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Thread: Navy Overhaul for all Factions

  1. #1
    Morticia Iunia Bruti's Avatar Praeses
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    Default Navy Overhaul for all Factions

    Navy Overhaul for all Factions




    Hi,

    Today i release my "Navy Overhaul for all Factions" mod. It is a little bit older, but i have update the variantmeshfiles the last weeks to bring it more into line with my newer mods.

    What does it change?

    I. Every greek, hellenic, roman and punic melee-quinquereme or -tertere is now recuitable from port_military_2 / port_harbour_2. You have great battles earlier now.


    II. I have create for EVERY slinger missile ship another peltast or archer ship, which should replace the slinger ships, because they are not historical accurate.


    Reasons, why slinger ships are unrealistic:

    -Historically ancient warships had a crew of rowers, sailors and marine soldiers, the latter mainly consisted of melee infantry with some archers or slingers.

    -Slingers were the snipers of ancient times (at the battle of Cannae one of the consuls was killed at the start of the battle by a balearic slinger), but archers had had the advantage, that they could fire salves of arrows at the deck of the enemy ship to injure the rowers.

    The AI will recruit my replacement units instead of the slingers ships as well.

    Slingers ships remain only in garrisons (except my coming campaign mod).


    III. I made special "Marines"-Units for every greek, hellenistic, roman and punic faction.


    It is not immersive and historical accurate to fight against a carthagian fleet, which is manned with libyan javelinmen.^^


    The marines or (greek) epibates/epibatoi mann mainly trieres, which was the main battleship of this time.


    Some maritime factions have got bigger ships (eg. Penteres) with heavy marines.


    These factions are Massilia, Rome. Syracuse, Karthago and the Ptolemaic Empire.


    Athens, Macedon and Seleucid Empire have already heavy vanilla meleeship units.


    The AI will recruit them too.


    The units are based on Vanilla stats, only the marine units are stronger in melee.


    This is a semihistorical, but historic plausible mod.


    I tried to make it historical to my knowledge as possible.


    You will an All factions playable-Mod to use this units by yourself.


    Screenshots were made, while using ACR - Alii Colores Romae: Totus from Demokritos and NORMALMAP (decalmap) from CJiaBa. I recommend to use them for a better graphical experience.


    https://www.twcenter.net/forums/show...ublic-scenario!!
    https://steamcommunity.com/sharedfil.../?id=600479909



    I would thank:


    -CA for the vanilla game and the assembly kit


    -Sebidee for his great modding tutorial


    - BoyaWho? for some of his unit icons.


    -Cataph for some inspiration to make a navy mod


    -Ahiga/LoB-Team for the arabian tunics and skirts


    -Kraut and Tea for tunics, trousers, cloaks, pelts, roman marine shield patterns, armour and helmet textures.


    If you like my mod, please rate.

    Steam: https://steamcommunity.com/sharedfil.../?id=506645974
    Last edited by Morticia Iunia Bruti; May 31, 2021 at 11:16 PM.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  2. #2
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Navy Overhaul for all Factions

    Screenshots:

    Arabian Levy Marines
    Spoiler Alert, click show to read: 


    Athenian Epibates
    Spoiler Alert, click show to read: 


    Bosporan Epibates
    Spoiler Alert, click show to read: 


    Bosporan Marine Archers
    Spoiler Alert, click show to read: 


    Carthaginan Heavy Marines
    Spoiler Alert, click show to read: 


    Carthaginian Marines
    Spoiler Alert, click show to read: 


    Cretan Pirates
    Spoiler Alert, click show to read: 


    Eastern Levy Marines
    Spoiler Alert, click show to read: 


    Epirote Epibates
    Spoiler Alert, click show to read: 


    To be continued ...
    Last edited by Morticia Iunia Bruti; May 30, 2020 at 12:03 PM.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  3. #3
    Gyrosmeister's Avatar Monsieur Grec
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    Default Re: Navy Overhaul for all Factions

    Looks good!
    If you wanted more historical accuracy you could have reduced the number of Marines hat the ships carry, since historically a trireme for example would not carry 90 marines (if I am not mistaken this is how many soldiers they carry in vanilla) but this would upset the game balance by a lot, otherwise you could put skirmishers on transport and annihilate the melee ships completely.


  4. #4
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Navy Overhaul for all Factions

    Yeah historical accurate they would be between 10-20 epibatai on a trireme, at Lade it was 40 Hoplites on the chiot triremes.

    https://en.wikipedia.org/wiki/Trireme

    But this would destroy the vanilla balance completely what i don't want.

    This is the reason, why i make semihistorical / historical authentic mods.

    Screenshots Part II

    Etruscan Marine Archers
    Spoiler Alert, click show to read: 


    Germanic Pirates
    Spoiler Alert, click show to read: 


    Iberian Archers
    Spoiler Alert, click show to read: 


    Macedonian Epibates
    Spoiler Alert, click show to read: 


    Massalian Epibates
    Spoiler Alert, click show to read: 


    Massalian Heavy Epibates
    Spoiler Alert, click show to read: 


    Numidian Heavy Archers
    Spoiler Alert, click show to read: 


    Odryssian Marines
    Spoiler Alert, click show to read: 


    Pergamese Epibates
    Spoiler Alert, click show to read: 


    Perioikoi Epibates
    Spoiler Alert, click show to read: 


    Perioikoi Marine Archers
    Spoiler Alert, click show to read: 


    Ptolemaic Epibates
    Spoiler Alert, click show to read: 


    Ptolemaiv Heavy Armoured Epibates
    Spoiler Alert, click show to read: 


    Roman Light Marines
    Spoiler Alert, click show to read: 


    Roman Heavy Marines
    Spoiler Alert, click show to read: 


    Roman Veteran Marines
    Spoiler Alert, click show to read: 


    New roman marine officers and standard bearer
    Spoiler Alert, click show to read: 


    Seleucid Epibates
    Spoiler Alert, click show to read: 


    Syracusian Epibates
    Spoiler Alert, click show to read: 


    Syracusian Heavy Epibates
    Spoiler Alert, click show to read: 


    Trapezuntian Epibates
    Spoiler Alert, click show to read: 


    Cypriot Epibates
    Spoiler Alert, click show to read: 
    Last edited by Morticia Iunia Bruti; May 30, 2020 at 12:41 PM.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  5. #5
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Navy Overhaul for all Factions

    Small update:

    Ptolemaic Epibates Trireme now already from greek_port_harbour_2 (Shipwright) recruitable as originally intended.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


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