Premise: I dont want to diminish the applicant's efforts in any way. BUT, we're arguing semantics here. Repeating the same phrase with different words does not make the work bigger.
"Remastered Campaign Lighting Quality that is more uniquely dynamic each entering of the new season" ... what does this even mean?
I downloaded the mod now, and I dont see any "post processing" effect being used. The fx folder, which contains the actual post processing information (shaders) is not present. He did modify some textures, and some of those are bound to the latter stages of post processing, but its not nearly enough to quality as a complete work. There are
no tables in this package, which means that the seasonal effects are merely cosmetic with no variation added. Including the fabled lighting.
But dont take my word for it, lets see some evidence. Let us confront the actual "environment" files, which govern the lighting, between vanilla Napoleon and this overhaul. I took the liberty to confront the files with WinMerge, a popular program to see if files have differences in them. Sorry if the message is in Italian, its my native language. It just says that "the files are identical".
Summer:
Winter:
Default campaign lighting \ environment:
So as you can see this is all the same as Napoleon's vanilla files. Anyone could just drag and drop them and have them working in ETW because they use the same format, however, it does require a little more effort to actually change them at all, something the applicant didnt do.
So, taken away this supposed accomplishment, what are we left with? Textures imported from other mods, sure maybe even modified, but still very little.
Make of this what you will colleagues, but I think it is proof enough. I stand by my statement, I'm opposed.