merry Christmas to you and the RRoR666 team.
testudo and age of hellenism are the 2 submods that have limited rome's conquering capabilities
they change other things too, speaking of gameplay
if you want to remain with dei vanilla then try by using this pack, which has testudo's autoresolve script (much more complex than dei vanilla's version)
it should change something but don't expect really big changes, since best way for modding complex things is to mod them on many fronts (like testudo and aoh did)
save game compatible, compatible with anything, not MP compatible
https://www.mediafire.com/file/8q6qf...olve.pack/file
I built a really first template for a complex/dynamic event system.
Event is full crap, UI are crappy, texts are crappy, outcomes are crappy and are without a real gameplay interaction.
It's just a conceptual template for testing technical things. And has a quite "primitively written" lua script.
If you wanna check, use the pack with Ro2 vanilla Grand Campaign, any faction, click on a general admiral... and you can interact with it
Spoiler Alert, click show to read:
Basically, I'm rolling dices to be added to random assigned rpgish stats Stats have different weights so to assign randomly from 1 to 11 Dice roll is a classic d12 If the sum is above 13 it's a success, otherwise a failure
As a note: I see and built this for testing purposes only, it has nothing to do about how I will start building real gameplay systems.
Give it a try, it may give you a first sensation about how these things could work
Use this pack with Ro2 vanilla Grand Campaign, any faction, click on a general admiral
https://www.mediafire.com/file/b4tjd...ILLA.pack/file
Complete (and probably definitive) list of all RoR666 Factions.
310 Factions divided into 22 cultures ("religions")
And into these 7 types:
- Starting Playable
- Spawning Playable
- Starting non Playable
- Liberated
- Spawning Historical
- Spawning Borderlands
- Spawning Tribal
https://www.mediafire.com/view/ig2mn...500px.png/file
So... not sure how this thing will end but there might be the impossibility for having the more building slots feature.
This depends if the CA will patch or not older games (a patch that will be done just for blocking a lua command).
The patch will remove the possibility of executing external programs via lua, directly form the game. They'll surely do this for wh2 (which doesn't have more building slots problems btw) and any future tw game.
If they'll do, it won't be for blocking the more building slot possibility but for avoiding some serious security flaws.
It also depends if there is some other workaround for patching the dll.
Which means we just have to wait and see.
Except for what above, mod is going forward, slowly but steadily.
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
Hi! Still waiting for your mod. Sounds good.
Question/suggestion: any mod/script possible/existing to make client state/satrapy/etc. armies stay home instead of wandering towards nowhere inside my huge empire? (there is no sense to see a Lusotannan army near the city of Rome - master faction).
Probably by modifying something like that button on the strategic map that requires help from allies for sieging a specific settlement or simply by introducing my sovereign right to forbid entrance into my territories for one client state or another one via altered diplomacy?